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Biggest problem with the catapracht isnt even the mech itself.


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#21 Wingbreaker

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Posted 04 November 2012 - 06:42 PM

View PostRicama, on 04 November 2012 - 06:38 PM, said:


No, it's a simple observation, random pilots do better in Cats than Dragons. Individual experience does not affect the majority and the majority of Cats eat the majority of Dragons for breakfast. Granted a lot of that is all Cats are purchased and a huge chunk of Dragons are Trials piloted by the new. However even in Beta; after the Dragon lost it's linebacker abilities you had way more Cats than Dragons, and I was never really impressed by the Dragons I did see.

So um, congrats on scaling that learning curve and becoming a successful Dragon pilot I guess, doesn't change trends.

On topic, the biggest concern I have about the Cataphract is the giant cockpit dead center mass. It'll potentially become 3rd on my list for mech I occasionally take headshots at.



A speed based heavy with reliance on convergence mechanic is more difficult to pilot than a walking torso?

Y'dontsay.

#22 Scratx

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Posted 04 November 2012 - 06:49 PM

View PostMemory, on 04 November 2012 - 05:38 PM, said:

To reiterate: anybody who is so afraid of catapults that they won't pilot a superior mech like the DRG does not know a damn thing about piloting heavies, or how to defend themselves against other heavies.

You insult me with your ignorance.


Neither mech is superior to the other, they're just good for different things. Anyone using tonnage as the sole guide to judge who's better than whom deserves being killed repeatedly by jenners in his atlas.

#23 Team Leader

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Posted 04 November 2012 - 06:56 PM

View Postlsp, on 04 November 2012 - 05:00 PM, said:

Drgs can be good, if piloted correctly. Only running boater mechs will not benefit your team if you suck.
there's plenty more of these screenshots if you think this is a one time thing.Posted Image

Thats a custom dragon...

#24 Justin Xang Allard

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Posted 04 November 2012 - 07:12 PM

View Postlsp, on 04 November 2012 - 05:00 PM, said:

Drgs can be good, if piloted correctly. Only running boater mechs will not benefit your team if you suck.
there's plenty more of these screenshots if you think this is a one time thing.Posted Image

its all about pilot skill.....

#25 Memory

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Posted 04 November 2012 - 07:21 PM

View PostRiffleman, on 04 November 2012 - 05:51 PM, said:

I just looked at the dragon 1C, it has 4 energy, 1 missile, 1 balistic.

It might be too early to call, but I feel a disturbance in the troll side.


OK.....let's contrast and compare. My build is my own so I'm not spreading it around outside my friends. But suffice to say it has an alpha strike of 46 (vs 30 on a k2 gauss or approximately 30 on a streak cat) and a DPS of about 13.75 if my math is right compared to the 7 or 8 of a streak/gauss cat. It runs 87.1kph with the pilot lab uphgrades (vs cat which vary greatly from build to build but don't normally get quite so fast....) , and sports about 400 total armor which is most certainly on par with any other heavy.

So, you stand toe to toe with me in a laboratory environment and i kill you with sheer DPS. You fight me 1v1 and my combination of maneuverability, aiming options and ranges will beat you in almost any situation. Think you will cockpit me first? Wrong 9/10 times. Yours is more vulneurable. Put any two pilots with the same skill level, one in any cat build and the other in my dragon and my dragon WILL win.

No trolling about it this is 2.5 months of play experience and killing catapults nonstop. All I'm trying to twll you is that catspults are no more to be feared than any other mech and are certainly not OP.

#26 Daekar

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Posted 04 November 2012 - 07:25 PM

I just have to ask... we're whining about a 'Mech that hasn't come out yet? Isn't that a little... premature?

#27 IIIuminaughty

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Posted 04 November 2012 - 07:30 PM

I can't wait to use the flea ^^

#28 Beo Vulf

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Posted 04 November 2012 - 07:32 PM

View PostRiffleman, on 04 November 2012 - 04:32 PM, said:

I like the design and concept of the catapracht. I feel it could be a fun mech to use. That being said I wont be using it, because on the other side of the field either a gaussapult or streakapult will be spawning to make me regret playing suboptimally.

Unless it can sport 2 gauss riffles as well, its not worth handicapping my team. And yes everytime I see a dragon, especially a trial one, on my side I curse that this was the best balance system they could come up with for open beta, and not something better along the lines of battlevalue.

Lol! Dam than that trial dragon I was in yesterday winning all those matches, and topping the leader boards must have been a heroic mech and I didn't even realize it.
It takes time to learn the skills to properly utilize any mech trial or other wise the problem isnt the mech its the pilot learning to use it.
One thing Planetside has that MWO doesn't is a training ground. A training ground would be beneficial for new players learning to use mechs for the frst time and would give them a place to learn how to use their weapons, manage their heat, target, and focus fire on a particular spot.

#29 Hexenhammer

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Posted 04 November 2012 - 07:53 PM

View PostDaekar, on 04 November 2012 - 07:25 PM, said:

I just have to ask... we're whining about a 'Mech that hasn't come out yet? Isn't that a little... premature?


1st world problems.


If there is one thing MWO has taught me is that size and hardpoint locations matter. Sure its a Captain Obvious comment but if the Cataphract is to large or the hard points do match my play style, it'll be another Centurion or Dragon to me; A mech I like seeing in the game but one I wont play.

#30 Wingbreaker

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Posted 04 November 2012 - 08:01 PM

View PostHexenhammer, on 04 November 2012 - 07:53 PM, said:


1st world problems.


If there is one thing MWO has taught me is that size and hardpoint locations matter. Sure its a Captain Obvious comment but if the Cataphract is to large or the hard points do match my play style, it'll be another Centurion or Dragon to me; A mech I like seeing in the game but one I wont play.



We don't know where the torso divisions are, so speculation as to this is ridiculous.

#31 Damien Matashy

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Posted 04 November 2012 - 08:15 PM

really, you guys are complaining about the catapracht, wait until the Annihilator C2 hits the ground running. that is if it gets into the game, I sure hope not, cus i really don't want to be facing down a machine that "can" if they are going to allow the hardponts carry 5 Gauss.

#32 Kaijin

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Posted 04 November 2012 - 09:25 PM

View Postlsp, on 04 November 2012 - 05:00 PM, said:

Drgs can be good, if piloted correctly. Only running boater mechs will not benefit your team if you suck.
there's plenty more of these screenshots if you think this is a one time thing.Posted Image


I can see it now. You've printed off every victory screen you've seen with yourself at the top and have built a shrine around these little monuments to your awesomeness. Candles, shrapnel, bone fragments...

Edited by Kaijin, 04 November 2012 - 09:26 PM.


#33 Justin Xang Allard

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Posted 05 November 2012 - 03:38 PM

View PostDaekar, on 04 November 2012 - 07:25 PM, said:

I just have to ask... we're whining about a 'Mech that hasn't come out yet? Isn't that a little... premature?

ya know i was thinking about that my self......... How about we wait untill after the release to comment?

#34 Strum Wealh

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Posted 05 November 2012 - 08:32 PM

View PostWingbreaker, on 04 November 2012 - 05:38 PM, said:

Change one gauss to two PPCs, +1HS, Change Mlas to Mplas or two Mlas + 2HS or 2Mlas + ammo. Will require some heat management out of the pilot.

/Why yes, I do turn everything into marauders. Why do you ask?


Speaking of turning other 'Mechs into Marauders...

-----

MAD-CPLT-3RK2 "Maraudapult 3R":
Internal Structure: Standard
Engine: 260 Standard
  • Cruising Speed: 43 kph
  • Maximum Speed: 64 kph
Jump Jets: none
  • Jump Capacity: N/A
Heat Sinks: 16 Standard (10 in Engine)
  • Locations: LL (2), RL (2), CT (2)
Gyro: Standard
Cockpit: Standard
Armor: Standard, 8.0 tons (128 pts; double this for MWO values)
  • Head: 9
  • CT®: 16(5)
  • RT®: 15(4)
  • LT®: 15(4)
  • RA/LA: 15
  • RL/LL: 15
Weapons/Ammo:
  • x2 PPC (RA, LA)
  • x2 Medium Laser (RT, LT)
  • x1 AC/5 (RT)
  • x1 AC/5 ammo (LT)
Cost: 5,440,325 c-bills
BV: 957
Created in REMLAB

-----

MAD-CTF-5M3D "Cataphrauder 5M":
Internal Structure: Standard
Engine: 280 XL
  • Cruising Speed: 43 kph
  • Maximum Speed: 64 kph
Jump Jets: 4 (x2 LL, x2 RL)
  • Jump Capacity: 120 meters
Heat Sinks: 16 Double (11 in Engine)
  • Locations: LT (2), LA (2), RA (1)
Gyro: Standard
Cockpit: Standard
Armor: Standard, 8.5 tons (136 pts; double this for MWO values)
  • Head: 6
  • CT®: 16(6)
  • RT®: 16(6)
  • LT®: 16(6)
  • RA/LA: 16
  • RL/LL: 16
Weapons/Ammo:
  • x2 Large Pulse Laser (RA, LA)
  • x2 Medium Pulse Laser (RT, LT)
  • x1 LB 10-X AC (RT)
  • x1 LB 10-X AC ammo (LT)
  • CASE (LT)
Cost: 13,682,053 c-bills
BV: 1,251
Created in REMLAB

-----

MAD-CTF-5S3D "Cataphrauder 5S":
Internal Structure: Standard
Engine: 280 XL
  • Cruising Speed: 43 kph
  • Maximum Speed: 64 kph
Jump Jets: none
  • Jump Capacity: N/A
Heat Sinks: 16 Double (11 in Engine)
  • Locations: LT (2), LA (1), RA (2)
Gyro: Standard
Cockpit: Standard
Armor: Standard, 8.5 tons (136 pts; double this for MWO values)
  • Head: 6
  • CT®: 16(6)
  • RT®: 16(6)
  • LT®: 16(6)
  • RA/LA: 16
  • RL/LL: 16
Weapons/Ammo:
  • x2 ER PPC (RA, LA)
  • x2 Medium Pulse Laser (RT, LT)
  • x1 Gauss Rifle (RT)
  • x1 Gauss Rifle ammo (LT)
  • CASE (RT)
Cost: 13,569,853 c-bills
BV: 1,319
Created in REMLAB

-----

Your thoughts?

Edited by Strum Wealh, 05 November 2012 - 08:34 PM.


#35 Kirkland Langue

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Posted 05 November 2012 - 08:39 PM

View PostStrum Wealh, on 04 November 2012 - 04:57 PM, said:

Heat Sinks: 10 DHS (20 equivalent)


uh huh.

#36 Strum Wealh

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Posted 05 November 2012 - 09:01 PM

View PostKirkland Langue, on 05 November 2012 - 08:39 PM, said:

uh huh.


The post in question is from early September, long before this business about "1.4x vs 2.0x" was public knowledge. ;)

#37 Kirkland Langue

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Posted 05 November 2012 - 09:55 PM

View PostStrum Wealh, on 05 November 2012 - 09:01 PM, said:


The post in question is from early September, long before this business about "1.4x vs 2.0x" was public knowledge. ;)



My bad, for some reason I thought you were quoting an "official" announcement of the mech.

#38 ZoomThruPoom

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Posted 05 November 2012 - 11:05 PM

Even with the XL 315 in my streakCat, the most feared mech to me is the Dragon.

Have a harder time with them than anything else.

#39 Asmosis

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Posted 05 November 2012 - 11:26 PM

View Postshintakie, on 04 November 2012 - 05:22 PM, said:


You can, unfortunately they will have 1 in the torso and one in the arm. As far as I'm aware they're both on the right side as well, so if you lose the RT, you lose both guns. This also comes with the lovely issue of it bein a lot harder to put both shots in the same spot due to differin aimin reticles and convergence.


left click right click. Put each gauss on a different group so you dont need to line them up. Its no different to a gauss cat anyway because people will take out the CT or head, hardly ever do they take out RT/LT to disable the rifles directly.

Having a gauss rifle on an arm gives you the ability to shoot a gausscat in the head when he can't retaliate, their firing arc is pretty narrow. For example if your on caustic and one of you has crested the rim, and the other is at least halfway down (either one) the gausscat can't hit you, but you can making him panic somewhat.

Edited by Asmosis, 05 November 2012 - 11:27 PM.


#40 Ansel

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Posted 05 November 2012 - 11:50 PM

View PostMemory, on 04 November 2012 - 07:21 PM, said:

OK.....let's contrast and compare. My build is my own so I'm not spreading it around outside my friends. But suffice to say it has an alpha strike of 46 (vs 30 on a k2 gauss or approximately 30 on a streak cat) and a DPS of about 13.75 if my math is right compared to the 7 or 8 of a streak/gauss cat. It runs 87.1kph with the pilot lab uphgrades (vs cat which vary greatly from build to build but don't normally get quite so fast....) , and sports about 400 total armor which is most certainly on par with any other heavy.

So, you stand toe to toe with me in a laboratory environment and i kill you with sheer DPS. You fight me 1v1 and my combination of maneuverability, aiming options and ranges will beat you in almost any situation. Think you will cockpit me first? Wrong 9/10 times. Yours is more vulneurable. Put any two pilots with the same skill level, one in any cat build and the other in my dragon and my dragon WILL win.

No trolling about it this is 2.5 months of play experience and killing catapults nonstop. All I'm trying to twll you is that catspults are no more to be feared than any other mech and are certainly not OP.


Just a guess but I would bet i'm close.

XL300 + Endo w/12 DHS.
1xLL
1XGauss Rifle w/1ton ammo
1xSRM6 w/1ton ammo
2xML





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