#2561
Posted 15 November 2012 - 11:30 AM
#2562
Posted 15 November 2012 - 11:30 AM
PGI, have you ever played MW4 Mercs by chance? Did you happen to notice the button in the mech controls called "auto center torso"? That would be the button you hit if you wanted your legs to automatically follow your torso all game long until you turned it off.
Why don't you take a look at that coding and put it into this game and your "learning curve" issue would then be a thing of the pass
#2563
Posted 15 November 2012 - 11:31 AM
Monky, on 15 November 2012 - 11:23 AM, said:
Created a thread discussing an alternative (3d rendering of mech wireframe in cockpit) reception has been extremely positive so far. I also sent in an email to support and was directed to link/redirect the information/idea here.
I'd be all for that if the same LOS rules apply to 3rd Person as 1st Person - ie. the simulated wireframe view only shows you mechs that your sensors can detect.
It isn't THIRD PERSON VIEW BAD - it is Third Person View that does not make sense in the framework of a simulator-type Mechwarrior FPS game is bad.
Make it make sense in the context of the game, and make it to where it does not break the information warfare aspect, and I'm all for it.
Camera Drones that lock you out of controlling your mech, or only show their view on your mini-map screen? Fine.
Simulated Wireframe view that does not show you mechs that you would not see in First Person view? Fine.
"Over the Shoulder" camera? Fine.
Rear view camera? Why do we not already have this?
But just "switch to third person view, win?" No. Please for the love of all that is Mechwarrior, No.
Edited by Kraven Kor, 15 November 2012 - 11:32 AM.
#2564
Posted 15 November 2012 - 11:33 AM
The driver behind the push for 3rd person view is the new user experience. The most significant issue for new users is in their ability to understand that your chassis can be pointing (and moving) in a different direction than the direction of your view. So the answer Pirahna has come up with is to include the 3rd person view on the battlefield.
Russ further pointed out the devs are determined to realize 3rd person in a manner that will not translate into a tactical advantage over first-person view. I have no idea how they envision their solution in a manner that will not deliver a tactical advantage, but okay.
However, many have pointed out that the game strongly needs an extensive tutorial system for new players, and Russ said himself that at some point the player has to just take the plunge and play.
Similarly, Russ, the new player has to eventually pilot their mech, and should be weaned from the 3rd person crutch.
"The ultimate result of shielding men from the effects of folly, is a world full of fools." -Herbert Spencer
Why not restrict use of 3rd person view to a training drop filled with AI targets in a progression of typical environments so the player can get practice with maneuver, targtting, weapons control, and heat management. Then, while the new player can go back for a refresher, 3rd person view can again be restricted from live matches?
Edited by OriginalTibs, 15 November 2012 - 12:16 PM.
#2565
Posted 15 November 2012 - 11:35 AM
I want to keep that feeling i´m in the cockpit of a mech and fight like a real mechwarrior.
#2566
Posted 15 November 2012 - 11:36 AM
For the new player experience.. Rather have a playable tutorial that tells you how your mech works, how to use weapon groups, how to not be a colossal waste of tonnage etc.
If it's all due to new players not understanding that their legs and their face might point in different directions please ask them how on earth they manage to survive every day life.
Edited by Tracy Scoggins, 15 November 2012 - 11:40 AM.
#2567
Posted 15 November 2012 - 11:38 AM
If you stick it in a tutorial mode or something to help them visualize, then fine. But not in actual matches.
#2568
Posted 15 November 2012 - 11:39 AM
PLUS, just do a live tutorial, training arena, 3D doll, or even ******* betty saying "Your torso is going to west dumbass!". Anything is better than 3rd person view in a match, or segregate players by view choices...
#2569
Posted 15 November 2012 - 11:39 AM
1) Added as a module allowing the launch of a limited number of UAV (like in the original trailer).
2) UAV should hover in a fixed location over the mech.
3) UAV should be locked into a chase view perspective just a little above and behind the mech.
4) UAV should be destructable.
5) No zoom or alternative vision modes while UAV is in use.
#2570
Posted 15 November 2012 - 11:42 AM
Simply put if this is added then eveyone will kindof have to use it to maintain parity with other pilots.
Plus, my pc is not an xbox, please allow me to maintain the illusion I'm in a 65 ton mech.
#2571
Posted 15 November 2012 - 11:47 AM
#2572
Posted 15 November 2012 - 11:54 AM
The new players need to have a forced tutorial so that they can understand the basics before they even see combat. Its hard to play when you have zero idea on what's going on.
#2573
Posted 15 November 2012 - 11:55 AM
malibu43, on 14 November 2012 - 12:53 PM, said:
Has been tried by 100's of games has never worked 3rd person always has the advantage. #rd person view also means it is no longer a SIM plain and simple.Worst thing they can do to the game, makeing no heat and unlimited ammo would be better for the games long term health.
#2574
Posted 15 November 2012 - 11:56 AM
#2575
Posted 15 November 2012 - 11:58 AM
TBH, I'd probably use it if it was available in all modes, just because it's a huge advantage.
#2576
Posted 15 November 2012 - 11:59 AM
1) learning curve issues? how about a tutorial?
2) 3rd person view gave unfair tactical advantage in all first person games that allowed it ti be chosen.
3) A rendering system that make the enemy mechs appear only when they can be seen in 1st person view like WOT will only result in further need for encoding, more bug to be fixed, more lag to be worked on and more need to heavy graphics to compensate the new "feture".
4)if implemented the WOT "fix", the same playerbase that complains about not having 3rd person view will also keep complaining about the stupid "ghost" mechs that show up out of "nowhere". in short, you will have accomplished nothing.
5) dividing the playerbase WILL reduce the overall competitive edge off one or all game "modes". meaning more chances that 3rd person view matches will be dominated by the "only way to have fun is to win and troll losers" gamers that often make intentional use of this tipe of unintended advantages, while the new players that want the 3rd person view to learn how to play will still be pounded match after match after match, with the solution being going back to 1st person view or quit the game, the later being the most possible. i know is a very hypothetical scenario, but a very possible one.
6) the majority of the founders already voiced theyr wish for the game to remain 1sr person view. they are the ones who gave you 5 million bucks in return for a promisse. if you wish to break that promisse to them by making a game that deviates from the intended concept sold to them, expect them to be furious and start asking the money back, or never playing or spending again.
Unless the casual gamers have already dropped more cash than that in the game or are about to do so in the very near future, i suggest you catter to the people who already show they are willing to put cash into the game.
#2577
Posted 15 November 2012 - 11:59 AM
In most games that give the option, I personally tend to use 3rd person. I like to have a large field of view and you can sometimes even use the view for looking around corners.
That being said, based on what I recall of the old mech warriors and this one, I feel adding a 3rd person view during the gameplay phase for players, would "break" things more than not. Due to the current constraints of only using 1st person, I enjoy "feeling" that the player is forced to take on. It puts you in the bowels of the mech with the limits of a giant robotic machine. I think using 3rd during current gamplay would come off as less immersive and potentially "cheating" VS those that do not use it.
On the flip side, only two ways I can see implementing fair version.
1) only have 3rd person in spectator mode.
2) if 3rd person is usable during battle, then the camera "leaves" the cockpit and is moved up and behind the mech. Since your view "leaves" the cockpit, the player should (while gaining field of view) lose ALL heads up display information provided in 1st person.
Aside from a 3rd person camera....
these technologically advanced mechs should have a friggin REAR VIEW CAMERA. I mean my gandmother's car has one, how does my futuristic mech not?
Edited by MidnightGrass, 15 November 2012 - 12:01 PM.
#2578
Posted 15 November 2012 - 12:01 PM
#2579
Posted 15 November 2012 - 12:03 PM
The reddit mwo community has their tongue so far up the devs ******** it seems you guys can do no wrong over there.
If you are lookig for yes men, there ya go.
I really dont think this community here is just jumping on the witchunt bandwagon, there are tons of legitimate complaints and concerns about 3rd person.
I dont think if 3rd person was implemented exactly like in WoT (game wont render enemy over a hill or around a corner unless you have direct line of sight from the cockpit) you would be dealing with this overwhelmingly negative furor.
But as it stands, your comments about how 3rd person is going to be implemented in order to fix new player retention is causing EVERYONE to wonder why you would do something so drastic that will leave the new players STILL without a solid tutorial.
You guys really need to get your priorities straight.
#2580
Posted 15 November 2012 - 12:04 PM
But how about this as a concession to the pure first-person-ers:
Add the 360 degree (or less, possibly as little as 120) view that pilots get in the canon. After all, the cockpit windows are there in case that viewscreen fails.
Edited by Terran123rd, 15 November 2012 - 12:05 PM.
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