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Nerf List


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#1 Hood

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Posted 23 November 2012 - 12:54 PM

1. Streak Cats or all Streaks?

2. Lights they should only go 70ish? and only be able to carry 2 machine guns.

3. LRMs OMG their range should only be like 270 and of a 20 rack 10 should miss and the other 10 should hit one on each spot.

4. Gauss Cats - Gauss should be limited to 270 and only carry one at a time, you can put it down and pick up the other as it cools down but you cant carry them both at the same time. what a 5 second pick up and 5 second put down?

5. Lazers - they should not generate any heat

6. UAC - they jam to often, they should never jam and up the fire rate until someone gets killed then lower it .. until someone does not get killed then up it again.

Did I miss anything?

#2 hanitora

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Posted 23 November 2012 - 12:56 PM

1. Streaks
2. You are an *****.
3. See above.
4. See above.
5. See above.
6. See above.

#3 Moonsavage

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Posted 23 November 2012 - 12:56 PM

Hahah, funny.

#4 Hood

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Posted 23 November 2012 - 12:59 PM

I for got to add unless its your mech then you get all the good stuff..

#5 Lavrenti

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Posted 23 November 2012 - 01:21 PM

Machine guns and flamers need to be struck repeatedly with the nerf bat as well. Those quad-MG Cataphracts pwn n00bs mercilessly, and they're only a bit less common than the 9-flamer Hunchbacks.

#6 Hood

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Posted 23 November 2012 - 01:25 PM

ROFL sorry forgot about that killer Flammer... :(

#7 NguTron

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Posted 23 November 2012 - 01:29 PM

While we're at it, Buff DHS so that they work like TT, then nerf them when everyone decides to use heavy heat mechs.
But buff them again, when people whine that they can't run what they use to again.

#8 Hood

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Posted 23 November 2012 - 01:35 PM

Oh snap.. I forgot a big one.. DFA... We HAVE to get that nerfed..

#9 River McCain

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Posted 23 November 2012 - 01:36 PM

Streakers are fine stay out of their kill zone. :(

#10 Hood

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Posted 23 November 2012 - 01:40 PM

View PostRiver McCain, on 23 November 2012 - 01:36 PM, said:

Streakers are fine stay out of their kill zone. :(


But River you cant be right...can you?? I'm so confused now, that would mean using tactics.. if we use tactics what should we nerf.....Tactics??

#11 Bguk

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Posted 23 November 2012 - 01:49 PM

1. Everything that kills me, unless I play that mech then only when I don't play it

#12 Splitpin

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Posted 23 November 2012 - 01:51 PM

Teamwork, that needs a huge nerf, how can I be an uber hero if I've stripped the armor off an Atlas and leave it for you to finish off. Nerf the chat function and C3/TS eeek.... work of the devil. :(

#13 River McCain

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Posted 23 November 2012 - 01:51 PM

When we get Melee in the game I want a Nerf Bat, that way I can just hit anyone that I feel is OP. :(

#14 Hood

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Posted 23 November 2012 - 01:53 PM

ohh Nerf TeamSpeak.. I like it..

#15 Moonsavage

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Posted 23 November 2012 - 02:24 PM

OP mech builds are a band-aid for lack of skill.

#16 Deathisgod

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Posted 23 November 2012 - 02:32 PM

NEW CODE OF CONDUCT...

after the 22nd patch the code of conduct has been updated.

Now when you post about nerfing something on mwo forums pgi dispatches a group of nerf ninjas to your house.

Said ninjas smash the **** out of your computer and donkey punch nerf posters, whilst pgi big wigs stroke your hair claiming everything will be ok, and explain to you what a BETA is and its roll in the game making process... ... ...

#17 SpiralRazor

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Posted 23 November 2012 - 03:02 PM

i think you meant Role..


Unless your talking about this:

https://www.google.c...iw=1920&bih=976

#18 Deathisgod

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Posted 23 November 2012 - 03:14 PM

Didnt notice that, but no, I ment roll... as in http://www.dafk.net/what/ ...

ps, would also like to see mech leg nurfs. With the 30 tons I save by not having legs I can add 4 more gauss...





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