Now while I agree with you that without PGI there is no MWO you have to acknowledge that without BattleTech there is no MechWarrior and without both of those their is no fan/community support and PGI would never have gotten the money to even make MWO.
Every bit of constructive criticism I have seen since I started playing during the 2nd round of closed beta testers is that it doesn't work! It's completely ignored, but raging and a community outcry generally does. Example? This latest missile debacle. Perhaps these forum ragers wouldn't exist if PGI ever answered to the community about particular issues, or at least the major ones, instead of just ignoring them and doing whatever they want.
I'm not excusing people who rage, and if I'm tired enough I find myself doing it from time to time as well. My shame, but you have to realize how frustrating it is for people who play(ed) BT TT or the other MechWarrior titles to come here and see a mockery being made of something they truly love. MWO is based off of BT TT whether you want to admit it or not. BT TT was the foundation of the MechWarrior games, and therefor PGI should adhere much closer to the way TT played out.
It's PGI that wants to make sure that heat is an issue and to a small degree, I agree. However, in BT TT, the only mech configurations I remember actually having to worry about heat were pure/heavy reliance energy mechs. It is their ammo and the other weapons have their ammo already. Heat really played a small role in the TT game and really should here as well. Fire control should be more about maintaining your ammo for large scale encounters for ammo users and heat capacity per engagement for energy mechs. This is just one of the issues I see most on the forums.
IMHO PGI should keep as close as possible to BT TT rules where game mechanics come in. Things like bobble-heads, camo, 3rd person view, economy, etc.... is completely up to PGI and the community. If PGI wants to carry the MW name for marketing and to gain it's initial financial support it should have a responsibility to bring forth a MW game, not this. And don't pull off the "it's only beta" or rules don't cross well speech. The rules can cross well enough and despite being brought up almost immediately by the first round close beta testers, PGI ignored it and keep trying to correct issues elsewhere. PGI altered one aspect of game mechanics and it threw off the entire game. This should have been addressed by PGI. They should have either corrected everything and tried again or at least posted why it failed when they tested it. IMO the community would behave a bit better if it felt that PGI at least listened. Instead they get frustrated and let their emotions get the better of them.
Was this serene enough for you? Does it come off as a "rage"? Is it in any way degrading? Is it bad criticism? Not constructive enough?
Edited by Xerxys, 21 November 2012 - 01:51 PM.