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LL VS LPL


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Poll: LL VS LPL (100 member(s) have cast votes)

LL VS LPL

  1. large laser (73 votes [73.00%] - View)

    Percentage of vote: 73.00%

  2. large pulse laser (27 votes [27.00%] - View)

    Percentage of vote: 27.00%

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#1 Infavol

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Posted 04 November 2012 - 03:43 PM

This is regarding my 4sp HBK. pros and cons of each? and when is the cataphract coming out? i read somewhere that its coming on the 12th?Last Q, how much will it cost?

#2 Antony Weiner

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Posted 04 November 2012 - 05:08 PM

MPL?

#3 Infavol

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Posted 04 November 2012 - 05:25 PM

decided to go with 3 large lasers on my hunchy, about 15 prcnt heat per alpha(DHS), i call it, the Blue Boom ^^(****, couldnt think of anything better atm)

#4 Draken X

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Posted 04 November 2012 - 05:30 PM

Large Laser:

Pros:
Weighs 5 tons
Produce less heat
Longer effective range
Easy to use just like other lasers

Cons:
Longer cooldown
Can't deal a full consistent damage sometimes while brawling
Have to lead the stream of beam on the target
Somewhat less powerful

Large Pulse Laser:

Pros:
More powerful than LL as it deals a more consistent and precise damage on the target
The burst of beams hits the target faster
Has a slightly shorter cooldown than LL
A better weapon for close-range brawling
An opponent's hitscan can't detect you that easily when hit by pulse lasers
Can be a better alternative to AC/20 and maybe AC/10

Cons:
Weighs 2 tons heavier than LL
Produce more heat than LL, thus need more heat sinks
Has a shorter effective range that couldn't match AC/10's

Edited by Draken X, 04 November 2012 - 05:37 PM.


#5 Stingz

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Posted 04 November 2012 - 09:41 PM

Large(Pulse) Lasers, have too much heat, too much tonnage to justify taking.
(One of many reason why DHS is important to have)

Just upping the engine to 250 means 10 internal HS, and 81 k/ph.
M.Las should have enough(maximum) range for a mech that fast, using cover.
Running out in the open is a no-go with LRMs being so good anyways.

Important:
Smaller weapons get better DPS than larger ones in their effective range.

Edited by Stingz, 04 November 2012 - 09:47 PM.


#6 p00k

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Posted 04 November 2012 - 11:21 PM

View PostDraken X, on 04 November 2012 - 05:30 PM, said:

Large Laser:

Pros:
Weighs 5 tons
Produce less heat
Longer effective range
Easy to use just like other lasers

Cons:
Longer cooldown
Can't deal a full consistent damage sometimes while brawling
Have to lead the stream of beam on the target
Somewhat less powerful

Large Pulse Laser:

Pros:
More powerful than LL as it deals a more consistent and precise damage on the target
The burst of beams hits the target faster
Has a slightly shorter cooldown than LL
A better weapon for close-range brawling
An opponent's hitscan can't detect you that easily when hit by pulse lasers
Can be a better alternative to AC/20 and maybe AC/10

Cons:
Weighs 2 tons heavier than LL
Produce more heat than LL, thus need more heat sinks
Has a shorter effective range that couldn't match AC/10's


umm, no

both large and large pulse have a cooldown of 3.25 seconds. large pulse can cycle faster because the beam duration is shorter, so a full cycle is 3.25+0.75=4sec (vs 3.25+1=4.25sec for large las), but strictly speaking the cooldown is identical

you don't have to lead with either large or large pulse. they're both hitscan. you sort of have to "lead" to get past fast light mechs' lag shield, but you have to do that with both llas & lpulse. again, they're both hitscan.

both weapons are identically consistent and precise. it's a player's aim that variers, and yes, a 0.25sec shorter duration does make it easier to keep it to one component, but that's a property of the pilot, not the weapon. it's not like the srm's which have a built in spread

#7 Infavol

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Posted 05 November 2012 - 05:41 AM

Wow,I'm loving these responses,but I agree with thatguyuptherewiththefirstlongpostimdoingthiscuzimonmyphoneandimtoolazytofindhisname,I'm sticking to LL,since I'm more of anhit n hide(not so much run)and I can't afford to overheat

#8 Korobug

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Posted 05 November 2012 - 05:57 AM

Keep in mind, if you get a bit extra heat management, the pulse will make hit and run easier because of its shorter burst timer. You can fire your missile and get back behind cover faster while still dealing full damage. I however, do stick with the large laser, I'm a brawler so my beam should be on the target for the entire duration.

#9 Raso

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Posted 05 November 2012 - 09:54 AM

I personally use large pulse lasers in my 4SP. They allow me to brawl and to deal damage at a greater range than with the medium pulse lasers or small lasers that are so popular.

I soften them up with my Large Pulse Lasers then move in for the kill with my dual SRM6s.

#10 Shalune

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Posted 05 November 2012 - 10:24 AM

Had fun running around in my SP last night with 2 LL and 2 LRM 5s and a fast engine. It's a weird kitey build.

#11 Elyam

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Posted 05 November 2012 - 10:39 AM

In MWO, large lasers are my primary weapons (backed up by medium). For many months, and still, I switch back and forth between equipping pulse or standard. If you can afford the tonnage and heat, pulse are better weapons if you don't mind the lack of long range capability. ER Large are only worth it for those who depend on a very long reach. But the standard large laser is one of the most ubiquitous weapons in BT and especially MWO - decent range, low space, moderate weight, controllable heat. I tend to end up using it most of all. My favored loadout being 2 LLAS, 2 MPLAS and whatever tertiary weapons I like at the time.

Of course, the key to any success with the lasers is the ability to track the specifically targeted section with the beam over the duration of the discharge.

#12 KosherHamSammich

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Posted 05 November 2012 - 02:27 PM

All Pulse Lasers were not generating enough heat and will be "fixed" tomorrow. http://mwomercs.com/...heat-sinks-dhs/

Which goes hand in hand with the DHS nerf to 1.4.

All of that combined means that LPL will be even less attractive than they currently are due to their heat/damage ratio.

#13 Draken X

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Posted 05 November 2012 - 05:22 PM

Damn, no more love for LPLs anymore? Come on... I made an effective use of LPLs with my CN9-AL. :)

PS: Though we would nerfed the DHS back if things don't go well after the patch.

Edited by Draken X, 05 November 2012 - 05:35 PM.


#14 Glythe

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Posted 05 November 2012 - 08:57 PM

Sorry but the LPL has never been an effective weapon. The damage increase you gain is not worth the increased tonnage/heat. I could go on but there is no need.

#15 Regina Redshift

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Posted 06 November 2012 - 08:00 AM

View PostAziz Ozriel, on 05 November 2012 - 02:27 PM, said:

... Which goes hand in hand with the DHS nerf to 1.4...


That makes it really hard to justify spending 1.5 million cbills on a DHS upgrade.

#16 Athomahawk

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Posted 06 November 2012 - 08:50 AM

Its only a nerf from how it is now if you have over a certain number of "double" heatsinks. Mechs which used mostly engine double heatsinks will be getting a buff from this change.

#17 KosherHamSammich

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Posted 06 November 2012 - 09:11 AM

View PostArchwright, on 06 November 2012 - 08:00 AM, said:


That makes it really hard to justify spending 1.5 million cbills on a DHS upgrade.


There is a point where the cost/benefit ratio is worth it. Pre patch your engine's heat sinks are frozen at single (1.0) heat dissipation regardless if you have SHS or DHS.

Post patch your engine will be dissipating heat at the same rate that the rest of your heat sinks are.

If your mech has 6 or less DHS outside of your mechs engine, then post patch your mech will be dissipating MORE heat than it was before.

If you have 7 or more DHS outside of your engine on your mech, then you will start seeing diminishing returns.


[size=5]
HS added			 Pre		 Post[/size]
 
0					  10		   14
1					  12		   15.4
2					  14		   16.8
3					  16		   18.2
4					  18		   19.6
5					  20		   21
6					  22		   22.4
7					  24		   23.8
8					  26		   25.2
9					  28		   26.6
10                                      30		   28

Edited by Aziz Ozriel, 06 November 2012 - 09:41 AM.


#18 Draken X

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Posted 06 November 2012 - 03:31 PM

View PostGlythe, on 05 November 2012 - 08:57 PM, said:

Sorry but the LPL has never been an effective weapon. The damage increase you gain is not worth the increased tonnage/heat. I could go on but there is no need.


Never an effective weapon? With DHS installed, it shouldn't be much of a problem to run with LPLs. Hey, don't use the "poor" damage/heat or tonnage/heat of LPLs as an excuse to disdain them. I mean, come on, it'll be a very effective weapon if you know how to use it properly and what-not.

Edited by Draken X, 06 November 2012 - 03:33 PM.


#19 Infavol

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Posted 06 November 2012 - 03:38 PM

i dont think LPL's are too viable anymore, since they raised the heat on them, i mean, before they were meh usable, but now? wtf

#20 Athomahawk

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Posted 06 November 2012 - 05:09 PM

They were generating less than they should have been and were adjusted along with all other pulse and also smalls, parties over :rolleyes:

Edited by Athomahawk, 06 November 2012 - 05:09 PM.






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