Power Gaming and the Catapult
#21
Posted 06 May 2012 - 04:22 AM
Well the H2, is PPC in one arm and Missle racks in the other. Like a half C1 and half K2. It's packed with highly exploitable Rockets, but you could trade them out for an LRM 20 and 2 tons of ammo and hope no one notices.
Or... the A1 as an extra module variant, without any energy or gun mounts. Meaning you could make an A1 minus an extra module from a C1 but you couldn't make a C1 out of an A1.
If it is 3 variants at release and they have to sufficiently different, then those could be candidates.
#22
Posted 06 May 2012 - 05:03 AM
Gun Bear, on 06 May 2012 - 04:17 AM, said:
We aren't talking about the Timberwolf, we are talking about the Catapult.
Sorry, my bad.
I like the C5 Cat, I prefer long range sniping/fire support. I also like the C5A for when you need to drop a large pattern on target.
P.s. It will always be the Mad Cat to me.
Edited by Cruxshadow, 06 May 2012 - 06:34 AM.
#23
Posted 06 May 2012 - 05:22 AM
#24
Posted 06 May 2012 - 05:24 AM
Evex, on 06 May 2012 - 02:26 AM, said:
First you said "assume". So that means there's no need to panic just yet. We don't know EXACTLY how the skills will work. Also, I believe the devs have said the bonuses will be relatively small, and that player skill will be the most important factor.
Evex, on 06 May 2012 - 02:26 AM, said:
It's been said that the number of hard points is based on the chassis, and the type of weapon that comes stock. So there could be more than one hard point where those LRM-15's are. Also, we don't know that the variant loses those hard points. Depends on how the mech was designed. If they just never installed the lasers at the factory to save weight, then it would stand to reason that the basic structure was still there. IE it would make sense from the lore that a good tech could use the existing parts to rig something up.
#25
Posted 06 May 2012 - 09:13 AM
Edited by Zakatak, 06 May 2012 - 09:15 AM.
#26
Posted 06 May 2012 - 09:43 AM
Zakatak, on 06 May 2012 - 09:13 AM, said:
You can probably hammer those together from the K2 variant, just need to find the same engine with DHS built in and cram your remaining crits with DHS. And remember to drop off half a ton of MG ammo for CASE.
Edited by [EDMW]CSN, 06 May 2012 - 09:44 AM.
#27
Posted 06 May 2012 - 10:00 AM
#28
Posted 06 May 2012 - 10:00 AM
Edited by Zakatak, 06 May 2012 - 10:01 AM.
#29
Posted 06 May 2012 - 10:41 AM
The Devs have told us that there will be hard points on each chassis beyond what they're built with. So for example: There could already be two missile hard points in each arm, or a missle and a ballistics hard point, or whatever, we just don't see it yet because the stock C1 comes with the LRM-15's.
So it's possible that the Butterbee might be able to be made with the stock variant to begin with.
While it's safe to assume that yes the C1 has missile hard points there, since it carries LRM's, it's not safe to assume that is /all/ there is there.
#30
Posted 06 May 2012 - 01:33 PM
Zakatak, on 06 May 2012 - 10:00 AM, said:
I think only the Elite stacks, but you might be able to go back and fill in the missing ones in your fav Varient. But I think we're just talking about a bonus of 4%.
2.5% base bonus + 0.5% Elite bonus X 3 variants = 4% total improvement.
Edited by Kanatta Jing, 06 May 2012 - 01:34 PM.
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