Posted 20 November 2012 - 02:18 PM
Here's my problem with the "Lone Wolf" phenomenon in MWO:
In the BattleTech universe there really weren't that many, "Lone Wolves" out there 'merc'ing it up for the great houses. In the BT universe if you wanted to be a "lone wolf" you were most likely relegated to making your living on Solaris VII in the games. If they had that mode, plus the standard territorial campaign modes, all would probably be ok. However, as it stands now with the ONE battle mode where 16 total 'mechs are dropping, and chances are that only two sets of 4 are in any real situation to communicate. This sets up a resentment situation where the people who take the time to find teams and setup communication and what not are having to try and ride herd at least 4 other random 'lone wolves' who have remained 'lone wolves' due to the fact that they can't cooperate or function with others in a team environment.
Most of the time, in spite of efforts to communicate through the extremely limited text function, the pugs just go off and die inconveniently, where as if they'd follow basic orders, or at the VERY LEAST, follow the rest of the team and shoot at what they are focusing fire on, they might live long enough to enjoy a heft cash payment. As it is now, they run off die, and then my pre-made team is typically stuck 2 - 3 men down by the time the majority of the enemy's forces have arrifved.
When two of your assaults just crest the ridge to get cored in the first minute and half of game play, it sets the rest of the team for a very hard time of it, hence, a growing base of resentment towards pugs.
Also, one point I saw made on another thread somewhere was as follows:
if the vast, vast majority of players are 'lone wolves', such that as was stated pre-mades were less than 10% of the player base, then it follows that the vast majority of 'pug stomping' was being done by other pugs, NOT pre-mades. After all, if pre-made players truly only make up less than 10% player base, that means it's 10 times more likely that pugs will be facing pugs than they will be facing pre-mades.
You can't have it both ways: Either pre-mades are a much, much greater percentage of the playerbase, and therefore should not be ignored as they have been, OR, they are truly less than 10% and the changes made to only allow 4 man premades have ZERO actual affect on the pug win/loss ratio.
Take your pick. You can't have it both ways. Either start listening to what the pre-mades say, or, ignore us, but bring back the 8 man premades anyway, as the change, and all the other proposed phases are wasted effort that could be better spent on adding new content and fixing actual problems.