Jump to content

Overheat does not explode engines


218 replies to this topic

#201 Daverex

    Member

  • Pip
  • Bad Company
  • Bad Company
  • 17 posts

Posted 14 March 2013 - 12:49 PM

View PostRoland, on 14 March 2013 - 12:18 PM, said:

I suspect that you were actually killed by a headshot, rather than anything heat related.


I would have seen armor damage to the head. But it still had armor and hull intact. And the after death rundown even said that my engine was destroyed. All armor and hull was intact in that area. It was definitely not because somebody got a lucky invisible hit on me from some sort of super gauss rifle.

-note that I do not use the shutdown override unless it's to get back into cover, which did not happen here.

Edited by Djmack2011, 14 March 2013 - 01:13 PM.


#202 LogicSol

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,411 posts

Posted 14 March 2013 - 01:05 PM

@OP
You're a moron, plan and simple.

Overriding the engine turns off the safeties. LITERALLY EVERYTHING YOU HAVE MENTIONED goes out the door when the safeties are turned off. This is how everything works EVERYWHERE.

The heat threshold isn't how much heat the engine can take, it's how much the supporting infrastructure can take. Once you exceed that stuff starts to melt. Like ammo/weapons/INTERNAL STRUCTURE.
That is what kills your mech. Not the engine exploding, hell that mechanic isn't even in yet, crit out an engine and the mech keeps going.
Your internal structure collapses and the mech becomes inoperable, destroying the engine in the process. Thus the destroyed engine message you get, the same message as if you had you CT blown up by weapons fire.

Hell the only reason you even see an explosion is because that's how the game shows a mech dieing. If it was actually the "engine explosion" you are complaining about (a stackpole explosion) it would be hundreds of meters wide.

#203 Polojilarious

    Member

  • PipPipPip
  • Ace Of Spades
  • 78 posts

Posted 14 March 2013 - 01:11 PM

I can sort of agree with the line of thinking.

I mean, I haven't overridden very often, but from what I can tell staying over 100 heat kills you very quickly, regardless of ammo.

I think it'd be cool if they toned down the damage a bit, maybe enough that an unharmed mech lasts about twice as long as it currently does, but added a chance for each ton of ammo to explode every time heat damage is taken, regardless of whether or not it is in the heat-damage location.

Basically, make overheating a bit less problematic for laser/ppc boats, while mechs running hot with missiles or ballistics are in more trouble.

#204 Roland

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 8,260 posts

Posted 14 March 2013 - 01:17 PM

View PostDjmack2011, on 14 March 2013 - 12:49 PM, said:


I would have seen armor damage to the head. But it still had armor and hull intact. And the after death rundown even said that my engine was destroyed. All armor and hull was intact in that area. It was definitely not because somebody got a lucky invisible hit on me from some sort of super gauss rifle.

-note that I do not use the shutdown override unless it's to get back into cover, which did not happen here.

Well, engine destroyed will show up from anything that kills a torso section with the engine in it.

My next guess would be that you were killed through the rear armor. (or the side, if you had an XL)

#205 Eric darkstar Marr

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 487 posts
  • LocationNC

Posted 14 March 2013 - 01:27 PM

Okay so the opener is whining about heat and engines...

Now tell me how this current system is worse then the TT rules? No really please tell me how you would like to go down to 10 kph because you fired one laser to many? Or shutting down at 30% heat randomly because of a bad roll? How about they ad the +2 to hit being reduced range for anything to hit , oh that LL now has a range of 90m because I can't control heat? Oh no why did I shut down from firing a ppc?

THink before you start to complain about 1 aspect without looking at the full picture. I feel bad for you and you should feel bad.

#206 Bubba Wilkins

    Member

  • PipPipPipPipPipPipPip
  • 688 posts

Posted 14 March 2013 - 01:40 PM

Yet another example of why dormant threads need to be locked.

#207 LogicSol

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,411 posts

Posted 14 March 2013 - 01:48 PM

View PostBubba Wilkins, on 14 March 2013 - 01:40 PM, said:

Yet another example of why dormant threads need to be locked.

The necromancy in this thread is strong. Didn't check any timestamps out side the last page and damn! from novemeber?
Anywho OP is still an *****.

id10t is censored? really guys? People that can't stand getting called that don't belong on the internet, it will damaged their fragile little minds when people call them on their behavior.

Edited by LogicSol, 14 March 2013 - 01:48 PM.


#208 GODzillaGSPB

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,031 posts
  • LocationGermany

Posted 14 March 2013 - 01:49 PM

So...is this a try to make 4 ERPPC Stalker even more viable by removing the danger of overheating and enable constand alpha-overheat-override-gameplay? ;)

#209 Jestun

    Member

  • PipPipPipPipPipPipPipPip
  • 1,270 posts

Posted 14 March 2013 - 01:57 PM

Replace "engine explodes" with "MechWarrior boiled alive in the cockpit".

Same end result, run too hot for too long and you aren't going to be able to keep going.

#210 Noobzorz

    Member

  • PipPipPipPipPipPipPip
  • 929 posts
  • LocationToronto, ON

Posted 14 March 2013 - 01:57 PM

In Battletech TT, the game is hiderously unbalanced and you are effectively constrained to a select few options because most of them are trash.

In Mechwarrior, gameplay takes precedence over the sillier lore considerations. If you spam override over and over, you're going to blow up.

Edited by Noobzorz, 14 March 2013 - 01:58 PM.


#211 Broote

    Rookie

  • Ace Of Spades
  • Ace Of Spades
  • 2 posts

Posted 14 March 2013 - 02:02 PM

I remember Loading up a nova cat in Mechwarrior 4 with 7 ER Large Lasers, or 4 PPCs? I forget specificaly i it was ERPPC or not, but anyway. The point, I remember Alpha striking from a cold start and overheating. Then the second Alpha Strike when I just started back up would flat out detonate the mech. And rightly so, because that was madness.

Point being, detonating a mech due to overheat is not unprecedented. And In my opinion makes for good game balance. Ther should be no 'immunity to self destruct' simply because you don't have any ammo in the mech.

#212 Daverex

    Member

  • Pip
  • Bad Company
  • Bad Company
  • 17 posts

Posted 14 March 2013 - 03:28 PM

View PostRoland, on 14 March 2013 - 01:17 PM, said:

Well, engine destroyed will show up from anything that kills a torso section with the engine in it.

My next guess would be that you were killed through the rear armor. (or the side, if you had an XL)

Dude, stop. I seriously was not killed by any kind of weapons fire. It would have drilled into my armor first or showed up on the list of damage sources. And there was no "killer" either. That section was blank. There was nobody behind me, as my back was to a rock.

Also it was a standard engine.

Edited by Djmack2011, 14 March 2013 - 03:29 PM.


#213 Commander Kobold

    Member

  • PipPipPipPipPipPipPipPip
  • The Territorial
  • 1,429 posts
  • LocationCanada

Posted 14 March 2013 - 03:38 PM

Mech over heats, wires/cables/myomer or something inside CT melt, mech is dead because it can't run...mystery solved

#214 AlexEss

    Member

  • PipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 2,491 posts
  • Locationthe ol north

Posted 14 March 2013 - 04:38 PM

Necro or not. I have seen this opinion voiced a few times in-game too. So who knows. Maybe it does some good =P

#215 Targetloc

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 963 posts

Posted 14 March 2013 - 04:46 PM

By the official rules, the engine will not explode. But the pilot will go unconscious or die relatively quick. Replace CT damage with cockpit damage?

#216 Lightfoot

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 6,612 posts
  • LocationOlympus Mons

Posted 14 March 2013 - 07:12 PM

You blow the engine from overheating by overriding the automatic shutdown. MWO is too kind to players in this regard. For instance those 6xPPC mechs should blow up if they are fired with the heat above the line. At any rate, you can't just keep piling heat onto the engine without the metal starting to melt. Melted engines don't run anymore.

#217 Tarman

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,080 posts

Posted 14 March 2013 - 08:55 PM

View PostPolojilarious, on 14 March 2013 - 01:11 PM, said:

I can sort of agree with the line of thinking.

I mean, I haven't overridden very often, but from what I can tell staying over 100 heat kills you very quickly, regardless of ammo.

I think it'd be cool if they toned down the damage a bit, maybe enough that an unharmed mech lasts about twice as long as it currently does, but added a chance for each ton of ammo to explode every time heat damage is taken, regardless of whether or not it is in the heat-damage location.

Basically, make overheating a bit less problematic for laser/ppc boats, while mechs running hot with missiles or ballistics are in more trouble.


How about not that.

It's not about what weapons you're running, it's about blowing off the critical safety features of your vehicle's basic operation so you can pewpew one more time at great personal risk. Heat management is one of the core conceits about this gameplay. You don't get a Get Out Of Death Free card merely for boating energy hardpoints.

#218 cleghorn6

    Member

  • PipPipPipPipPipPipPip
  • The Patron Saint
  • The Patron Saint
  • 511 posts

Posted 14 March 2013 - 09:05 PM

You are welcome to develop Fusion Engine Technician Online. I'm sure people will flock to your far more technically accurate simulation.

#219 Felicitatem Parco

    Professor of Memetics

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,522 posts
  • LocationIs Being Obscured By ECM

Posted 14 March 2013 - 09:25 PM

View PostDiablobo, on 05 November 2012 - 04:36 AM, said:

Currently, when running a mech that has no ammo and only energy weapons, it is possible to blow up the mech by overheating.
There is no mechanic in any rule system of the Battletech universe that accounts for this. The only possible way for a mech to explode from overheating is by setting off the ammo. If there is no ammo, the mech simply shuts down until the heat dissipates.
As it stands now, a mech will blow up just as surely with no ammo as it would if it had 10 tons of ammo. This is not proper, and the devs need to address why they have chosen to have mechs explode rather than simply shut down when they overheat and don't any have ammo to cook.
Do the developers seriously mean to say that sophisticated and highly engineered machines are allowed to explode right under the pilots?
They are going to shut down before they explode, and no amount of rationalization of the heat mechanic would explain why we are all running around sitting on bombs that are going to explode if pushed too hard.
The engines are supposed to shut down, not explode.


This thread is actually many months old and had completely petered-out before it was rejuvenated with a somewhat off-topic discussion piece. The developers are not planning on removing the Overheat damage-effect you experience when you force your Mech into an overheated state with either the Override button or powering up while you are over 100% heat. This is an example of the Developers taking artistic license and changing the rules from TT to what they want MW:O to be like. If you push your all-energy Mech into an overheated state and force it to keep running, you will asplode!



View PostDjmack2011, on 14 March 2013 - 12:16 PM, said:

My Catapult CPLT-K2 just had its engine pop without warning. No overheat, no warning. Just BOOM, gone. Yes, after mounting 4 large lasers to it I expected some overheating problems, but the damage output felt worth it. Until my engine exploded at 75% heat capacity.

What makes it worse, somebody commented "Zoverheating!" right before it happened and subsequently disconnected. Which raises the question, are hackers currently a problem?


Here is a link to the Official In-Game Exploits thread where you can get information about how to report suspicious behavior, which entails contacting support@mwomercs.com You can also post questions in the Player to Player Q&A forum called Player Help You'll find that blatant hacking is not to blame in most circumstances of non-understood in-game observations. For instance, there's no hack for someone to remotely overheat your Mech and kill you, sometimes weird bugs happen, and other players almost always know when you kill yourself due to overheat/ammo explosions because the game announces that "PlayerX has killed" when a PlayerX kills himself or runs out of bounds.

I am going to close this thread, as it is very old and the Idea presented by the OP is not going to be implemented in the game.

Edited by Prosperity Park, 14 March 2013 - 09:26 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users