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#21
Posted 07 November 2012 - 08:23 AM
Couldn't figure out where the support ticket submission forms were after the forum revamp.
#22
Posted 07 November 2012 - 02:25 PM
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#23
Posted 07 November 2012 - 02:31 PM
#24
Posted 07 November 2012 - 02:41 PM
Strange enough this only happens when I get destroyed. Other scrapped mechs look okay.
#25
Posted 07 November 2012 - 03:23 PM
#26
Posted 07 November 2012 - 04:37 PM
#27
Posted 07 November 2012 - 04:45 PM
#28
Posted 08 November 2012 - 12:18 AM
#29
Posted 08 November 2012 - 12:29 AM
#30
Posted 08 November 2012 - 12:33 AM
#31
Posted 08 November 2012 - 12:48 AM
#32
Posted 08 November 2012 - 01:07 AM
#33
Posted 08 November 2012 - 01:08 AM
#34
Posted 08 November 2012 - 01:15 AM
#35
Posted 08 November 2012 - 01:26 AM
I have seen this flying thing besides the Jenner since 2 patches, occasional. Must be LOD thing because i only see it on a lower detail setting between a specific range (~ 300-75m)
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Edited by Garagano, 08 November 2012 - 01:28 AM.
#36
Posted 08 November 2012 - 06:52 AM
hopefully they have more qualified people then the one that responded to my ticket, looking into this problem
#37
Posted 08 November 2012 - 02:06 PM
#38
Posted 09 November 2012 - 12:52 AM
Appears, then pops back when it stops, then reappears when the mech runs at speed.
EDIT: Others in my group reported seeing it at the same time, when i mentioned it in-game.
Jenner in question had PC Gamer skin loaded, if that helps.
Edited by McRoach, 09 November 2012 - 12:54 AM.
#39
Posted 09 November 2012 - 09:49 AM
The idea is great - but the implementation looks unfinished.
When the head-shot mech lies dead, you can somewhat see that gaping wound but you can also see the lack of details, especially when the remains are glowing. It looks to cheesy to see just a simple smooth surface where the blown open cockpit was.
It would look better if there was some sort of "busy detail" showing instead.
Please make it so.
#40
Posted 09 November 2012 - 07:42 PM
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Edited by Thomas Covenant, 09 November 2012 - 08:57 PM.
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