Edited by Pershaw, 05 November 2012 - 04:02 AM.
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Phasing Missiles
Started by Pershaw, Nov 05 2012 04:02 AM
5 replies to this topic
#1
Posted 05 November 2012 - 04:02 AM
There are many instances when I'm dodging streak missiles and lrm's in general in a jenner, and dodge behind a building/tower on say river city but the missiles in flight will just clip through the building or obstructing structures and still hit my mech, don't think I've had it happen this much in earlier revisions.
#2
Posted 05 November 2012 - 04:03 AM
Its ok they have level three phase missles(from sins of a solar empire)
#3
Posted 05 November 2012 - 07:02 AM
Well, after watching a match this weekend, I have a new view of this...........
I was spectating, and watching an Awesome on my team sniping with PPCs from around the corner of a building. He was sniping an LRM Catapult that was launching missiles at the Awesome.
I noticed, sometimes when the Awesome would back up around the corner, a couple of missiles appeared to be going through the building to hit him.
Then the Awesome turned around, to see another Catapult behind him in the distance also firing LRMs at him.
At this point, I noticed all the missiles that appeared to be warping through the building were in fact coming from behind the Awesome.
So, some ( I am not saying all be any means ) of this is just player perception and not being fully aware of their surroundings.
I was spectating, and watching an Awesome on my team sniping with PPCs from around the corner of a building. He was sniping an LRM Catapult that was launching missiles at the Awesome.
I noticed, sometimes when the Awesome would back up around the corner, a couple of missiles appeared to be going through the building to hit him.
Then the Awesome turned around, to see another Catapult behind him in the distance also firing LRMs at him.
At this point, I noticed all the missiles that appeared to be warping through the building were in fact coming from behind the Awesome.
So, some ( I am not saying all be any means ) of this is just player perception and not being fully aware of their surroundings.
#4
Posted 05 November 2012 - 07:05 AM
PGI's new patch : Don't worry guys, we've added the option to keep your missile doors open so you can fire LRM's faster!
#5
Posted 05 November 2012 - 07:17 AM
Yeah, they have a habit of doing that. I think it's related to the poor hit detection. Fear not though, for if they do phase through cover, they won't do any damage even though you hear the impact and rock from the impulse.
I've noticed when trying to time firing volleys in between buildings, sometimes the missiles all explode after about 50m. I'm guessing that when I think it's clear to fire, the server says I'm actually still behind cover and tells my client that those missiles blew up.
I've noticed when trying to time firing volleys in between buildings, sometimes the missiles all explode after about 50m. I'm guessing that when I think it's clear to fire, the server says I'm actually still behind cover and tells my client that those missiles blew up.
#6
Posted 05 November 2012 - 07:19 AM
Report every instance of Phasing Missiles to the Devs. They are not supposed to be doing this. I wanna rain death on you fairly, and that isn't fair.
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