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Do Something About Afk Mechs.


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#21 Voridan Atreides

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Posted 21 November 2012 - 04:19 PM

Yes but some AFKs are not intentional. You have to think about that. If I've crashed during a game or I am lagging really bad then why should I receive a punishment?

#22 RedwoodCoast

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Posted 23 November 2012 - 02:43 AM

AFK, CRASH, OUTOF BOUNDS, OVERHEAT KILLS, etc should all have the same penalty as if it was a TK (Team Kill). It provides incentive to play together by the players and fix the damn bugs by the devs.

#23 Vincent Lynch

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Posted 23 November 2012 - 03:13 AM

I see (sum of both teams) on average 3 AFK mechs per battle.
Nobody can tell me that not the majority is farming.
Especially as I had the black screen bug yesterday myself (once) and as I could use that mech right again, it seems to me that black screen means, you didn't drop at all.
So please stop finding excuses for douches destroying the game.

#24 Rokollus

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Posted 23 November 2012 - 03:24 AM

View PostVincent Lynch, on 23 November 2012 - 03:13 AM, said:

I see (sum of both teams) on average 3 AFK mechs per battle.
Nobody can tell me that not the majority is farming.
Especially as I had the black screen bug yesterday myself (once) and as I could use that mech right again, it seems to me that black screen means, you didn't drop at all.
So please stop finding excuses for douches destroying the game.


Yea, Ill tell you, as someone whos been playing since August with 2-3 buds, we all have experienced an over abundance of graphic, fps, crash, no hud, screwy hud, whatever, mis haps since the latest patch. Its HIGHLY unlikely the majority are trying to farm xp.
In fact, in about a 2 hour span last night we were able to complete maybe 3 matches together without one of us experiencing one of these issues.

#25 PurpleNinja

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Posted 23 November 2012 - 03:26 AM

View PostVincent Lynch, on 23 November 2012 - 03:13 AM, said:

I see (sum of both teams) on average 3 AFK mechs per battle.
Nobody can tell me that not the majority is farming.
Especially as I had the black screen bug yesterday myself (once) and as I could use that mech right again, it seems to me that black screen means, you didn't drop at all.
So please stop finding excuses for douches destroying the game.

And so nobody can tell if they're not farming.
Last patch increasead the number of crashes and decreased the FPS for me.
You did drop when Black Screen happens, you can even move and shoot with black screen.
Mech not locking while the match is still running is another issue, happens to me from time to time, maybe it's client/server out of sync.

#26 Ares Morgan

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Posted 23 November 2012 - 04:01 AM

If you dont move for over lets say 2 min you should just be disconected and not get any cash or xp.

#27 Daimonos

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Posted 23 November 2012 - 04:13 AM

View PostAres Morgan, on 23 November 2012 - 04:01 AM, said:

If you dont move for over lets say 2 min you should just be disconected and not get any cash or xp.

It's not quite that simple. I saw afk macro'd mech last night that was repeatedly powering up and down. It's not so hard to add some movement in there too.

Players who suffer involuntary disconnects, black screens, yellow screens, 4fps or crashes to desktop should not be penalised. AFK/Farmers most certainly should. The challenge is distinguishing between them.

I continue to believe that carrots are better than sticks. Reducing the bonus for 'just turning up' and increasing the rewards for 'doing something useful' would be a good place to start.

#28 Rokollus

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Posted 23 November 2012 - 06:05 AM

View Postdaimonos, on 23 November 2012 - 04:13 AM, said:

It's not quite that simple. I saw afk macro'd mech last night that was repeatedly powering up and down. It's not so hard to add some movement in there too.


I "afk'd" last night, but my buddy said i was running into a cliffside. no macros, no game, no nothing.
Lets let the Devs fix the bugs and who gives a rats behind about xp and farmers right now.
For goodness sake its still beta and a long ways from actual launch. Real issues need and I believe are being addressed. The basic economy is worked out, let them worry about the farmers later, as from my own experience is not really an influx of "farmers".

#29 Joseph Mallan

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Posted 23 November 2012 - 06:10 AM

The simple solution to AFK is TEAMS. Serious as a heart attack. My team does not suffer from AFK, or should I say we didn't till we were forced to play with PUGs on our team. Teams also don't suffer from Suiciders.


Food for thought.

#30 Daimonos

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Posted 23 November 2012 - 06:24 AM

View PostRokollus, on 23 November 2012 - 06:05 AM, said:

Lets let the Devs fix the bugs and who gives a rats behind about xp and farmers right now.

Agreed - it's more important that those who want to play, can do so without being disconnected, crashing, black or yellow screens of doom and so on. Fixes in those areas would give us a better handle on the frequency of AFK players. These matter: an AFK Heavy or Assault is a major boost for the other team.

#31 Hood

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Posted 23 November 2012 - 06:29 AM

I will say this, I was kicked from the game on about 5 drops yesterday so I do not know how many AFKers are real or the game but I do think something needs to be done about how they are treated.

I also do not like how the farmers can run down the field die and log out of the match just to take another mech right away into another to do the same thing all over again. Easy fix, they lock the dropped mech.. lock the rest of them.

#32 RedwoodCoast

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Posted 23 November 2012 - 10:13 PM

View PostRedwoodCoast, on 23 November 2012 - 02:43 AM, said:

AFK, CRASH, OUTOF BOUNDS, OVERHEAT KILLS, etc should all have the same penalty as if it was a TK (Team Kill). It provides incentive to play together by the players and fix the damn bugs by the devs.

My comment on this was to produce a forcing function to get more bugs reported and to help the devs prioritize the playability experience bug. xp penalty is something we will all be likely to take action on. I do not see, anything yet complaints about the AFK, MACRO MECHS, SELF-Killers, etc. What is needed is real feedback. That occurs when players have real reason to act upon the afk'ing inducing conditions. Carrots are great, but the stick makes fire for fresh meat.

#33 Budor

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Posted 24 November 2012 - 06:22 AM

/bump

It has got to the point where 3-4 out of 8 mechs seem to be bots just afk farming cbills.

Edited by Budor, 24 November 2012 - 06:23 AM.


#34 Matthew Kidomen

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Posted 24 November 2012 - 07:59 AM

I have been kicked off, and I hate it. I know my team is one man down. Usually I run a scout mech, and yes it is one of the pre-made units, but I do my best to scout, protect boats, or escort the big boys, keeping the speedy guys off them. Maybe my mech is not much, but I do everything I can to win, or help win a match. Sometimes it is a disaster, but sometimes it is just glorious!

Regarding AFK mechs, why not reward the paying players that have been knocked out of the round, with the option to take over an AFK unit. I mean, they are paying to play, and this gets them back into the round. Sure it is not their custom mech, but any chance to keep fighting is still a chance to keep going. Think of it as if they had ejected from their destroyed mech, and were able to take over an abandoned unit found on the battle field.

It ain't perfect, but my observation about true mechwarrior players, is what they want to do more than anything, is .....play (translation: destroy everything in sight.)

Edited by Matthew Kidomen, 24 November 2012 - 08:49 PM.


#35 Fabe

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Posted 24 November 2012 - 08:03 AM

View Posthood, on 23 November 2012 - 06:29 AM, said:

I will say this, I was kicked from the game on about 5 drops yesterday so I do not know how many AFKers are real or the game but I do think something needs to be done about how they are treated.

I also do not like how the farmers can run down the field die and log out of the match just to take another mech right away into another to do the same thing all over again. Easy fix, they lock the dropped mech.. lock the rest of them.

Brilliant idea,that way player who legality die cam be forced to wait until the last match they played is over before they can get back to playing.

Edited by Fabe, 24 November 2012 - 08:04 AM.


#36 MayGay

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Posted 24 November 2012 - 08:26 AM

View Postelbloom, on 21 November 2012 - 02:57 AM, said:

players with under 30 damage should get no xp, cbills, whatsoever. By god please make the reward system more damage dependant !
Some guys concentrate their *** off and carry the whole team to victory while the others tard around exploring the map ? and get same cbill reward ? silly, annoying, stupid game mechanic.

Don´t punish these players, simply not reward them with something they don´t deserve, voila, problem solved.
Griefers, afkfarmers and Hello Kittys would be broke in no time and need to actually HELP the team to get back on their legs financially.


sadly I've been killed before I could deal 30 damage by LRM spam:(

#37 Joseph Mallan

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Posted 24 November 2012 - 08:35 AM

View PostNyxOOX, on 21 November 2012 - 02:35 AM, said:

I just had the misfortune of falling into a round where literally 4 out of our 8 mechs were AFK. I could easily deal with it when it was just one, or very rarely, 2 mechs, but when a whole lance-worth of mechs is AFK, something needs to be done.

What do you do to the players with Black Screens? They are AFK for all purposes. Or the crashed to desktop crowd? You would be punishing me 1:10 drops for something beyond my control.

Also... AFK doesn't happen in groups or if it does the offender will not be in the group long. I know Being in a group is not good for everyone, but it has more than the rollstomping advantage of ease of teamwork. ;)





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