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And Now Uac5S Are Useless. Who Is Surprised By This?
Started by Jun Watarase, Nov 22 2012 12:38 PM
29 replies to this topic
#21
Posted 22 November 2012 - 01:54 PM
I actually think the balance between AC5 and UAC5 is very good now. Latter recycles in 1.1 seconds instead of 1.7 seconds. So you have a 0.6 second timeframe in which to fire without jamming chance and still be able to fire faster than with regular AC5. It takes some care and skill but is doable with a little practice. And then in certain situations when jamming isn't a problem you can use double fire. For example peeking from a corner with the intention to get to cover right away. Use double-fire, no prob if it jams.
#22
Posted 22 November 2012 - 01:55 PM
bang ba-bang b-jam
wait
bang jam
wait
bang jam
bang b-bang b-jam
wait
bang b-bang b-bang b-jam
wait
bang jam
wait
bang jam
wait
bang jam
bang b-bang b-jam
wait
bang b-bang b-bang b-jam
wait
bang jam
#23
Posted 22 November 2012 - 02:01 PM
hmm well just the reason i never use the Uak5 this jamming stuff is booring..i would adress that they skip that 2 times shot and reduce the cooldown so its firing fast then an usual ak5..that would be enogh..but..whatever..dunno what the devs thinking...
#24
Posted 22 November 2012 - 02:08 PM
I havn't had a chance to check out UAC5s in a while, so I have a question: Has the unjamming method been changed?
#25
Posted 22 November 2012 - 02:09 PM
Tennex, on 22 November 2012 - 01:54 PM, said:
dis company is fail. practically have to spoon feed them what to do. plus they still manage somehow to eff it up
Spoon Feed ?? what do you think has happened here...PGI WAS spoon fed bye a bunch of complainers !!!!!!!!!!
#27
Posted 22 November 2012 - 03:02 PM
It shouldn't jam if you don't hold them on autofire all the time right?
#28
Posted 22 November 2012 - 03:18 PM
This is why the dev's shouldn't listen to crying on the forums.
oh, and that cartoon is hilarious, but not for the reasons that the people who post it think.
oh, and that cartoon is hilarious, but not for the reasons that the people who post it think.
#29
Posted 22 November 2012 - 04:01 PM
MWHawke, on 22 November 2012 - 03:02 PM, said:
It shouldn't jam if you don't hold them on autofire all the time right?
this it should have a 25-50% to jam after the 3rd shot if fired within a span of X seconds of each other. thus it becomes an ac 5 with slightly more DPS if held down, but with an inherit chance to jam.
seems ok right now too me....dont just hold down the button and spam?
Edited by Colonel Pada Vinson, 23 November 2012 - 01:53 AM.
#30
Posted 22 November 2012 - 04:03 PM
Wait people are still posting in this topic? That's not fair
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