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Why Not Join A Group?


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#21 Bloody

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Posted 11 November 2012 - 06:44 PM

View PostMalap, on 11 November 2012 - 06:38 PM, said:

I believe the plan is that C3 will eventualy put all members of a pug into a chat channel together for the duration of a match, which will be nice.
I have been using TS for a while now and I've yet to run across any bad mouthing there.


you should have been on when the American Elections was on. A few things i learnt from quite a wide ranging group of players is that

1. Obama a black *** devil worshipping socialist who apparently did not kill Osama ********* and that he is ruining the country

2. Rommey is a white rapist Mormon cultist corporate stooge who destroys small business and will ruin the country

and that is just a small sample of the chat i saw ;)

#22 Gorith

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Posted 11 November 2012 - 07:03 PM

The new matchmaking will help with a lot of the problems people are having. I can understand the frustration of the PUG players but it's very hard to be here downloading and signing up and not at least have an idea your stepping into a team oriented game.


View PostGenghis Black Death Khan, on 11 November 2012 - 05:52 PM, said:

Why do I need to go join a group? I don't need to join a group to play TF2, CS, Dota 2, GW2, and a whole host of other games.


Can you stand a chance against even a 3 man team in Dota2? What happens in CS/TF2 when you join a server a realize every person on one team is wearing the same tags? I want you to run into the hardest instance in GW2 with a bunch of random people who have no plan, synergy, or communication and beat it with any amount of efficiency.

People the game is still in beta just relax if it's irritating you that much at the moment take a break give it a few months or wait till you hear that it's going to full release.

#23 Bloody

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Posted 11 November 2012 - 07:13 PM

actually i would not use the gw2 argument. I done all the instances with random pugs most of us wearing whites and had little issues other than some respawn rush. it is not particularly challenging.

#24 The Wine Gnat

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Posted 11 November 2012 - 07:16 PM

As a new player I have no idea how to join a group. I do my share in PUGs (scout, defend, play anti-light to guard the heavies, etc), but honestly I don't see where I can find a group of friendly people over 30 who are looking to have a good time. Every clan / group I see is young kids shouting "U MAD BRO??".

If there exists friendly older player base groups out there, I'd be thrilled. Hard to find them though.

#25 chokingvictim

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Posted 11 November 2012 - 07:46 PM

Hey guys,

I can definitely understand not wanting to group up with prior commitments (ie family, kids etc) so that's fair enough. I'm not saying anything like "play in a group or you're a loser" or anything like that.

I don't mind pugging myself but I'm frequently irritated in the people who get on the forums and complain to the devs that the game is "broken" and "unplayable" for PUGs (cos it's not, even in PUGs I still manage to get a few wins with the other players)

I personally find team play quite fun, and think that maybe people could get more enjoyment from the game if they give it a try. It's not for everyone, but that's cool.

Hey The Wine Gnat - My group is a casual, mature group (we have an application process to weed out the idiots and unpleasant people)

If you're interested in giving it a try send me a PM or add me in game (DmH Kuji) and you can have a game or two with us and see what you think, I'll show you how to use Teamspeak, and no obligation or anything if you find it's not to your liking :D

#26 chokingvictim

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Posted 11 November 2012 - 07:58 PM

Same goes for anyone reading this - if you'd like to try out a group of mature, casual players (I hardly ever play with my clan, trying to be on a bit more now that it's Open Beta, but the guys understand I have other commitments, and live in a different timezone) you can check out our group:

http://dmh.enjin.com, or otherwise check out Teamspeak, and look in the Merc Corp channel and find "Dead Man's Hand", we're always happy to play with new people.

Otherwise if you want to try it out send me a PM or add me in game and I'm happy to play games with people, even casually (I don't mind playing in groups not in Teamspeak)

#27 ArmandTulsen

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Posted 11 November 2012 - 08:16 PM

I tried joining a clan, but they were WAY too serious. They even changed their rules to make it so you HAVE to have a mic, otherwise you're booted from the clan. They even had orientation and training sessions (for real?). It felt a LOT like work and far less like play. Took all the fun out of it. Obviously, I won't go into names.

PUGging is fine by me.

#28 Psydotek

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Posted 11 November 2012 - 08:23 PM

I shouldn't have to join a group to have fun or be effective.

My hope is that matchmaking will eventually allow groups of any size to form up and then possibly put out requests (maybe even with a specified payment) for a specific 'mech type or class to be filled by a lone wolf.

I like to see myself that freelance mercenary type that can fill in a group on the spot.

#29 chokingvictim

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Posted 11 November 2012 - 08:30 PM

Yeah, I'm sure once the Faction warfare comes into play there'll be more opportunity to play and succeed as a Lone Wolf - by taking faction contracts and getting payouts for that

#30 Aoi

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Posted 11 November 2012 - 08:33 PM

I'm lone wolfing because I don't have a mic.

If you want to take a sec to type out what you want me to do I'll do it though, like, before the match starts?

#31 EdgePain

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Posted 11 November 2012 - 08:40 PM

This should be obvious... apparently it isn't...

I won about 10~20% of my matches today in PUGs... joining a group just leads to PUG stomping and zero challenge. When you play on peak times, you really get stomped.

Premades have too many advantages... comms, no trials, well equipped, known weight classes, proper strategy, focused fire, less DCs/AFKs/Suicides. Just because premades were cut in half doesn't mean they still don't have an advantage as they can more easily control their extra 4 guys as opposed to potentially 8 uncoordinated. The odds two premades meet seems to be rather slim. Even if you don't use comms, it's impossible to not have some of those advantages.

I want an even playing field, otherwise it's not a game... it's an exercise in futility... If you join a premade just to win, I consider you an exploiter and a cheater and you perfectly fit the P2W mentality. This will just destroy the game in the long run as it's the typical catering to hardcores. If you join one to play with friends/clan... I understand as there is no other option, but I see almost no clans or groups of people complaining about the challenge when they should be.

Solo queue with at least some semblance of MM solves all the problems, but they won't do it for some unknown reason... Once they have 8v8 premades, there is no excuse for not having one as fill-ins to premades would no longer be required. In game comms also solve a lot of problems (they create some others too)... but also aren't implemented. Also, servers by location/language would also help tremendously.

And I don't want to hear the "it's beta" BS... they went public and the game's reputation is on the line... nuff said. If they're going to boast that they made 5 mil with their own kickstarter... they can kick some of it back into the game first.

And of course it's already been said, but people don't have time to adjust to all the nuances... they'll just move on to something else, and there's plenty of F2P options out there now.


Just on TS itself:
It's an external method to group for the game, which isn't fair to new players or trials that don't know about it, or don't get in a group. Because it's external, not everyone is comfortable with it as it's not fully usable in full screen.
Microphone required. Not everyone is able to use a mic every time (or at all).
It's public, some would prefer private, which in-game only provides.

#32 chokingvictim

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Posted 11 November 2012 - 08:41 PM

If anyone wants to group up with me tonight (you don't have to use teamspeak) then just add me as a friend :D I'll be on in a couple of hours. One of my friends who's new to the game will be joining me, so there are a couple of slots free. Just add me and PM me in game. We can at least play as a bit of a team without using a mic, and can just type or whatever works for you guys - maybe we can even round arobin a bit or something

View PostArmandTulsen, on 11 November 2012 - 08:16 PM, said:

They even changed their rules to make it so you HAVE to have a mic, otherwise you're booted from the clan.


Haha wow, some people are way too serious about a game. Because when it comes down to it - it is just a game.

#33 Trauglodyte

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Posted 11 November 2012 - 08:46 PM

If PUGers are anything like me, they probably haven't figured out how to join a group. I've been playing MMOs since '99 and this is the first online game that I've played that doesn't have seperated servers or general chat outside of the game. Hell, I'm still learning the ins and outs of the Mechlab and for the life of me don't know how to even choose a faction.

Truth be told, and this is still considered Beta or soft release, I've never seen a game with such a poor walk through. What they have is nice for the basics of game play but there is a lot more going on then just loading in and shooting mechs.

#34 Belkor

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Posted 11 November 2012 - 08:52 PM

View PostPsydotek, on 11 November 2012 - 08:23 PM, said:

I shouldn't have to join a group to have fun or be effective.

My hope is that matchmaking will eventually allow groups of any size to form up and then possibly put out requests (maybe even with a specified payment) for a specific 'mech type or class to be filled by a lone wolf.

I like to see myself that freelance mercenary type that can fill in a group on the spot.

View PostDmH Kuji, on 11 November 2012 - 08:30 PM, said:

Yeah, I'm sure once the Faction warfare comes into play there'll be more opportunity to play and succeed as a Lone Wolf - by taking faction contracts and getting payouts for that


This is a very interesting concept. In fact, I don't remember any other online game that uses this type of mercenary system. I suspect this will provide an incredible immersive mech warrior experience if this was ever implemented. Mercenary awards would be a significant incentive for me and likely many others to group.

View PostEdgePain, on 11 November 2012 - 08:40 PM, said:

This should be obvious... apparently it isn't...

I won about 10~20% of my matches today in PUGs... joining a group just leads to PUG stomping and zero challenge. When you play on peak times, you really get stomped.

Premades have too many advantages... comms, no trials, well equipped, known weight classes, proper strategy, focused fire, less DCs/AFKs/Suicides. Just because premades were cut in half doesn't mean they still don't have an advantage as they can more easily control their extra 4 guys as opposed to potentially 8 uncoordinated. The odds two premades meet seems to be rather slim. Even if you don't use comms, it's impossible to not have some of those advantages.

I want an even playing field, otherwise it's not a game... it's an exercise in futility... If you join a premade just to win, I consider you an exploiter and a cheater and you perfectly fit the P2W mentality. This will just destroy the game in the long run as it's the typical catering to hardcores. If you join one to play with friends/clan... I understand as there is no other option, but I see almost no clans or groups of people complaining about the challenge when they should be.

Solo queue with at least some semblance of MM solves all the problems, but they won't do it for some unknown reason... Once they have 8v8 premades, there is no excuse for not having one as fill-ins to premades would no longer be required. In game comms also solve a lot of problems (they create some others too)... but also aren't implemented. Also, servers by location/language would also help tremendously.

And I don't want to hear the "it's beta" BS... they went public and the game's reputation is on the line... nuff said. If they're going to boast that they made 5 mil with their own kickstarter... they can kick some of it back into the game first.

And of course it's already been said, but people don't have time to adjust to all the nuances... they'll just move on to something else, and there's plenty of F2P options out there now.


Just on TS itself:
It's an external method to group for the game, which isn't fair to new players or trials that don't know about it, or don't get in a group. Because it's external, not everyone is comfortable with it as it's not fully usable in full screen.
Microphone required. Not everyone is able to use a mic every time (or at all).
It's public, some would prefer private, which in-game only provides.


Very reasonable and well said.

Edited by Belkor, 11 November 2012 - 11:37 PM.


#35 chokingvictim

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Posted 11 November 2012 - 09:07 PM

I can agree a lot of aspects of MWO have a very very steep learning curve. I guess this suits me fine because I like a very involved type of game. But that's just me.

Hopefully the mercenary system does make it a lot more fun to play for lone wolves and casual gamers - at the moment I can see where you guys are coming from and it sucks you guys aren't getting too much enjoyment in the game.

I don't think there's any way to "tone down" the advantage that groups get, as it is in the nature of the game that co-ordination will effectively improve team performance.

Maybe our answer will be in match making and faction warfare, but who knows what that holds.

#36 Wraith05

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Posted 11 November 2012 - 09:26 PM

For those who don't want to speak, have issues speaking english or just don't have a mic. Just wanted to let you know that at least in the EU teamspeak you don't need to have a mic, just be able to hear whoever the commander is, and the ability to follow orders.

I played first month without a mic.

#37 Click

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Posted 11 November 2012 - 09:27 PM

About matchmaking, its simple:
groups vs groups (4x2 vs 4x2 or 8x8, w/e they wanna do)
"pugs" vs "pugs"

No more mix & match BS, it would solve the major complaints for now. I honestly have no idea why they didnt implement MM like that, its so obvious its painful.

#38 KingCobra

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Posted 11 November 2012 - 09:39 PM

I play on a team and play in groups on coms and there still a bunch of Epeen dickheads.That's why I have this account just to pug and be a lone wolf far less drama. They all want to be drama queens and full blown devas. :D

#39 Red Shrike

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Posted 11 November 2012 - 09:59 PM

I'd love to play in a group, only there's one problem.
No one from my clan is even interested in this game :D.

And I don't play in groups with random people.
So far 100% of my games have been PUGs.

#40 The Wine Gnat

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Posted 11 November 2012 - 10:00 PM

@DmH Kuji,
Shot you an invite. Am happy to find a group to play with. Don't have a mic, just built this computer (and I'm loving having 70FPS!!!), but didn't buy a mic. Might later. For now I communicate typing and I listen quite well. If anyone else is interestedi n having a decent player on your team who cooperates, shoot me an invite. I'll be happy to play with you.

Best,

Gnat





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