I know a lot of people are complaining about the hitbox errors, but I think there are more problems around. It's been bugging me for a while that I have to aim so incredibly far ahead with my AC/5 in a turning fight. So I decided to investigate this a bit. And I found that the aiming is actually pretty bugged.
This is a simple test you can do yourself: Twist your torso to about 90 deg and start circling a stationary target (like a crate or small building). Aim carefully at a spot, keep your crosshair locked on it, and fire you AC. If you are running counter clockwise, the shot will miss the target to the right, and not just a little, it will fly at least 5 to 10 degrees off direction. Now this is just wrong! When aiming steadily at a stationary target (stationary being important here), your shot should bloody well hit where you aim. This has nothing to do with trigger delay of an AC (should not matter as long as you have the target right in front of your cannon barrel all the time), but firing a laser sure works much better (or at least it looks that way on the client).
Another error, or perhaps the same but in another situation, is this: Zoom in max and aim at a target far away. Now, even if you park your mech to a full stop and have the target exactly on your crosshair, firing the AC can miss pretty badly (even outside the target reticle). I have found that doing tiny mouse movements on the target will improve the aim. This makes me believe that the shot is actually fired in a direction I was recently aiming at, rather than my current aim. Horrible anyhow! And please note that this is not due to me standing right beside a building, which may cause focus fire (the right arm pointing a bit more to the left, and the left pointing more to the right - something that's of course very useful when you are firing at a mech at very short range).
It would be interesting to hear if other pilots experience the same glitches!
On behalf of the Free Rasalhauge Republic
/Staffan
Edited by Niko Snow, 03 April 2013 - 04:53 PM.






















