Jump to content

Cicada crazy build #1, th anti aircraft turret


23 replies to this topic

#1 Riffleman

    Member

  • PipPipPipPipPipPipPip
  • 968 posts

Posted 01 November 2012 - 03:46 PM

So how fast exactly DOES a cicada with a standard 100 engine run

I would like to slot one of those, and 4x ac 2 with 4 or 5 tons of ammo, and basically be an immobile anti aircraft platfor for lulz. But I think I would have to be able to move at least 20kph to position.

Any idea on what a standard 100 engine would move me at?

also chain fire for amusement, and extra heat sinks if its possible (im guessing it isnt)

but mabye I dont need that much ammo, since I would be dead long before going thru that much. Though sometimes its amusing how long a standing still mech goes unnoticed.

Edited by Riffleman, 01 November 2012 - 03:48 PM.


#2 stjobe

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,498 posts
  • LocationOn your six, chipping away at your rear armour.

Posted 01 November 2012 - 03:48 PM

40.5 kph.

But you can't fit more than 3 tons of ammo without stripping armour.

Get the MWO MechLab and play around and see for yourself :D

Edited by stjobe, 01 November 2012 - 03:50 PM.


#3 Axeman1

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • 321 posts

Posted 01 November 2012 - 03:49 PM

What aircraft?

#4 Riffleman

    Member

  • PipPipPipPipPipPipPip
  • 968 posts

Posted 01 November 2012 - 03:50 PM

View Poststjobe, on 01 November 2012 - 03:48 PM, said:

40.5 kph

Get the MWO MechLab and play around to your heart's delight.


This answer is exsquisite to me.

View PostAxeman1, on 01 November 2012 - 03:49 PM, said:

What aircraft?


.....i think you miss the pun. also the build fits my name

#5 mrgamerwood

    Member

  • PipPip
  • Legendary Founder
  • Legendary Founder
  • 35 posts

Posted 01 November 2012 - 03:52 PM

if you feel like it you could use a 120xl engine instead of a 100 standard engine. i have played with this build before and its fun. :D

#6 stjobe

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,498 posts
  • LocationOn your six, chipping away at your rear armour.

Posted 01 November 2012 - 03:54 PM

Actually, I don't think you can fit more than one ton of ammo without having to start stripping armour...

Edited by stjobe, 01 November 2012 - 03:56 PM.


#7 SVK Puskin

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • 819 posts

Posted 01 November 2012 - 03:57 PM

You will be happy man when they add JagerMech :D , or no?

#8 Vermaxx

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 3,012 posts
  • LocationBuenos Aires

Posted 01 November 2012 - 04:09 PM

XL 100 lets you slot more ammo.

This is going to be an absolutely terrible mech, I hope you realize this. You are slow, lightly armored, limited ammo...

and almost no heat mitigation. Even double heatsinks aren't going to save you from three one-heat guns firing twice per second. Your mech generates 6 heat per second, it is not going to dump anywhere near that.

#9 stjobe

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,498 posts
  • LocationOn your six, chipping away at your rear armour.

Posted 01 November 2012 - 04:22 PM

This is what I managed to put together; it's terrible indeed. 1 ton of ammo (unless you start stripping your 4 tons of armour), 40.5 kph speed, 25% heat efficiency:


Chassis Name: Cicada
Model Name: CDA-3C
Variant Name: Riffleman AA turret
 
Engine: 100 Reg Engine
Internal Type: Std Internals
Armor Type: Std Armor
Heat Sinks: 10 (4) Double Heat Sinks
 
Tonnage: 40,00
Speed: 40,5 kph
Armor Total: 128
Alpha Strike Damage: 8,00
Alpha Strike Heat: 4,00
Firepower: 16,00 dps
Heat Efficiency: 25,00%
Effective Range of Loadout: 720m
 
Head: 18/18
Right Torso: 12/40
Right Rear Torso: 6/40
Center Torso: 22/48
Center Rear Torso: 12/48
Left Torso: 12/40
Left Rear Torso: 6/40
Right Arm: 8/24
Left Arm: 8/24
Right Leg: 12/40
Left Leg: 12/40
 
Right Arm:
 
Left Arm:
 
Right Torso:
AC2
AC2
Double Heat Sink
Double Heat Sink
Double Heat Sink
 
Left Torso:
AC2
AC2
Double Heat Sink
Double Heat Sink
Double Heat Sink
 
Center Torso:
AC2 Ammo
 
Head:
 
Right Leg:
 
Left Leg:
 
File created using MWO Mechbay

Edited by stjobe, 01 November 2012 - 04:24 PM.


#10 mrgamerwood

    Member

  • PipPip
  • Legendary Founder
  • Legendary Founder
  • 35 posts

Posted 01 November 2012 - 04:24 PM

View PostVermaxx, on 01 November 2012 - 04:09 PM, said:

XL 100 lets you slot more ammo.

This is going to be an absolutely terrible mech, I hope you realize this. You are slow, lightly armored, limited ammo...

and almost no heat mitigation. Even double heatsinks aren't going to save you from three one-heat guns firing twice per second. Your mech generates 6 heat per second, it is not going to dump anywhere near that.



What if you come from sniper island?



being serious now, when i drove this mech i would crawl to a big hill on the edge of the map and do some extreme range sniping. the heat isnt as bad as you would think as long as you pay attention to it. if the enemy finds you then you are dead, end of story.

#11 Harrels Badgerton

    Member

  • PipPipPip
  • Bridesmaid
  • Bridesmaid
  • 61 posts
  • LocationColumbus, Indiana

Posted 01 November 2012 - 04:25 PM

View Poststjobe, on 01 November 2012 - 03:48 PM, said:


Get the MWO MechLab and play around and see for yourself :D


This makes me very happy, thank you.

#12 ScientificMethod

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 263 posts

Posted 01 November 2012 - 04:31 PM

Someone please try this and record it for me. It only gets 8 seconds of continuous fire right?

#13 Vermaxx

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 3,012 posts
  • LocationBuenos Aires

Posted 01 November 2012 - 04:46 PM

Three guns at 150 ammo is 25 seconds of full salvo firing. Longer if you chain fire them.

#14 Tickdoff Tank

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 2,647 posts
  • LocationCharlotte NC

Posted 01 November 2012 - 04:50 PM

View PostAxeman1, on 01 November 2012 - 03:49 PM, said:

What aircraft?


Jenner's with jump jets. Those count as aircraft I think.

#15 Riffleman

    Member

  • PipPipPipPipPipPipPip
  • 968 posts

Posted 01 November 2012 - 04:54 PM

was thinking endo steel would give me another 2 tons for 3 tons of ammo. Dont know how much i wanna spend on pretty much a fun joke mech. Wonder how many shots before overheat with single HS.

#16 Vactus

    Member

  • PipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 874 posts

Posted 01 November 2012 - 04:56 PM

View Postmrgamerwood, on 01 November 2012 - 04:24 PM, said:



What if you come from sniper island?



being serious now, when i drove this mech i would crawl to a big hill on the edge of the map and do some extreme range sniping. the heat isnt as bad as you would think as long as you pay attention to it. if the enemy finds you then you are dead, end of story.


Sogeking!!! That's when I started liking Usopp.

#17 General Taskeen

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 5,737 posts
  • LocationCircinus

Posted 01 November 2012 - 05:19 PM

The "aircraft" thing is because AC/2's and AC/5's are considered "anti-aircraft" weapons. They are the equivalent of huge Bofor cannons or like the Autocannons on a Russian Tunguska tank. The Jagermech and Rifleman, for example, were built as Anti-Aircraft platforms in the lore (that use AC/2 and AC/5). And like all AA weapons in reality, they can be used against ground targets.

However, the way AC/2's and AC/5's are represented in MWO they would be the worst Anti-Aircraft weapons to ever exist. They are supposed to be very rapid-fire guns that can used at stand-off ranges against enemy ground assets (Mechs, Tanks, etc.), while the AC/10 and AC/20 were developed using the Autocannon concept and making them into Mech Destroyers.

#18 Lowridah

    Member

  • PipPipPipPipPipPipPip
  • 591 posts

Posted 01 November 2012 - 05:22 PM

you are better off putting in the XL320 and going with 6 small pulse lasers with full armor and being a light hunter/enemy mech terror.

#19 Leetskeet

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • 2,101 posts

Posted 01 November 2012 - 05:25 PM

It's probably safer to keep the speed and do two AC5's or something.

#20 Stonefalcon

    Member

  • PipPipPipPipPipPipPipPip
  • The Messenger
  • The Messenger
  • 1,229 posts
  • LocationSuccessfully stole beer at Mech_Con. Thanks Chris and Russ

Posted 01 November 2012 - 05:28 PM

LOL before the wipe I had one of these. I think I had endo steel but I definitely had DHS. Heat rating was 1.11 with DHS, 4 tonnes ammo in legs (300 rounds), total 96 points of armour. I nicknamed it the Rocking horse after seeing how effective it was keeping people from firing. Top speed was 40.5.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users