Deflection shooting involves accounting for the relative motion between you and your target, not just the motion of the target. So if you are firing while running with full torso-twist left, your shots will fall to the right of the stationary target if you aim straight at it - the projectile is moving to the "right' of the target at the same speed as your 'mech. That's not a bug, it's an accurate physics model.
Fair enough, I can buy that. But it gets kind of ridiculous, probably because of the extremely low projectile speed. I mean, it's not like we are throwing balloons filled with water at each other, these are cannons we are talking about!
And besides, if my almighty mech computer can calculate convergence and aim the barrels depending on the distance to the target, it should be easy for it to also compensate for the sideways travelling speed of my mech. So fix that instead then!
And I still think it's a bug. Or buggish, perhaps.
Cheers
















