Lefty Lucy, on 05 November 2012 - 02:08 PM, said:
... is that it is fundamentally as effective as direct fire.
TT Battletech keeps indirect fire from becoming dominant by making it a somewhat difficult task. Since you really can't do it reliably, it is not a primary tactic, but rather one that gives versatility to LRM boats, rather than raw power.
Currently in MWO, indirect fire offers pretty much the same capability as direct fire, only without requiring anything more than a spotting mech.
Now, of course when a mech gets focus fired by an entire team it *should* die pretty quickly. The reason why it is a problem with indirect fire is that the LRM team does not need to expose itself to enemy fire, nor does it need to worry about economy of space and maximum usage of cover, as a team focusing with direct fire does.
This is why mass-targeting with IDF is more powerful than mass-targeting with DF weapons.
IMO LRMs should hit significantly less when firing indirect, for both balance reasons and fidelity to the TT mechanic of indirect fire being less effective than direct fire.
There was an idea about this in one of the LRM threads. It was to give LRM essentially 2 fire modes. Indirect and direct. Indirect fire would work like now, just with a much larger spread, thus increasing the area of effect but dropping the potential damage to any one target. Direct fire would require line of sight and have the current spread. TAG and NARC would tighten the spread of both indirect and direct fire modes.
This would even add more use to the LRMs as in indirect fire mode you could potentiall spread the damage out on a bunch of mech softening up multiple targets.
RAM, on 05 November 2012 - 02:15 PM, said:
IDF testing during the CBT showed greater missile spread than direct fire which is fairly accurate to the rules. Otherwise aside from the damage & range buffs, IDF works exactly like the rules.
RAM
ELH
If that is the case the spread is not increased much at all seeing as every missile will still hit you with indirect fire when you are standing still.
Edited by Noth, 05 November 2012 - 02:21 PM.