9 Flamers raised the heat on another Hunchback to 20% and it stopped.
That means the flamer requires the closest range of all the weapons (64m) to do the least amount of damage (.2 DPS) with the highest heat (.4) per damage ratio in the game without ever causing an enemy more pain than 20% extra heat to deal with. This undoubtedly makes the flamer the worst weapon in the game. Coming from the TT to this, I expected a smooth port of the mechanics - much like the overall majority of everything in the game so far. Even the damage values have come over largely intact and those that have changed I think actually improves some of the game. But why must flamers do nothing?
Please increase the heat or the damage or the range of flamers - do something to make them worthwhile, please. I want nothing more than to shut down enemy mech from overheating. It can take a minute or two, that's fine. I am more than willing to circle around as we do the danse macabre until I die or they shutdown but don't give us terrible tools. Do you expect us to use it as anything more than an homage to killing infantry this game will never see?
Devs - I plead with you and will throw gobs of money at your lifestyle and work if you can give me flamers that actually cause fear in the enemy. It costs so much armor to get close enough and piloting to maintain the contact of the flame that only raising the heat of an enemy by a quarter and then capping the growth seems like you did a lot of work to make a weapon that will never see any use. It looks beautiful, has such glorious sounds, and it does so much to visually alter the current flow of a fight. Why waste that chance?
TL;DR: Make a flamer give constant heat and reward those of us who have the temerity to walk right up to an enemy, regardless of what they are shooting, and roast him into a coma.
Edited by Jesper Nyte, 06 November 2012 - 12:12 AM.