Regarding the premade pugstomp discussion, Id like to make a simple suggestion for starters:
Make the premades recognizeable! Mark the players with a small L1 (for lance 1) and L2 in the players list before battle.
This way, the other team can see that theyre not against uncoordinated pugs BEFORE they lost 5 mechs to focus fire. The better pugs will be able to adapt their tactics.
Also, Im really upset about these games, where you just seem to have no chance , no matter what you do. Personally, Id like to know, if its my and my teams fault or are there really pure pug teams facing 4 and 4+4 man premades.
Because this problem needs to be solved. There are times, where you lose 8 of 10 games as a pug. This cannot be enjoyable experince. Id like to know for sure, if its to my lack of personal skill and there are as many 4-mans landing in my team as in the enemy team, or is there truly a (grave) matchmaking imbalance towards premades.
Another thing id like to add; a comparison to WoT:
In WoT, you have 15vs15 battles. The max amount of players in a premade platoon is THREE.
Three out of fifteen.
Here, its 4 out of eight. Think the rest for yourselves.
And, please, no "Its your fault for not teaming up"- posts. Ive been in several Clans till now, didnt enjoy it.
My RL friends are not into MMOs. Thats it
Edited by Cordy Ceps, 04 February 2013 - 06:40 AM.