Variable Gravity
#1
Posted 22 April 2012 - 12:02 PM
Therefore, the graviy could have an affect on certain things such as bullet drop (if there is), jump jet capability, speed, missle travel path and time and other things. Technically speaking, if one were to go as far as to deploy a 100-ton Atlas on a 2G planet, it would lead to a 200-ton Atlas thus effectively causing an immense speed deterioration. Futhurmore, it could lead to easier falling or structural collapse for buildings.
#2
Posted 22 April 2012 - 01:16 PM
#3
Posted 22 April 2012 - 01:48 PM
"Sigma 2, can you board that enemy McKenna?"
"Yes sir."
*jumpjets into geosynchronous orbit*
#4
Posted 22 April 2012 - 02:21 PM
#5
Posted 22 April 2012 - 02:34 PM
#6
Posted 22 April 2012 - 07:04 PM
#7
Posted 22 April 2012 - 10:49 PM
Variable temperature = good
Variable atmospheric density = good (have it affect shot/missile speed and laser/PPC diffusion/diffraction and heat dissipation rates)
I would like to see physics impacts in low-G. You got hit by an AC/20 in low-G, you fly back a few feet.
#8
Posted 23 April 2012 - 07:26 AM
Edited by A11eycat, 23 April 2012 - 07:27 AM.
#9
Posted 23 April 2012 - 07:22 PM
Light g environments (And 0 g) are certainly possible as has been pointed out in previous threads has been included in previous Mechwarrior titles. It would be interesting to see them used again.
#10
Posted 24 April 2012 - 11:46 AM
any and everything they can do to change the maps is wonderful
#11
Posted 24 April 2012 - 03:18 PM
I just thought of something.
WHO would live in 0G ENVIRONMENTS!!! Considering most mech battles are over Barracks/Cities/Mech Factories/ and ETC.
Why fight on some forgotten peice of creator? or some inhospitable planet you cant even stand on?
Edited by A11eycat, 24 April 2012 - 03:18 PM.
#12
Posted 24 April 2012 - 04:51 PM
Edited by Prosperity Park, 24 April 2012 - 04:51 PM.
#13
Posted 24 April 2012 - 07:02 PM
#14
Posted 24 April 2012 - 08:00 PM
Edited by Rhinehart, 24 April 2012 - 08:01 PM.
#15
Posted 25 April 2012 - 01:07 AM
A11eycat, on 24 April 2012 - 03:18 PM, said:
I just thought of something.
WHO would live in 0G ENVIRONMENTS!!! Considering most mech battles are over Barracks/Cities/Mech Factories/ and ETC.
Why fight on some forgotten peice of creator? or some inhospitable planet you cant even stand on?
Well, not every planet has to be settled just for the sake of it. Maybe the planet, even though otherwise hostile, has amazing reservoirs of ressources otherwise scarce throughout the universe?
Or maybe it's just in an important strategic location if you look at the borders of the factions, so you'd have to put a garrison there just for military reasons. Or you intentionally choose a hostile planet for testing/training. Or you choose a backwater planeted to hide some important facilities just because nobody expects them.
But if you have planets, you never get 0G that's true. At the most, very low gravity. 0G really is for space stations and drop ships only. And drop ship battles are canonically very rare/impossible because everyone's afraid the drop ships get damaged and more important technology they can't reproduce is lost forever.
#16
Posted 25 April 2012 - 05:36 AM
That being said, I would LOVE (and I would say that it almost NEEDS to be included) is varying environments, extremely hot, extremely cold, extreme weather etc.
I would vote for this before alternating gravity.
#17
Posted 25 April 2012 - 09:45 AM
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