AFKer whine thread
#1
Posted 02 November 2012 - 12:39 PM
I really wish something was done about this. Constantly having atleast 1 afker and sometimes 3 or 4 translate into certain defeat and wasting even more time doing the c-bill grind.
#2
Posted 02 November 2012 - 12:44 PM
And frankly, it could be a lot of different issues. Maybe the guys PC locked. Maybe he's trying to get that old joystick working. Maybe his dog threw up all over his feet. Or maybe he's just trying to farm c-bills.
Either way, i believe they are implementing a system that will tell if people are consistently going AFK and punishing them for it.
#3
Posted 02 November 2012 - 12:44 PM
Quote
Trial Mech Locking
- Trial Mechs will now work the same as any BattleMech, they are locked until the match ends. This ends the ability for a macro player to "churn" matches to maximize CB.
- You will only receive rewards up to the point of disconnection.
- NOTE: If you are dead, you will receive earned rewards, plus match rewards.
- Players that fail to provide any input will be kicked from a match Although it does not prevent a macro player from simply putting in inputs, it forces them to LOOK like a bot.
#4
Posted 02 November 2012 - 01:07 PM
http://mwomercs.com/...le-trial-mechs/
#5
Posted 02 November 2012 - 01:15 PM
I have also considered a thought brought on by another post:
Keep the rotating trial mechs, but allow people to modify it with what money they earn, but disallow them access to things like ES, FF, XL, dHS etc, and then get rid of the the win/loss bonus. Once that is done they just have to make sure that the role based rewards are balanced.
Bingo - fixes Suicide/AFK farming and allows some modification in the Mechbay
#6
Posted 02 November 2012 - 01:16 PM
#7
Posted 02 November 2012 - 01:17 PM
#8
Posted 02 November 2012 - 01:23 PM
Particle Man, on 02 November 2012 - 01:16 PM, said:
This isn't really a solution to the problem that AFKing and suicide rushing are more effective money earners than actually trying to play a good game in a trial mech.
MilkyMeal, on 02 November 2012 - 01:17 PM, said:
lol
#9
Posted 02 November 2012 - 02:07 PM
MilkyMeal, on 02 November 2012 - 01:17 PM, said:
I was there for that match Milky on the opposing side. I'm sorry that you had to deal with that. If you are on the EU TS server drop on down to [HSX] Headshot Mercs channel and we'll be glad to have ya.
#10
Posted 02 November 2012 - 02:08 PM
*scribbles "Drain was here" on the floor*
Edited by Bluten, 02 November 2012 - 02:09 PM.
#11
Posted 02 November 2012 - 02:10 PM
Bryan Ekman, on 30 October 2012 - 04:09 PM, said:
Trial Mech Locking
- Trial Mechs will now work the same as any BattleMech, they are locked until the match ends. This ends the ability for a macro player to "churn" matches to maximize CB.
- You will only receive rewards up to the point of disconnection.
- NOTE: If you are dead, you will receive earned rewards, plus match rewards.
- Players that fail to provide any input will be kicked from a match Although it does not prevent a macro player from simply putting in inputs, it forces them to LOOK like a bot.
Cheers
RAM
ELH
MOD
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