Jump to content

If You Are Getting Killed By Lrms, You Are Doing It Wrong.


205 replies to this topic

#21 Bleary

    Member

  • PipPipPipPipPipPip
  • Survivor
  • 365 posts

Posted 07 November 2012 - 05:17 AM

I played for a few hours last night and never did less than 500 damage a match in my LRM Hunchback.

I didn't agree with the complaints about LRMs before the patch; they were easily disrupted by cover and their damage was quite spread out. Now?

If I have a Jenner or two up front spotting for me and one of your 'Mechs tries to hunt them down, I'll get a lock on that 'Mech and rip it to pieces. If half your team tries to chase off a spotter, me and my friend in a trial Catapult will maul them. Or hell, even if I have no lights spotting for me. Once the mediums and heavies advance and start getting LOS to you, I'm going to light you up. There's nothing you can do about it. You're going to die and I'm going to score 300 damage. I mean, what? Are you planning on hiding from every 'Mech on my side for the whole match?

What your team or my team does is immaterial. Post-patch the LRM Hunch scores far more points than anything I can equip on any of its variants. And it does so by spending 80% of the match standing in place and spamming the fire button.

It's not just Artemis. The patch seems to have changed the arc for all LRM fire. 90 degree LRM salvos were unbalanced months ago during closed beta; why do you think they wouldn't be unbalanced now?

Edited by Bleary, 07 November 2012 - 05:30 AM.


#22 Dead3ye

    Member

  • PipPipPipPipPip
  • 119 posts

Posted 07 November 2012 - 05:18 AM

And what if half the LRM boats move in while the other half stand back and cover?

Posted Image

#23 Codejack

    Dezgra

  • PipPipPipPipPipPipPipPip
  • 1,530 posts
  • LocationChattanooga, TN

Posted 07 November 2012 - 05:19 AM

View PostBelorion, on 07 November 2012 - 05:07 AM, said:

Some times powering down for a few seconds is the right thing to do. Not when a spotter can see you though.


This doesn't work anymore; they just keep on landing missiles on you, anyway. I'm not sure why.

#24 StonedVet

    Member

  • PipPipPipPipPipPipPip
  • 593 posts

Posted 07 November 2012 - 05:19 AM

I was on caustic with my 4 man team last night and was sitting on the enemy's cap as I did a rush around the map. Now im on the cap that has the huge hill in front of it and knew rushing there that they had 2 LRM cats sitting on the hills across the water towards the Caldera. I hugged the wall of the hill while staying inside the cap space and it took 2 volleys from the one cat to kill me. I was in my Cicada with full armor. So plz, tell me how im doing it wrong if im behind cover yet watch LRMs come zipping over a mountain and do a 90 degree turn? Plz OP im waiting ....

#25 Inertiaman

    Member

  • PipPipPipPipPipPipPip
  • 865 posts

Posted 07 November 2012 - 05:20 AM

 [REDACTED]

Edited by miSs, 08 November 2012 - 01:01 PM.
does not contribute to discussion


#26 John Norad

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 524 posts

Posted 07 November 2012 - 05:20 AM

View PostJings, on 07 November 2012 - 04:53 AM, said:

We've completely changed tactics, we can't scout any more out of fear of being the first target.

You can't scout anymore, or you can't brawl anymore?
Personally, I prefer scouts being scouts, not close combat specialists.
So while I agree that LRMs are a bit ridiculous right now, I welcome the reduction in zoom zoom knife fighters.

Edited by John Norad, 07 November 2012 - 05:24 AM.


#27 Codejack

    Dezgra

  • PipPipPipPipPipPipPipPip
  • 1,530 posts
  • LocationChattanooga, TN

Posted 07 November 2012 - 05:21 AM

View Postciller, on 07 November 2012 - 05:13 AM, said:

What should this teach you all?

Kill the scouts that are giving the LRMs targets when your behind cover as fast as possible. Stay out of sight of all enemy mechs. Run AMS. Use your own LRMs to keep enemy LRMs down. Make LRM mechs your first focus.


My lag is so bad that the only way I can kill scouts is with ssrms, which don't work, anymore.

Cover doesn't work anymore.

A decent group will not let you get out of sight of the scout.

AMS is a sick joke.

You tend to get killed while waiting for your spotters to find their LRM boats.



It's amazing how easy it is to tell the difference between premade and PUG players, isn't it?

#28 One Medic Army

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 5,985 posts
  • LocationBay Area, California

Posted 07 November 2012 - 05:22 AM

So, it sounds like they sent LRM pathing back a revision or two.
Earlier in beta it did the 90 degree terminal arc, and people hated it and wanted it changed, even the LRM users as it removed any skill from their use. This was before the dmg buff/artemis/TAG/NARC, and back when you could tackle scouts.

Edited by One Medic Army, 07 November 2012 - 05:23 AM.


#29 Relic1701

    Member

  • PipPipPipPipPipPipPipPip
  • 1,197 posts
  • LocationDying at the end of your cheese build!

Posted 07 November 2012 - 05:23 AM

View PostCodejack, on 07 November 2012 - 05:21 AM, said:


It's amazing how easy it is to tell the difference between premade and PUG players, isn't it?


Shouldn't that be experienced & new players?

#30 Corwin111

    Member

  • PipPipPipPipPip
  • 125 posts
  • LocationSofia, Bilgaria

Posted 07 November 2012 - 05:23 AM

I am a big LRM boater myself. Before this patch I felt completely justified in rebuking the whiners who were going on about how LRMS require no skill at all, do too much damage and are very hard to evade.

After this patch and after I have equipped artemis I no longer feel justified in arguing these points. In almost every game I play now I have over 1000 damage and over 3 kills. I have gotten as high as 1400 damage and 6 kills!

This is not right.

They should have introduced ECM before Artemis.

#31 potatoparrot

    Member

  • PipPipPipPipPipPip
  • Warrior - Point 3
  • Warrior - Point 3
  • 210 posts
  • LocationUnited Kingdom

Posted 07 November 2012 - 05:23 AM

View PostJohn Norad, on 07 November 2012 - 05:20 AM, said:

You can't scout anymore, or you can't brawl anymore?
Personally, I prefer scouts being scouts, not cose combat specialists.
So while I agree that LRMs are a bit ridiculous right now, I welcome the reduction in zoom zoom knife fighters.


We can't crest hills any more. If we can see a target, that target has the potential to see us. The forward scout is now first unlucky sod caught out of position. Once we see LRMs flying, we move into the fight because we know we aren't Alpha. If we get an Incoming Missile warning we turn tail and get the heck out of dodge as fast as we can.

LRMs are dominating the metagame far too much in their current incarnation - Everything revolves around them.

And that's terrible.

#32 StonedVet

    Member

  • PipPipPipPipPipPipPip
  • 593 posts

Posted 07 November 2012 - 05:24 AM

View PostCorwin111, on 07 November 2012 - 05:23 AM, said:

I am a big LRM boater myself. Before this patch I felt completely justified in rebuking the whiners who were going on about how LRMS require no skill at all, do too much damage and are very hard to evade.

After this patch and after I have equipped artemis I no longer feel justified in arguing these points. In almost every game I play now I have over 1000 damage and over 3 kills. I have gotten as high as 1400 damage and 6 kills!

This is not right.

They should have introduced ECM before Artemis.


Thank you for being honest. I dont hate LRM's as I use them but Hate the way they are being used atm.

#33 Codejack

    Dezgra

  • PipPipPipPipPipPipPipPip
  • 1,530 posts
  • LocationChattanooga, TN

Posted 07 November 2012 - 05:30 AM

View PostRelic1701, on 07 November 2012 - 05:23 AM, said:


Shouldn't that be experienced & new players?


I was in CB and currently have 3 mech pilot trees almost opened, but I only PUG; which group would you put me in?

#34 Belorion

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 5,469 posts
  • LocationEast Coast

Posted 07 November 2012 - 05:31 AM

Artemis is deadly with srms, I haven't tried out the lrm version yet. I mostly played my close range hunchbacks last night.

#35 Noth

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Infernal
  • The Infernal
  • 4,762 posts

Posted 07 November 2012 - 05:31 AM

View PostJings, on 07 November 2012 - 05:23 AM, said:

LRMs are dominating the metagame far too much in their current incarnation - Everything revolves around them.

And that's terrible.


They were dominating the metagame before, it's just more obvious now.

#36 Booran

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,073 posts

Posted 07 November 2012 - 05:32 AM

Team coordination is where it's at. Don't have any problem with deadlier lrms now, but combined with a big lack of easy communication between teammates it'll be the armageddon for many a rambo-pugs.
People'll adjust I guess, but we need better tools to relay tactics and share information.

#37 Zulu Alpha Irish

    Member

  • PipPipPipPipPip
  • Knight Errant
  • 100 posts
  • LocationSouth Africa

Posted 07 November 2012 - 05:32 AM

THE LRM BOAT


FEEL LIKE A PLAYER WITHOUT JOINING THE GAME



#38 Lykaon

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,815 posts

Posted 07 November 2012 - 05:33 AM

View PostBelorion, on 07 November 2012 - 04:43 AM, said:

I have not died from a long range lrm barrage since the patch came out. Just stay behind cover, and draw the lrms in, then rush their position.



Um... I just ended a marathon with a 3 man team 1 jenner 2 catapults and didn't loose a single match and only twice lost a single mech.

I even had someone think that your stated plan was the way to go.Guess what? Jenner spotted and TAG'ed him we launched missiles and pop...dead mech.

The LRM final approach tragectory is pretty much at 90 degrees with a very high arch of fire.I watched missile volleys rain down on an Atlas that was back flush against a canyon wall nearly twice it's hieght.

There is no cover once you get spotted. Sure people say kill the spotter but truth be told no one lived long enough to pull it off before 120 LRMS tore into them.

I am someone who prior to the recent patch had no issues with LRM performance I felt LRMs were pretty well ballanced.Now I think it's obvious in it's current state LRMs are way above the curve for performance.

#39 potatoparrot

    Member

  • PipPipPipPipPipPip
  • Warrior - Point 3
  • Warrior - Point 3
  • 210 posts
  • LocationUnited Kingdom

Posted 07 November 2012 - 05:35 AM

View PostNoth, on 07 November 2012 - 05:31 AM, said:


They were dominating the metagame before, it's just more obvious now.


Hah, hardly.

LRM boats were poultry before this patch, an afterthought. Now they are ubiquitous, to put it lightly - And more importantly it isn't because of trials running LRMs. Pre-patch you'd see quite a few LRMs as 3 of the trials were LRM carriers, now you see a lot of C1s, A1s, LRM Atlas builds and LRM Hunchies.

LRM boats would quietly support the team from the rear previously, often scoring middle on the board. Now they top the board every game - No exaggeration - And slaughter 'Mechs wholesale rather than soften them up as was their previous role.

They're not fire support any more - They're the primary damage dealers.

#40 siLve00

    Member

  • PipPipPipPipPipPipPip
  • 667 posts

Posted 07 November 2012 - 05:36 AM

as for me.. my dodge tactics working much more better + the ams getting down much more missles by now as they coming straight out of nowhere.

the angle is nice and it looks like those 10xlrm shoting those 10 rockets in 2 rows.. again easier for ams.
since there are the trial mechs with ams.. you can build up a very nice wall vs lrms.

i couldnt even tell if some1 is using artemis or not.

but when you see some ppl playing.. no wonder they cry about lrms.. but if that would be fixed it would be something else they would cry about.



View PostLykaon, on 07 November 2012 - 05:33 AM, said:



Um... I just ended a marathon with a 3 man team 1 jenner 2 catapults and didn't loose a single match and only twice lost a single mech.

I even had someone think that your stated plan was the way to go.Guess what? Jenner spotted and TAG'ed him we launched missiles and pop...dead mech.

The LRM final approach tragectory is pretty much at 90 degrees with a very high arch of fire.I watched missile volleys rain down on an Atlas that was back flush against a canyon wall nearly twice it's hieght.

There is no cover once you get spotted. Sure people say kill the spotter but truth be told no one lived long enough to pull it off before 120 LRMS tore into them.

I am someone who prior to the recent patch had no issues with LRM performance I felt LRMs were pretty well ballanced.Now I think it's obvious in it's current state LRMs are way above the curve for performance.


so you are saying you need 3 ppl who are working together in a perfect mech setup to kill 1 mech in a few seconds ? wow thats realy new !

if there would be on the other side 3 perfect mechs in a grp guess what would happend to you ?

Edited by siLve00, 07 November 2012 - 05:39 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users