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Frequency Of Bugs Increasing


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#1 Thndrblt

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Posted 11 April 2013 - 02:27 AM

For me any way, the frequency of the game killing bugs increases with each day. I can not go 30 minutes now without one, or multiple bugs afflicting my game, and I get all the ones listed here, one time or other. Use to be a few hours it would crash/freeze, now it happens every 2-3 drop regularly.

I don't want to hear its my computer, or my drivers or my set-up...I have been PC gaming for 25+ years, and know and have tried all the standard fixes developers tell you to try when it is CLEARLY their code that is the issue. I have the Highest end machine with VERY expensive components... Its not my machine, its the damn code. NOT 1 single other game I run crashes/freezes/graphics glithes at all (EVE, COD, FC3, BS3, Borderlands, and others)....but MWO is serverly crippled, and only gets worse as you play.

Yes, I realize its a "Beta" build, but since Nov last year,...it is going backwards in its stability, efficiency and play ability. I have spent $60.00 on buying MC...but I will not but 1 more MC till the client is stable for for more then a few drops. Tonight I got to the point im done with MWO for awhile, and just want the devs to know they just lost one more paying customer. To hell with CONTENT, how about getting the damn bugs out of the game...and there are plenty, many more then even a BETA should have after 1+ years of playing live. I for one don't need another frk'n camo skin or useless cockpit item. Id like to support a game that is playable and improves, not regress every other patch.

Just My Humble opinion, No replys needed...I just need to vent my frustration with a game concept id love to support...but cant ... Its just to unstable, laggy, leaky and loose

#2 DCLXVI

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Posted 11 April 2013 - 02:38 AM

they have to be seeing a player count drop since the last 2 hotfixes. I never actually have gameplay problems mostly content, but right now every second match

Edited by DCLXVI, 11 April 2013 - 02:38 AM.


#3 Sean Kye

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Posted 11 April 2013 - 02:42 AM

Please tell me you are sending these problems to support@mwomercs.com along with the crash logs? Complaining has no purpose if it does not provide a way to debug how the code runs on your machine.

#4 Airwind

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Posted 11 April 2013 - 03:02 AM

yes. if its not beta then content will be more of a yearly patch. they are now adding *redacted* loads of contents which greatly alters gameplay. the game is getting bigger and no doubt buggier. report it in hopes it can be iron out before launch.

player base are increasing and also new development technologies are no doubt being brought in. This gonna test the server as well as the compatibility of the new techs. brace for DX11 implementation. :D

#5 Kahoumono

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Posted 11 April 2013 - 03:10 AM

PGI does not support players outside North America but they sure will take our money. I get the blackscreen 25-30% of the time, I have learned to live with it more or less. If you add the HUD bugs then I am bugged well over 50% of the matches. I am sticking around like many others because I have been a diehard for many years. Unfortunately, PGI knows this as well thats why they can take on a stance where they seem like they don't care at times. Patches are supposed to be exciting, instead I dread patches because with every patch I have to ask "what the eff is wrong now?"

#6 DCLXVI

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Posted 11 April 2013 - 03:25 AM

View PostSean Kye, on 11 April 2013 - 02:42 AM, said:

Please tell me you are sending these problems to support@mwomercs.com along with the crash logs? Complaining has no purpose if it does not provide a way to debug how the code runs on your machine.

lol ya, could you imagine if all 51 replies and 762 views of this already created thread http://mwomercs.com/...er-of-hud-bugs/ of the problems im having... if nobody has reported these bugs! ya your right I better go send them another one to THROW IN THE ******* PILE DIPSHIT

#7 NitroBurst

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Posted 11 April 2013 - 03:36 AM

Yesterday night I had a long string of HUD bugs happen game after game after game. Mostly Sensor failures. Either it was blank, it was in a zoomed away stationary position (this one wasn't that bad), or it was flipping around constantly. Full map was disabled half the time...It was pretty annoying to the point that I got pissed b/c I had not had so many bugs back to back. Personally, I believe they have to focus in polishing the problems there are before they continue adding to the game or else they will keep adding bugs and errors to the pile and when you come to see, the pile of errors will be humongous.

#8 King Arthur IV

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Posted 11 April 2013 - 03:48 AM

im still getting full system crash every game after the hot fix. i try twice a day to play and if i crash both times i stop. i even crash in training grounds. my crash tally is up to 12 crashes out of 15 games.

iv reinstalled once for this patch, i have reinstalled 9 times in total since playing 4 months ago.

I REALLY WANT TO PLAY THIS GAME!!!

#9 Arete

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Posted 11 April 2013 - 03:52 AM

The bugs that are common for all at the moment are mainly UI bugs, crash bugs are not common (there are crashes, but not that often for the majority of players).

If you have crashing problems, then it's something with your PC that's not working with the game. To help, you can mail a description of your problem and your setup (preferably with crashlogs and all else you can think of) to support. Forum topics in general discussion is not a way to get them solved.

Edited by Arete, 11 April 2013 - 03:53 AM.


#10 SubXulu

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Posted 11 April 2013 - 04:14 AM

Sooooo many HUD bugs came in with the last patch, i honestly dont think they test these patches anymore, or care .. i almost dont care either. I have stopped buying MC's and will just make do with the mechs and slots have, not giving them any more money for a game that 'mostly' gets worse each patch (light lag reduction patch aside .. that was a good patch!).

#11 Syllogy

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Posted 11 April 2013 - 06:28 AM

PGI runs hundreds of tests before compiling it into the patch.

The problem is that tens of thousands of players download and play within the first day.

See the issue? No matter how many times they test, there are exponentially more systems and players that test their work after it is released.

View PostSubXulu, on 11 April 2013 - 04:14 AM, said:

Sooooo many HUD bugs came in with the last patch, i honestly dont think they test these patches anymore, or care .. i almost dont care either. I have stopped buying MC's and will just make do with the mechs and slots have, not giving them any more money for a game that 'mostly' gets worse each patch (light lag reduction patch aside .. that was a good patch!).


I don't know what game you've been playing, but it hasn't been MWO. There is a laundry list of things that have gotten better with every patch since Closed Beta. Are there still bugs? Sure. Are they annoying as hell? Sure. Do they outnumber the fixes? Hell No.

And FYI, with the exception of the Kaleidoscope bug, every single one of those HUD bugs have been around for months. That being said, there are dozens more that have been fixed in the same amount of time.

Edited by Syllogy, 11 April 2013 - 06:28 AM.


#12 Juree Riggd

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Posted 11 April 2013 - 06:47 AM

Hey guys, guess what.

This is a BETA.

We're TESTING this game.

There will be BUGS.

When they fix those BUGS, other BUGS will replace them.

Quit raging about bugs, this isn't a polished product.

Don't cry to me about how the game is already monetized, so you can't call it a real beta. It's not like any other beta test ever has charged money just to be able to test the game, let alone access different parts of the game. Nobody is forcing you to pay money to play this game. If you can't deal with bugs in the game, along with balance and gameplay issues, wait until the game goes gold before playing.

/thread

#13 Flashback37

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Posted 11 April 2013 - 08:00 AM

After the last patch I hardly had any bugs, at first.
Since Friday the frequency of bug occurrence has steadily increased to the point it's almost every match.
No patches or hardware changes on my end so why should the bugs increase?
It has got to be a server issue.

#14 SubXulu

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Posted 12 April 2013 - 02:12 AM

View PostSyllogy, on 11 April 2013 - 06:28 AM, said:

PGI runs hundreds of tests before compiling it into the patch.

The problem is that tens of thousands of players download and play within the first day.

See the issue? No matter how many times they test, there are exponentially more systems and players that test their work after it is released.



I don't know what game you've been playing, but it hasn't been MWO. There is a laundry list of things that have gotten better with every patch since Closed Beta. Are there still bugs? Sure. Are they annoying as hell? Sure. Do they outnumber the fixes? Hell No.

And FYI, with the exception of the Kaleidoscope bug, every single one of those HUD bugs have been around for months. That being said, there are dozens more that have been fixed in the same amount of time.


Im not going to argue against your points, if you want to defend PGI's 'process' thats fine. I am a software dev myself, and i know new bugs can come in but PGI are abysmal at regression testing .end. of.
Also you questioning what game im playing, with patronising comments really achieves nothing, trust me when i say im not a whiner.
The HUD bugs im refering to had pretty much all disapeared for me until this last patch, where they came flooding back in. And its not just me, i play on TS in 4 mans every night , there ia barley a game goes by where one of us dosent suffer from the new HUD bugs. None of us were getting those before the last patch.

So FYI you dont need to FYI me ... i understand dev processes , im also actuely aware of customer patch perception when it comes to 100's of 'unseen' bugs being fixed vs the old ones they bring back that have a massive effect on gameplay.
Borked map orienation , No mini map , no friendly names on mechs at all: so everyone looks like a potential target ...

My current expectations when it comes to a PGI patch are pretty much: "i hope they havent broken to much when they introduced more ****** cockpit items.."

#15 No7

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Posted 12 April 2013 - 02:46 AM

View PostJuree Riggd, on 11 April 2013 - 06:47 AM, said:


This is a BETA.

We're TESTING this game.

There will be BUGS.

When they fix those BUGS, other BUGS will replace them.

Quit raging about bugs, this isn't a polished product.



Well you are correct that this is still a BETA.
You are also correct that there will always be bugs.

But, for the rest; not so correct.

If you remember back in closed beta and then remember the official information from PGI on what needs to be done to go OPEN beta. Remember?

Well, if you don't remember it was something like, when the content is 95% ready and 95% stable. Or something like that. And they had a list of things that was to be included, content wise.

This is a F2P game that is always evolving. This is not a shelf product that when released, is done and over with.
So the evolution of the game is different.

The ONLY difference between OPEN BETA and RELEASE is Community Warfare.

The BETA status is only an indicator that Community Warfare is missing. It is not an indication that we are testing this game or that the game is unstable or anything. From the day when it went OPEN BETA it was supposed to be polished and stable.

But of course with always expanding content, which is they way F2P work. (and there you have the gist of the problem, when PGi introduce new content they are not able to keep the game polished and stable any longer, hence all the current issues)

So there you go. You were completely wrong where it mattered. Imagine that.

/thread

#16 Karl Split

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Posted 12 April 2013 - 03:00 AM

a bug every 5 games was bad enough, now my record is 3 different hud bugs in ONE match \o/

Not only that last night 3/3 8mans had a disconnect in.

I do hope this is a priority now.....

#17 neviu

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Posted 12 April 2013 - 03:17 AM

Posted Image

#18 Talrich

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Posted 12 April 2013 - 08:12 AM

View PostSyllogy, on 11 April 2013 - 06:28 AM, said:

There is a laundry list of things that have gotten better with every patch since Closed Beta. Are there still bugs? Sure. Are they annoying as hell? Sure. Do they outnumber the fixes? Hell No.
I generally agree, each patch has been a marked improvement, up until Heavy Metal patch. After that patch, many old bugs immediately returned, as seen in my own games, my group's reports, and from the forums.

I'm not insulting PGI, but I'm also not ignoring that something in their process didn't go well.

#19 RabbidFerret

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Posted 12 April 2013 - 08:46 AM

Dropping an 8man without someone on either team bugged is almost unheard of now. Such is the extent that some of the leagues are on hold until this is resolved as the combination of Elo and bugs makes getting a clean drop near impossible.

#20 Roadbeer

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Posted 12 April 2013 - 08:50 AM

View PostRabbidFerret, on 12 April 2013 - 08:46 AM, said:

Dropping an 8man without someone on either team bugged is almost unheard of now. Such is the extent that some of the leagues are on hold until this is resolved as the combination of Elo and bugs makes getting a clean drop near impossible.


Leagues need to adapt to this. In our Civil War, the team makes an honest assessment on if the bugs are playable, if not, take a mulligan.

Having said that, I'm bug free except for the odd HUD bugs that haven't increased in frequency than before recent patches (about twice a week).

YMMV.





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