Night Fighting
#1
Posted 19 December 2011 - 03:10 PM
I would hope that PGI would allow us to fight at night. We have all these awesome sensors to tell where things are so it would make sense. We could see epic lighting when a PPC discharges or when missiles fire.
At night on most worlds the temperature would also be lower allowing for more weapon usage. And who doesn't like some night time operations? Makes you feel covert.
#2
Posted 19 December 2011 - 03:14 PM
#3
Posted 19 December 2011 - 03:15 PM
Black Sunder, on 19 December 2011 - 03:10 PM, said:
I would hope that PGI would allow us to fight at night. We have all these awesome sensors to tell where things are so it would make sense. We could see epic lighting when a PPC discharges or when missiles fire.
At night on most worlds the temperature would also be lower allowing for more weapon usage. And who doesn't like some night time operations? Makes you feel covert.
It would also be nice to use that massive searchlight on the Guillotine or Warhammer...
EDIT:
Andrew Harvey, on 19 December 2011 - 03:14 PM, said:
Beat me to it by seconds
Edited by Hayden, 19 December 2011 - 03:15 PM.
#4
Posted 19 December 2011 - 03:20 PM
Andrew Harvey, on 19 December 2011 - 03:14 PM, said:
Ohhhh yes.
Nights should be pitch black too.
#5
Posted 19 December 2011 - 04:07 PM
I forget, is night-vision equipment available or was it ever lost?
#6
Posted 19 December 2011 - 04:26 PM
More generally, I don't know how much of a difference night would make. Mechs have a lot of means of detection that aren't based on normal human visibility. I still want to see it, though.
#7
Posted 19 December 2011 - 04:47 PM
#8
Posted 19 December 2011 - 04:55 PM
Wilhelm Krauss, on 19 December 2011 - 04:26 PM, said:
Sensors can put a targeting reticle over most targets even in the dark of night, so it's not too hard to night fight, really.
And one thing to think about with spotlights. They work both ways. While you're blinding one enemy, you're putting a huge neon sign over you're head saying "Shoot Here!".
#9
Posted 19 December 2011 - 05:25 PM
#10
Posted 19 December 2011 - 05:30 PM
#11
Posted 19 December 2011 - 05:34 PM
Geist Null, on 19 December 2011 - 05:30 PM, said:
Ditto!
Though, on a technical note: is there a way to do night effects and such that can't be cheated by turning up one's gamma setting?
#12
Posted 19 December 2011 - 05:54 PM
WRT spotlights working both ways, that's true, but that's why a smart pilot won't just turn the spotlight on and leave it. Flash an enemy briefly to silhouette him. His night vision equipment will be overloaded for a moment (and the player's actual night vision may be ruined if the screen goes shock white for a moment
Target ID boxes on the HUD can be made so that visual targeting remains an important factor, too. If the target box doesn't change size based on the target's proximity/relative size, you'll still be using your best guess as to where to shoot.
#13
Posted 19 December 2011 - 06:06 PM
#14
Posted 19 December 2011 - 06:11 PM
Geist Null, on 19 December 2011 - 05:30 PM, said:
Add one more agreement. It would be interesting if you could set primary / secondary sensors and maybe force more cooperation. I know the books have mentioned lowlight, thermal, radar, ladar, MAD, and seismic. The old MUxxs allowed you to select your primary sensors with differing effective ranges depending on sensor type and condition, (MAD for example could be used to see behind hills but was VERY short ranged, however I digress) which actually made for quite interesting game play.
Edit: For the search light, maybe have it so it helps your lance mates (i.e. they can see the target at longer range), but as observed above, causes you to also be a beacon in the dark.
Edited by John Frye, 19 December 2011 - 06:16 PM.
#15
Posted 19 December 2011 - 06:12 PM
#16
Posted 19 December 2011 - 06:28 PM
Edited by LakeDaemon, 26 March 2012 - 12:43 PM.
#17
Posted 19 December 2011 - 06:31 PM
#18
Posted 19 December 2011 - 06:36 PM
#19
Posted 19 December 2011 - 06:38 PM
#20
Posted 19 December 2011 - 06:59 PM
Steel Wolf, on 19 December 2011 - 06:38 PM, said:
It would depend heavily on the match system. For instance, if the matches are heavily scheduled, you could end up with matches which always land at the same time of the diurnal cycle, especially since online clans seem to cluster heavily around specific timezones. IMHO, the most interesting way to combat that would be to have the planetary diurnal cycles independent of one another and then just make it realtime (i.e. Planet 1 has a cycle of 21 1/2 hours, while planet 2 has a cycle of 26 1/3 hours).
Edited by John Frye, 19 December 2011 - 07:01 PM.
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