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Balanco Das Armas


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#1 JT Black

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Posted 16 November 2012 - 08:19 AM

Aqui vos mostro o que esta presentemente a ser trabalhado ou planeado para o futuro eu farei update para facilitar a vossa informacao ja disponivel nestes forums mas apenas para facilitar o que sera importante para o vosso desenvolvimento :
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This is a list of what is being tuned in the immediate future. There are no set dates for this. This is just a FYI as to what is coming down the pipe.





In Current Development:

Projectile speeds on AC rounds can use a buff.
  • AC/2 is fine where it's at.
  • AC/5 is pretty close to where it should be.
  • AC/10 needs a boost.
  • AC/20 needs a fairly big boost.
  • UAC/5 will be the same as AC/5
Gauss Rifle is going to become very fragile.
  • The Gauss Rifle is going to have it's internal health dropped substantially.
  • Once armor surrounding a Gauss Rifle has been removed, there is going to be a high probability that the Gauss Rifle will detonate via critical hits when that component gets hit by enemy fire.
LRM/SRM/SSRM/ARTEMIS
  • Artemis is fine where it is at the moment.
  • SRMs are fine where they are at the moment.
  • SSRMs will spread damage across LT,CT,RT instead of always just hitting CT. On moving targets, limbs will be hit as well.
  • LRMs will get a 0.1 damage buff.
PPCs are being investigated.
  • Heat balance?
  • Projectile Speed?
What we are planning:
  • Special effect when you are hit by a PPC that is similar to EMP.
  • Getting hit by an AC/20 is going to rock you hard.
  • MG's will be getting a damage boost.
  • Flamers will be getting the heat generation on enemy scaled in a way that makes more sense. You're not going to overheat a Mech but you should be raising their temps to the point that if they fire anything they will shut down/overheat.

Edited by JTBlack, 16 November 2012 - 08:21 AM.


#2 JT Black

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Posted 27 November 2012 - 02:18 AM

Este documento mostra o valor de cada arma no jogo e podem fazer update.
Cortesia do Kobura.

https://docs.google....5QRHd5Wnc#gid=0





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