Edited by Hidirian, 06 November 2012 - 11:00 PM.


Artemis Iv Fcs
#1
Posted 06 November 2012 - 10:50 PM
#2
Posted 06 November 2012 - 10:54 PM
#3
Posted 06 November 2012 - 10:57 PM
Wiki: The Artemis IV Fire Control System is a guidance system that utilizes an infrared laser designator and tight-beam microwave transmitter which improves the accuracy of LRMs, SRMs, and MMLs by roughly thirty-five percent.
But the Devs seem to have not read the wiki at all~
Wiki: In order to actually take the benefit of Artemis IV, the missiles fired must be Artemis compatible, which are more expensive than standard versions, and the firing unit must have line of sight to its target, indirectly fired LRM receives no increase in accuracy.
#4
Posted 06 November 2012 - 10:57 PM
Machine guns don't absolutely blow arse either. Creative license.
#5
Posted 06 November 2012 - 11:02 PM
#6
Posted 06 November 2012 - 11:05 PM
Vermaxx, on 06 November 2012 - 10:57 PM, said:
Machine guns don't absolutely blow arse either. Creative license.
When you claim you're "trying to stay as close to TT rules & stats as possible" you can't just make something up and claim creative license. And umm.. you're wrong Medium_Pulse_Lasers (>is as with all pulse lasers)
Pulse lasers differ from traditional laser weaponry in that instead of firing one powerful beam, they maintain laser beams fired off in quick succession. While offering an overall increased rate of fire, the heat output also increases accordingly. Pulse lasers increase damage because they allow vaporized armor to dissipate from the location of damage. This allows subsequent pulses to reach the target area without being diffused by the vapor.
Edited by Hidirian, 06 November 2012 - 11:07 PM.
#7
Posted 06 November 2012 - 11:09 PM
Riffleman, on 06 November 2012 - 11:02 PM, said:
Tighten the spread. Have you ever read patch notes?
With regard to Artemis upgrade status - it converts ALL SRM and LRM launchers to weight 1 more ton and take 1 more slot. Also in patch notes.
#8
Posted 06 November 2012 - 11:17 PM
Hidirian, on 06 November 2012 - 11:05 PM, said:
When you claim you're "trying to stay as close to TT rules & stats as possible" you can't just make something up and claim creative license.
Well dammn, you got me there. I hadn't looked in a while and forgot pulse actually did more damage in tabletop.
Now, about Artemis. Do you think anyone would actually use Artemis if it required PERSONAL LINE OF SIGHT? I wouldn't. I wouldn't consider using MC to get a mech just to save money for Artemis. I wouldn't have another grindy goal to get something I want. As it stands I've got it on a ***** SRM HUNCHBACK and I want an LRM mech just to use its sexxy goodness there too.
Artemis is absolutely brilliant, because it is almost mandatory. Just like 'not-so-double' heatsinks. It's not amazing, but it is better for the mixxin' maxxin'. Now, MISSILE DAMAGE will probably get lowered, but this whole tweaking thing is a process.
Pulses didn't so much get a narf as they got fixed. They also can't confer a to-hit bonus in a game of perfect reticle accuracy and skill-over-cone-of-fire. So PGI has to interpret the flavor of the BT rules into a video game. Artemis makes missiles better. Inner Sphere LRMs are SUPPOSED TO FIRE ON A BALLISTIC TRAJECTORY. They had to take that out when people complained. Now, Artemis is in and restores how LRM are supposed to work to begin with, but you have to pay more, and waste tonnage and crit slots. They can now tweak the missile damage to reach a happy medium.
ECM is also OP as fk apparently, and is probably going to be an upgrade and not a module or restricted to certain mechs. Meaning, if you are tired of LRM, you take a piece of equipment (again) and stand near other people with the same equipment.
I think teams will find that with ECM and AMS, missiles are once again a "pubbie" weapon and not terribly effective in team sports. They are slowly nickel and diming our internal space with all these 'mandatory' upgrades if you've notice.
Suddenly, 1.4 heatsinks are gonna feel amazing when a third of your tonnage is full of all the special toys most mechs didn't have.
#9
Posted 06 November 2012 - 11:28 PM
#10
Posted 07 November 2012 - 06:52 AM
#13
Posted 07 November 2012 - 07:18 AM
#14
Posted 07 November 2012 - 09:18 AM
endevite, on 07 November 2012 - 06:52 AM, said:
As someone who played one all night long to help add to PGI's data, It is incredibly boring. Pre-Patch I used to run LRM's and Even an LRM boat occasionally. Post patch I am saying that it is boring and very OP.
But the rest of the patch is pretty sweet though.

#15
Posted 07 November 2012 - 09:30 AM
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