Well after a few days of Cataphract battle, I'm suprised this thread is still even as active as it is. I take it most of you have failed to come up against a quad-AC/2, or quad-AC/5 Cataphract build?
I can tell you from personal experience the cockpit shake from the AC/2 or AC/5
feels much more signficiant.
I fight streak cats regularly. The trick is to break lock or get behind the streak cat.
The QuadACaphract (I'm TM/Copy righting that, it's MY invention, I want a nickel every time someone uses the word), the QuadACaphract© has the distinct advantage of range over the SSRM, and also firing WELL beyond its targetable range as well. PLUS, there appears to be a very big bug in the 'splash' damage of various AC rounds, where I can see the rounds explode on the ground in far front or around me, but I still take significant damage, and the damage is silent, no bangs in my 'mech, or cockpit rattle at all, just 'stealth' damage that can kill you if you're focusing on aiming on a far target, not looking at your paper doll..
Yet you guys are all on about streakapaults?
Anyway, I've not noticed streak boats coming away with thousands of damage, and 5 kills per match.
In the end, it still seems pretty balanced, very rarely do I see anyone with more than 2 kills per match. It happens, I've seen one match where an Atlas got 6 kills, but it was one of those instances where the Atlas pilot was AFK until the last part of the match and the enemy team, all battered to crap and back came up to him, and he one shots 3 or 4 of 'em before they even know what's going on.
Do we need to nerf the 'playing possum affect' too?
Edited by Dimento Graven, 23 November 2012 - 08:20 AM.