Leaving me unsatisfied with that answer I asked a group of TT players (non-BT players) if numerical ballance was more important than the combat experience. They mostly said, and I'm paraphrasing... "If the system is ballanced and I choose the wrong weapon for the wrong fight... Its my fault for the bad experience, not the rules or the damage modifiers."
So I'm wondering which side of the fence the people here in MW:O feel is more important? Ballance of damage numerically or the over all FPS 'feel' of ballance. My primary interest in this is due to a lot of people feeling the numbers just arn't adding up in regards to the individual weapon systems. I.E. Gauss is much more rewarding thatn say an A/C20 or ERPPC or LRMs due to damage output.
Root question: Shouldn't MW:O be sticking to the TT rules to ballance the different weapons systems rather then arbitrary numbers for the sake of the FPS feel? Aren't these weapons systems already ballanced? Heat/Cycle, Damage, Range? The only difference between TT and a FPS is pace right? The machine is doing all the calculations for you. Or am I wrong in assuming this?
Pick this apart. Give me the why/how on the whole FPS aspect vs numerical ballance.
Edited by VonKassel, 14 November 2012 - 11:59 PM.