My Personal Wang (;
#1
Posted 16 November 2012 - 05:57 PM
I'm having a tough time settling on a build for my Yen-Lo at the moment. Here's what I've come up with so far
Build #1.
Default 336 Armor
10 DHS
AC/20 4x ammo
2x Medium Lasers
Standard 200 Engine
Works decently as a mid-range brawler, but I lose that arm and it's over.
Build #2.
Default 336 Armor
12 DHS
AC/5 2x ammo
2x Small Lasers
Standard 270 Engine
Works fantastically as a fast (89kph) escort, as well as being a halfway decent mid-range harasser.
Build #3.
Default 336 Armor
10 DHS
2x AC/5 4x ammo
2 Small Lasers
Standard 200 Engine
Functioning essentially as a sniper role, putting out 5 damage every half second up to ~550 meters accurately, it packs a punch. Sadly, a few gauss rounds and my right arm is toast, so it's difficult to compete with catapults or Atlas' packing one (two). I'm averaging the highest damage with this particular variant, but also having the toughest time lining up shots considering the arm doesn't actuate.
Anyone have any suggestions for these current builds? Changes? Ideas? New builds entirely? Leave a comment and let me know. Thanks^_^
#2
Posted 16 November 2012 - 06:02 PM
#3
Posted 16 November 2012 - 06:08 PM
#4
Posted 16 November 2012 - 06:15 PM
#5
Posted 16 November 2012 - 06:17 PM
#6
Posted 16 November 2012 - 06:24 PM
397 damage.
#7
Posted 16 November 2012 - 06:30 PM
Huh. It's actually a good build.
#8
Posted 16 November 2012 - 06:43 PM
AC2's are nice to harass but once someone starts moving, you wont be able to focus on a torso section because of lag unless you're a north american player with a better ping .
As a personal sidenote, keep your hands away from XL Engines in a Wang, your Side Torsos are way better targets to hit on the move than your CT and your right ST will be the first to blow up most of the time.
Edited by Mordegar, 16 November 2012 - 06:45 PM.
#9
Posted 16 November 2012 - 07:06 PM
disappointment ensues....
#10
Posted 16 November 2012 - 10:29 PM
#11
Posted 16 November 2012 - 10:51 PM
St Engine 200
11 HS - no doubles for now
Endo Steel
Dual Ultra AC5
5 UAC5 Ammo (125 Shots)
2 MED Laser
256 Armor (Maxing Right Arm, Right Torso, Center Torso)
I like the UAC5 much more, but don't hold the button for auto firing. Just do aimed double shoots (chainfired).
UAC5 can get stuck, even undamaged some times and they eat the ammo pretty fast.
Playing this Wang as a support sniper, best in second line. But i stopped many enemy pushes, focus firing on one guy (try hitting center torso). The rate of fire (screen shaking) just make them put in full reverse 8)
And if you see some hits coming show them your left flank, don't let them hit your right arm!
Edited by TheRealSkar, 16 November 2012 - 10:52 PM.
#12
Posted 17 November 2012 - 04:33 AM
TheRealSkar, on 16 November 2012 - 10:51 PM, said:
St Engine 200
11 HS - no doubles for now
Endo Steel
Dual Ultra AC5
5 UAC5 Ammo (125 Shots)
2 MED Laser
256 Armor (Maxing Right Arm, Right Torso, Center Torso)
I like the UAC5 much more, but don't hold the button for auto firing. Just do aimed double shoots (chainfired).
UAC5 can get stuck, even undamaged some times and they eat the ammo pretty fast.
Playing this Wang as a support sniper, best in second line. But i stopped many enemy pushes, focus firing on one guy (try hitting center torso). The rate of fire (screen shaking) just make them put in full reverse 8)
And if you see some hits coming show them your left flank, don't let them hit your right arm!
I'm a bit confused. Why use 2X UAC5 if you are not going to use the unique double shot ability of the gun? At that point why not use the cheaper, lighter, larger-ammo-payload-per-ton, AC5s? I understand dealing with jams suck, but if your not using that added ability, I can't think of a single reason to use them over normal AC5s. You may want to switch them out and see what you can do with the extra 2 tons. I'm thinking an AMS would be nice.
BTW, I actually kind of like the idea of this build. I've been trying to find a decent Wang build with tepid success. I think my problem is the 245 engine I put in takes up just a little too much weight, without offering enough speed. Think I'll drop it back down to 200, slap in 2 AC5s and see what's what.
#13
Posted 17 November 2012 - 04:37 AM
Wrenchfarm, on 17 November 2012 - 04:33 AM, said:
Normals take 1.7s to cool down. Ultras take 1.1s to cool down. When not using the Ultra mode, they're double the damage per second of normal AC/5, and for that matter, are the 4th highest damage per second of any weapon in the game, behind the LRM20, LRM15 and AC/20.
2x UAC/5 is one of the strongest brawler setups in the entire game, before accounting for doubleshot. After that, they are the most powerful weapon in the game - one of the reasons why jamming is so important.
#14
Posted 17 November 2012 - 04:51 AM
Does 87.x km/h with elite, 10-X is easy to aim on the move (AC-10 can easily be swapped in by dropping 1 ton of ammo or ams), can zombie really well with 2 mlas in the center torso, big left arm to shield and heat is a non issue
Edited by Budor, 17 November 2012 - 04:51 AM.
#15
Posted 17 November 2012 - 05:56 AM
#16
Posted 17 November 2012 - 05:59 AM
qki, on 17 November 2012 - 05:56 AM, said:
Fixed that for you. 4 medium lasers do 20 damage per 3 seconds, whereas AC/20 does 20 damage per 4 seconds, so the 4 medium lasers actually outdamages a AC/20 used alone. However, you're not using it alone.
#17
Posted 17 November 2012 - 08:56 AM
Hayashi, on 17 November 2012 - 04:37 AM, said:
2x UAC/5 is one of the strongest brawler setups in the entire game, before accounting for doubleshot. After that, they are the most powerful weapon in the game - one of the reasons why jamming is so important.
According to the wiki (http://mwowiki.org/w...ategory:Weapons) the non-double fire recycle time of the UAC5 is 1.5 compared to the standard AC5s 1.7, almost negligible. Which stands to reason anyway, why would the UAC5 be faster without running the chance of jamming anyway? If you want that damage, you have to take that risk. I suppose it is up to individual players to decide if they want to play that gamble.
Also, I actually gave the 2x AC5s a spin earlier today. Worked great! Std 200 engine, 2 MLAS, AMS, and the cannons, sluggish, but very brawl worthy. I shaved a little armour off but it was a very doable build.
#18
Posted 17 November 2012 - 09:31 AM
Wrenchfarm, on 17 November 2012 - 04:33 AM, said:
I'm a bit confused. Why use 2X UAC5 if you are not going to use the unique double shot ability of the gun? At that point why not use the cheaper, lighter, larger-ammo-payload-per-ton, AC5s? I understand dealing with jams suck, but if your not using that added ability, I can't think of a single reason to use them over normal AC5s. You may want to switch them out and see what you can do with the extra 2 tons. I'm thinking an AMS would be nice.
BTW, I actually kind of like the idea of this build. I've been trying to find a decent Wang build with tepid success. I think my problem is the 245 engine I put in takes up just a little too much weight, without offering enough speed. Think I'll drop it back down to 200, slap in 2 AC5s and see what's what.
I started with dual AC5, but you have a lot less stopping power. Im not using the full 2x speed, maybe x1,75. The thing is with the dual AC5 you have to wait, for the gun. With the UAC5 the gun waits for you, so you have always a shot ready when your crosshair is over your target.
Hopefully this is understandable, english is not my native language.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users