Dear Pgi, Uac5's Are Perfect
#1
Posted 21 November 2012 - 01:30 PM
i still prefer AC20 on smaller mechs like hunchie, so hopefully AC20 can get some love now!!!
#2
Posted 21 November 2012 - 01:31 PM
#3
Posted 21 November 2012 - 01:31 PM
#4
Posted 21 November 2012 - 01:32 PM
But for now...INFINITE DAKKA
#6
Posted 21 November 2012 - 01:35 PM
#7
Posted 21 November 2012 - 01:39 PM
kragmoor, on 21 November 2012 - 01:31 PM, said:
fricking good... you notice jams for sure, and they can be an inconvenience, i think they are balanced well.
im thinking UAC better for brawling because of the constant shaking and suppresion you are putting on the enemy... so for mechs that cant stand in the heat like assaults and heavies, uac is the way to go
single shot more damage shots are for those mechs that cant stand in the fire, so take gauss/AC20 on smaller mechs like hunchie etc. and fire and get out
#8
Posted 21 November 2012 - 01:44 PM
Could we maybe get a manual unjam option?
#9
Posted 21 November 2012 - 01:46 PM
Codejack, on 21 November 2012 - 01:44 PM, said:
Could we maybe get a manual unjam option?
No, because using macros will give an unfair advantage. Macros are not a skill check. Dealing with or avoiding a jam midcombat is a skill check.
#10
Posted 21 November 2012 - 01:47 PM
PS I think something beyond doubleshooting is going on with the firing mechanics. I have a 2xuac5 Atlas D build I was playing around with last night and many times it seemed like it was firing around 8-10 shells per second. I would have expected around 4 while double shooting to be max ROF (given 2 guns). I could count shells because holding down the group one gun goes down and comes back up and they are then out of sync as long as you keep firing. Several games I ended up in situations facing 3 mechs and chewed through all of them in rapid succession without taking much damage.
Edited by shabowie, 21 November 2012 - 01:54 PM.
#11
Posted 21 November 2012 - 01:48 PM
shabowie, on 21 November 2012 - 01:47 PM, said:
Seems this way mostly because they decided to do it exactly at the same time that the Cataphract debuted. Boating 4 UAC5's hurts. 3-5 'mechs on a side boating AC's feels OP.
#12
Posted 21 November 2012 - 01:50 PM
#13
Posted 21 November 2012 - 01:52 PM
Raalic, on 21 November 2012 - 01:48 PM, said:
Seems this way mostly because they decided to do it exactly at the same time that the Cataphract debuted. Boating 4 UAC5's hurts. 3-5 'mechs on a side boating AC's feels OP.
True, but it's hard to ignore the fact that UAC5's offer exactly twice the firepower of an AC5 for just a little extra tonnage and a crit slot, and the only inconveniences are that you need special ammo (which you get a few less shots per ton for, but not a large difference) and sometimes the gun stops firing for a few seconds.
Seems to me it's practically a direct upgrade, doesn't it?
#14
Posted 21 November 2012 - 01:53 PM
shabowie, on 21 November 2012 - 01:47 PM, said:
PS I think something beyond doubleshooting is going on with the firing mechanics. I have a 2xuac5 Atlas D build I was playing around with last night and many times it seemed like it was firing around 8-10 shells per second. I would have expected around 4 while double shooting to be max ROF. Several games I ended up in situations facing 3 mechs and chewed through all of them in rapid succession without taking much damage.
blasphemy! dont you dare complain about uac now that finally for the first time in this game we have an AC that is viable
#16
Posted 21 November 2012 - 01:55 PM
#17
Posted 21 November 2012 - 01:56 PM
Raalic, on 21 November 2012 - 01:48 PM, said:
Seems this way mostly because they decided to do it exactly at the same time that the Cataphract debuted. Boating 4 UAC5's hurts. 3-5 'mechs on a side boating AC's feels OP.
You can't boat 4 UAC5's. At most you can do 2x UAC5 2x AC5
Also try not standing still and getting shot in the face.
#18
Posted 21 November 2012 - 01:57 PM
Scratx, on 21 November 2012 - 01:52 PM, said:
True, but it's hard to ignore the fact that UAC5's offer exactly twice the firepower of an AC5 for just a little extra tonnage and a crit slot, and the only inconveniences are that you need special ammo (which you get a few less shots per ton for, but not a large difference) and sometimes the gun stops firing for a few seconds.
Seems to me it's practically a direct upgrade, doesn't it?
most lostech is a direct upgrade in TT... so its reasonbale to assume that this will translate to in game situations... however i think pgi will learn how to balance these issues out without nerfing... see how they handle xl engines...
#19
Posted 21 November 2012 - 01:58 PM
UACs are great atm, but the auto unjam could be a little longer 5-8 secs if you really think they are OP. which they arent.
they are dangerous, but they are heavy and you need alot of ammo for them, so with a decent amount of ammo they weigh 12-15 tons and generate a not insignificant ammount of heat. plus 5 crits for the weapons and 3-5 crits that can kill you if you get an ammo hit. and this is each UAC, so yes they are good but they have downsides too.
Edited by Prophet of Entropy, 21 November 2012 - 02:01 PM.
#20
Posted 21 November 2012 - 02:01 PM
Raalic, on 21 November 2012 - 01:46 PM, said:
No, because using macros will give an unfair advantage. Macros are not a skill check. Dealing with or avoiding a jam midcombat is a skill check.
OK. all of you guys saying this have clearly never tried it; yes, it's "one button," that you have to stop what you are doing, change weapon groups, hit it twice, then try to find your target again, all while (usually) being shot at. I'm not saying that they didn't need to change it for people who can't/won't use macros, but for those of us who aren't stupid and/or lazy, can we please have the old way back?
Edited by Codejack, 21 November 2012 - 02:03 PM.
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