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This is a list of what is being tuned in the immediate future. There are no set dates for this. This is just a FYI as to what is coming down the pipe.
In Current Development:
Projectile speeds on AC rounds can use a buff.
- AC/2 is fine where it's at.
- AC/5 is pretty close to where it should be.
- AC/10 needs a boost.
- AC/20 needs a fairly big boost.
- UAC/5 will be the same as AC/5
- The Gauss Rifle is going to have it's internal health dropped substantially.
- Once armor surrounding a Gauss Rifle has been removed, there is going to be a high probability that the Gauss Rifle will detonate via critical hits when that component gets hit by enemy fire.
- Artemis is fine where it is at the moment.
- SRMs are fine where they are at the moment.
- SSRMs will spread damage across LT,CT,RT instead of always just hitting CT. On moving targets, limbs will be hit as well.
- LRMs will get a 0.1 damage buff.
- Heat balance?
- Projectile Speed?
- Special effect when you are hit by a PPC that is similar to EMP.
- Getting hit by an AC/20 is going to rock you hard.
- MG's will be getting a damage boost.
- Flamers will be getting the heat generation on enemy scaled in a way that makes more sense. You're not going to overheat a Mech but you should be raising their temps to the point that if they fire anything they will shut down/overheat.
Edited by JTBlack, 16 November 2012 - 08:21 AM.