Jump to content

Stonewall's Sure-Fire Tips To Hit Jenners


43 replies to this topic

#21 Bromineberry

    Member

  • PipPipPipPipPipPip
  • 436 posts

Posted 20 November 2012 - 06:35 AM

View Postmajor humdinger, on 20 November 2012 - 06:12 AM, said:

do some real life shooting if u have a fast target u have to shoot where its going to be not were its at.


That is true for a ballistic weapon which has a projectile moving at slight supersonic speed. It is not true for a laser which has the speed of light.
A 140kp/h Jenner has covered a distance from roughly 6,5*10^-5 m (that is 0,000065m or 0,065mm) before a beam of light (a laser!) that was shot at him from 500m away hits him. You don't need to lead with a laser weapon at this distances.

Edited by Bromineberry, 20 November 2012 - 06:39 AM.


#22 Kaldor

    Member

  • PipPipPipPipPipPipPipPip
  • 1,239 posts
  • LocationWisconsin

Posted 20 November 2012 - 06:46 AM

View Postngl, on 20 November 2012 - 05:24 AM, said:

Dont agree. Best weapons are SSRM2.

Your post is useless and contains no new information.


View PostVassago Rain, on 20 November 2012 - 05:25 AM, said:

This isn't 1999. Games aren't supposed to be about lagshooting today, gramps.


Both of you, way to be a *** about it....

Actually he does raise a valid point. At this time, there is lag shooting. Until the net code is working 100% there will always be some lag shooting. Doesnt matter if your ping is 25, and your targets ping is 25, it will always lag slightly. The problem only gets worse as the pings on both side get worse.

This is why SSRMs and lasers are the most effective on lights. SSRMs because they hit almost all the time. And lasers because they are hit scan. Unless you are a very good shot, or the is running directly at or directly away, autocannons are a crapshoot.

#23 Leetskeet

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • 2,101 posts

Posted 20 November 2012 - 06:49 AM

This thread needed this
Posted Image

#24 Reoh

    Member

  • PipPipPipPipPipPipPip
  • 959 posts

Posted 20 November 2012 - 06:54 AM

The best time to shoot a light mech is when they're fighting someone else. Catch them moving straight towards\away from you (either in general or at the appropriate moments while they're circling someone else). Lag doesn't mean much when their tragectory across your screen is irrelevant).

Don't chase a mech that's faster and more agile than you are, that's just stupid. Instead, cut it off.

Stepping backwards and turning increases the time they're in your firing arc more than standing still and trying to turn. Bonus if you have jump jets, jet up a little and spinning makes you turn much faster.

Protect vulnerable points, don't point them at the light for easy targets, and turn into laserfire to spread it across multiple armor sections.

View PostVassago Rain, on 20 November 2012 - 05:25 AM, said:

This isn't 1999. Games aren't supposed to be about lagshooting today, gramps.


Every FPS I've ever played with multiplayer needed you to lead your target if they were moving. Including titles released this year.

View PostThe Herrick, on 20 November 2012 - 06:25 AM, said:


We should also fix the screen resolution to 800x600. And limit every player to a 20kb dial-up connection (founders can get 56k).


Technically, my first modem was 2.4kbps. I ran a Bulletin Board Service from it... that's what we did before the internet was a thing.

#25 Codejack

    Dezgra

  • PipPipPipPipPipPipPipPip
  • 1,530 posts
  • LocationChattanooga, TN

Posted 20 November 2012 - 06:59 AM

Dude, you're not playing the same game as the rest of us; I was playing Mechwarrior long before 1999, and I can tear Jenners up with any weapon you care to name, except with the lag shield in this game.

While your tips are OK (I disagree entirely with your weapon selection), it doesn't make any difference when, between the time that I pull the trigger and the weapon actually firing, the Jenner has lag-moved 2 inches away from my targeting reticule. Lasers, autocannon, missiles, leading, not leading, it doesn't make any difference if the mech is simply not where you are shooting at. Hell, I've lag-missed Atlases.

The only way I can take out fast lights in MWO is with a streakcat, and even then, trying to keep lock on can be challenging against the lag.

#26 Leetskeet

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • 2,101 posts

Posted 20 November 2012 - 07:00 AM

View PostReoh, on 20 November 2012 - 06:54 AM, said:

Every FPS I've ever played with multiplayer needed you to lead your target if they were moving. Including titles released this year.

Nope

Go play any CoD starting at CoD4. No lag shooting. Bullets hit what they hit on your screen. There is a slight delay because it's online, but the lag shooting part has been handled. Because this isn't the 90's and we have real OG interwebs and developers know how to compensate for the lag nowadays.

I say start at CoD4 because that's more or less the beginning of "Modern" shooters. They're good to play back to CoD2 without having to lag shoot.

Edited by Leetskeet, 20 November 2012 - 07:02 AM.


#27 Undead Bane

    Member

  • PipPipPipPipPipPipPip
  • 535 posts

Posted 20 November 2012 - 07:10 AM

My best jenner-hunt weapon is dual AC20 so far. If you know how to pull a shot to hit a jenner with a shot it is either dead or legged. Same goes for CDAs. Commandoes are ALWAYS dead because of this, as they take it to the torso.

#28 FerretGR

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,445 posts

Posted 20 November 2012 - 07:19 AM

View PostThe Herrick, on 20 November 2012 - 06:25 AM, said:


We should also fix the screen resolution to 800x600. And limit every player to a 20kb dial-up connection (founders can get 56k).


He's trolling. He got a rise out of me in another thread so I guess I'm his target du jour.

Aside, this forum needs an ignore function :rolleyes:

#29 DisasterTheory

    Member

  • PipPipPipPipPipPip
  • The Bludgeon
  • The Bludgeon
  • 371 posts

Posted 20 November 2012 - 07:23 AM

Lag-Jocks are always about 2-3 mech-lenghts infront of their "image" to me.... so even less if they have a nice low ping.


For those of you that have no idea what I just said.... sorry.

#30 Aym

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 3,041 posts
  • LocationLos Angeles

Posted 20 November 2012 - 07:23 AM

View Postngl, on 20 November 2012 - 05:24 AM, said:

Dont agree. Best weapons are SSRM2. Your post is useless and contains no new information.

Doesn't your SSRM2 use break your immersion and role playing?

#31 Bromineberry

    Member

  • PipPipPipPipPipPip
  • 436 posts

Posted 20 November 2012 - 07:30 AM

View PostFerretGR, on 20 November 2012 - 07:19 AM, said:

He got a rise out of me in another thread



Am I the only one who thinks that this sounds a little bit ambiguous? :rolleyes:

#32 FerretGR

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,445 posts

Posted 20 November 2012 - 07:46 AM

Sorry, "got a rise" means he got a reaction. Is that not a turn of phrase outside of my home province? I never know if the things we say translate out to the world at large :rolleyes:

Edited by FerretGR, 20 November 2012 - 07:47 AM.


#33 Shamoo

    Member

  • PipPipPip
  • Legendary Founder
  • Legendary Founder
  • 86 posts
  • LocationColorado

Posted 20 November 2012 - 07:52 AM

View PostVassago Rain, on 20 November 2012 - 05:25 AM, said:

This isn't 1999. Games aren't supposed to be about lagshooting today, gramps.


There is a reason us "gramps" as you put it can spank you youngin's without breaking a sweat it's because we've got the skills and the ability to overcome a little lag in netcode. You'd be smart to learn from your elders young padawan.

#34 xRaeder

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 938 posts

Posted 20 November 2012 - 07:54 AM

I completely wrecked two Jenners last night with an AC/20 on my Hunchback 4G. Two shots and they were done.

That said, sometimes the lagshield effects them where graphically the Jenner is hit, but it doesn't register... but I've noticed that with people shooting my Hunchback too and I only move at 87kph with Speedtweak.

#35 Shamoo

    Member

  • PipPipPip
  • Legendary Founder
  • Legendary Founder
  • 86 posts
  • LocationColorado

Posted 20 November 2012 - 07:56 AM

View PostLeetskeet, on 20 November 2012 - 07:00 AM, said:

Nope

Go play any CoD starting at CoD4. No lag shooting. Bullets hit what they hit on your screen. There is a slight delay because it's online, but the lag shooting part has been handled. Because this isn't the 90's and we have real OG interwebs and developers know how to compensate for the lag nowadays.

I say start at CoD4 because that's more or less the beginning of "Modern" shooters. They're good to play back to CoD2 without having to lag shoot.


Using words like OG (Which by the way means Original Gangster) and interwebs (which means nothing) tells me you lack even the basic understanding of coding, and therefore are not qualified to say what developers do or do not do in terms of netcode.

#36 SaXoN UK1

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 223 posts
  • LocationGod's own County

Posted 20 November 2012 - 07:57 AM

Lag Shooting is OP. Nerf lag shooting !

#37 Mercules

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 5,136 posts
  • LocationPlymouth, MN

Posted 20 November 2012 - 08:38 AM

View PostStone Wall, on 20 November 2012 - 05:23 AM, said:

Trust me guys, I understand your frustration. When I played my first MechWarrior game online way back, I had to practice to get this down. The only times you need these tips are when the light mech is extremely fast or the light mech has a high ping(200+).


Tip #1: The first step is realizing any MechWarrior game online is not about who can take the most weight. It's about who shows their backside to the enemy the most. So drop that tonnage and add speed.

Tip #2: Your best weapons against skilled, fast Jenners are not LRMs, SRMs, SSRMs, or ballistics. You need lasers. Medium and up.

Tip #3: Lagshooting: With this game, don't expect the point and hit click fest of a FPS. This is a MechWarrior game. In this type of game you need to lag shoot the fast, laggy light mechs.

Quick example: http://www.mechwarri...org/trm/lag.htm

If the mech is moving, try shooting straight at it. Oh you didn't hit it? Try shooting 1 mech ahead, then 2, then 3. This is called lag shooting. If the fast mech is walking backwards, you do not have to lag shoot. If the mech is not moving at all, you don't have to lag shoot.



GL HH



I played with you last night. I remember one of my friends going, "WTH is Stone Wall doing?" but I don't remember the exact circumstances. I digress though....

While you can take out fast mechs(we won't even say "Lights" as the Cicada is fairly fast) with lasers, Streaks still function well as do LRMs if you have a good spotter. In my faster mechs I tend to call in fire support from my Lance and hold the lock as long as I can while reporting on if the missiles are hitting or not. I'll be taking my shots.

Streaks, despite locking on, still take patience, aim, and timing to use. Know where they launch from your mech and make sure your line of fire won't take them into terrain. If the fast mech is moving toward or away from you, so much the better for hitting with Streaks. I've seen some REALLY bad pilots try and hit fast mechs with Streaks and fail because they don't account for that, in fact I lost my Laser arm on a Commando and ran into a 4 SSRM 2 2 LRM 10 Cat with Yellow but intact armor and I took his ears off with the 2 streaks in my chest because I wouldn't just indiscriminately fire but picked my shots. Low on ammo I let him run off disarmed.

Lasers, LRMs fired by someone else while you hold lock, Streaks, and even someone with a good grasp on shooting ACs with an LBX10 can kill fast mechs fairly well.

#38 meteorol

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,848 posts

Posted 20 November 2012 - 09:27 AM

View PostReoh, on 20 November 2012 - 06:54 AM, said:


Every FPS I've ever played with multiplayer needed you to lead your target if they were moving. Including titles released this year.


Would you mind telling me which multiplayer game released this year needs target leading, except the leading needed to compensate the bullets travelingspeed? I'm just curious to know, because i really can't imagine this.
Battlefield 3 makes excessive use of the latter, but i don't really feel like there is leading needed to compensate lag.
I have played BF3, Tribes, CoD, CS just to name a few. I can get a solid K/D of above 2.5 in each of those games, without feeling the need to lag lead.
I LOVE using sniperrifles, which should be heavily influenced by lag leading. Still i have a hitrate of more than 50% with a headshot rate around 80% with most snipers i use ( Thank god new games track every move you make :) ).
If lagleading was needed (which i never do in those games), i would miss like 95% of my shots.

Edited by meteorol, 20 November 2012 - 09:28 AM.


#39 Stone Wall

    Member

  • PipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 1,863 posts
  • LocationSouth Carolina, USA

Posted 20 November 2012 - 04:21 PM

View PostCodejack, on 20 November 2012 - 06:59 AM, said:

The only way I can take out fast lights in MWO is with a streakcat, and even then, trying to keep lock on can be challenging against the lag.


The easiest way for me is with another Jenner with lasers. I could probably use a Hunchback when I get more CBills.

The Streakcat before the lastest fix to SSRMs used to be awesome at killing them.

#40 wanderer

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 11,152 posts
  • LocationStomping around in a giant robot, of course.

Posted 20 November 2012 - 04:33 PM

ITT: How to shoot a 'Mech that has buggy targeting thanks to poor netcoding whenever it moves at top speed.

The answer: You can't shoot it accurately unless it's moving straight at you or away from you. Use Streaks or else you're firing at empty air to actually hit the 'Mech, and precision shots are impossible.

Saying lag shooting "fits the game" is like saying we should also be using VGA graphics again, and to be really fitting the sounds should be replaced with beeps and boops from Pong.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users