Tomorrows Patch
#21
Posted 26 November 2012 - 02:37 AM
Do the following:
This forum, go on the Developer's Corner. There go on the Command Chair. There you will see the roadmap. Thats it.
Tomorrow's patch will bring you camo ! Nice eh ! Plenty of nice colors you can spend your CBills on.
no...no more comments from my side on this.
#22
Posted 26 November 2012 - 03:18 AM
With MWO, I get up at 6:00, get ready for work and have breakfast. At just before 7:00am I start trying to patch. Usually shortly after 7:00am I'm in a game trying out the new goodies. Get in 3-4 matches before getting my bus to work at 8:00am. Awesome
#23
Posted 26 November 2012 - 03:21 AM
#24
Posted 26 November 2012 - 03:26 AM
this is plain silly.... PGI, hello ?? you there ???? you guys gone totally crazy now ???? I feel like facepalmed by 3 billion hands all at the same time, how can one hold on to such a roadmap when the client is mega unstable ?
#25
Posted 26 November 2012 - 03:31 AM
Reign Of Courage, on 26 November 2012 - 01:36 AM, said:
PGI just has to put in 8v8 matchmaker and just a rough Community Warfare mode like MPBT3025 and I guarantee 90% of all players would be happy because it is gameplay & replayability which is important.
So many quality games out there which is less than $50...
I got my money's worth already, man. No complaints here. The game has its bugs, yes, but they're being sorted through almost as quickly as the pop up for the most part. This is currently my favorite game to play multiplayer.
#27
Posted 26 November 2012 - 03:36 AM
Youngbull1980, on 26 November 2012 - 02:20 AM, said:
Agreed. Yes there are bugs, balance issues but over all i am happy with the game.
Like I said, some of you guys are mad. What does being F2P have anything to do with it??? F2P yes, but in order to generate content, money must be put in to turn the machine in the first place yes???
This is what I did, I supported the idea & the company but not for it to turn out drivel like 3rd person view & half arsed matchmaker... We don't need the shiny bits! Those can come later! It can be all black and white polygons and it would still be fun if they had a real matchmaker and real Community Warfare...
$5 mil was raised and this is the content we get for $5 mil? Wrap your brain around that and say its right.
Adrienne Vorton, on 26 November 2012 - 03:32 AM, said:
So many of you missed the point. $5 mil was raised. Does this look like a $5 mil product to you?
stjobe, on 26 November 2012 - 01:55 AM, said:
You must have a really low standard for a $5 mil product.
#28
Posted 26 November 2012 - 03:40 AM
Reign Of Courage, on 26 November 2012 - 01:36 AM, said:
PGI just has to put in 8v8 matchmaker and just a rough Community Warfare mode like MPBT3025 and I guarantee 90% of all players would be happy because it is gameplay & replayability which is important.
So many quality games out there which is less than $50...
LoL - You decided for yourself to donate 120 bucks to a developer who is working on something.
And you even got something back in form of ingame currency, premium time for free and 4 mechs with a bonus. This is not mandatory.
And you even got access to the WIP product and accompany it while it is slowly growing to a mature state.
With all it flaws and benefits.
What else do you want?
A full fledged and polished game? Wait one year.
And maybe you should check out the difference between a development beta and a marketing beta.
Being able to participate in a development beta has gotten really rare.
But anyway, feel free to disagree, it is up to you.
Edit:
Reign Of Courage, on 26 November 2012 - 03:36 AM, said:
Yes. And what did PGI get from this money? Maybe the money was needed to close the pre-financed gap?
Is still needed to pay some bills, salaries and fees?
Edited by Ragor, 26 November 2012 - 03:44 AM.
#29
Posted 26 November 2012 - 03:45 AM
elbloom, on 26 November 2012 - 03:26 AM, said:
this is plain silly.... PGI, hello ?? you there ???? you guys gone totally crazy now ???? I feel like facepalmed by 3 billion hands all at the same time, how can one hold on to such a roadmap when the client is mega unstable ?
Because programmers program and modellers/animators make art assets. I do a mental facepalm every time I see this question. If someone was building a house, would you expect the electricians to help the plumbers install the plumbing? The plumbers would have to spend all day fixing the electricians screw-ups.
#30
Posted 26 November 2012 - 03:47 AM
Youngbull1980, on 26 November 2012 - 02:20 AM, said:
Agreed. Yes there are bugs, balance issues but over all i am happy with the game.
Well said.
#31
Posted 26 November 2012 - 03:47 AM
elbloom, on 26 November 2012 - 03:26 AM, said:
this is plain silly.... PGI, hello ?? you there ???? you guys gone totally crazy now ???? I feel like facepalmed by 3 billion hands all at the same time, how can one hold on to such a roadmap when the client is mega unstable ?
If the client is that unstable, why are only one or two people out of sixteen (16!) crashing to desktop during a usual match?
The majority of players who can actually play the game without CTDs and such needs to be entertained.
#32
Posted 26 November 2012 - 03:57 AM
Thorn Hallis, on 26 November 2012 - 03:47 AM, said:
If the client is that unstable, why are only one or two people out of sixteen (16!) crashing to desktop during a usual match?
The majority of players who can actually play the game without CTDs and such needs to be entertained.
For an other project in development I once read out (for 1.5 years!) crashlogs of users.
Nearly 100% of the crashes had been blamed on our code.
Unluckily the crashlogs in over 90% of the cases showed up that they had been related to an unstable OS on the users end.
'...but in other games all works, just your game crashes. Must be your code.'
The few other games you play. Which work different. But you could always point out some dozens of games which wouldn't work stable for this specific user as well...
But never ever tell a customer, that the issue is on his end... it might be reality but... must be the code of the product.
#33
Posted 26 November 2012 - 04:02 AM
Reign Of Courage, on 26 November 2012 - 03:36 AM, said:
I think it's perhaps your expectations that are a bit off.
The game is partially crowd-funded, not to the tune of $5 million, but rather less than that. IGP took the lion's part of that money.
The game has only been under active development for about a year.
The studio is rather small (total number of employees - including non-developers - is just 65).
The game is in open beta, which in this case means the devs don't think it's done yet. I can safely assume we both agree with them.
So no, I don't have "a really low standard", I have realistic expectations. I know the game isn't ready, that coding, bug-fixing, content production, and balancing is on-going.
Sorry for not jumping on the doom-train, but since I still have fun every time I play, why should I?
#34
Posted 26 November 2012 - 04:04 AM
Ragor, on 26 November 2012 - 03:57 AM, said:
well said....
#35
Posted 26 November 2012 - 04:08 AM
many games took way more than 5 mil. , and they didn´t have to develope that much on their own, they just modded - example - the UE3 basically...
pgi here had to code alot of stuff from scratch, on a really new engine without polished devtools (which PGI had to create on their own for the most part, there was a nice post about the developement process and all that a while ago) like those available for UnrealEngine3 for example...
my guess is, most of the time and money so far went into basic development, not content or gameplay what so ever... hell there was basically no game at this years beginning... honestly, in my eyes, MWO did get very far in that time... under the given circumstances...
Edited by Adrienne Vorton, 26 November 2012 - 04:11 AM.
#36
Posted 26 November 2012 - 04:22 AM
Ragor, on 26 November 2012 - 03:57 AM, said:
For an other project in development I once read out (for 1.5 years!) crashlogs of users.
Nearly 100% of the crashes had been blamed on our code.
Unluckily the crashlogs in over 90% of the cases showed up that they had been related to an unstable OS on the users end.
'...but in other games all works, just your game crashes. Must be your code.'
The few other games you play. Which work different. But you could always point out some dozens of games which wouldn't work stable for this specific user as well...
But never ever tell a customer, that the issue is on his end... it might be reality but... must be the code of the product.
Oh and this is why PGI has acknowledged all these issues exist and are being worked on (blackscreen, yellowscreen, 4fpsmemoryleak, mechbay loadout hang infinity bug on saving, overheatbug, fpsdrops since last patch, groups without leaders, groups getting separated on drop, ctd on load, ctd ingame, missing/transparent textures in frozen city, target-deselect-bug, rainbowmap bug, missing map bug, spinning hud bug, frozen hud bug)
I could go on but your argumentation is so wrong from the start, how should these bugs be my fault when the developer says otherwise... man... grow a brain. no hodas the intelligent people, just S*T*F*U
and to the people liking your post.... just a facepalm.
Edited by elbloom, 26 November 2012 - 04:27 AM.
#37
Posted 26 November 2012 - 04:29 AM
elbloom, on 26 November 2012 - 04:22 AM, said:
Your post was great until you started to fire back on a personal level Mr.Bloom
#38
Posted 26 November 2012 - 04:31 AM
elbloom, on 26 November 2012 - 04:22 AM, said:
I could go on but your argumentation is so wrong from the start, how should these bugs be my fault when the developer says otherwise... man... grow a brain. no hodas the intelligent people, just S*T*F*U
'Know issues' is something else than random crashes.
'Know issues' are known (...you don't say) and are not at all considered in crashlogs since they are already known.
The whole point of crashlogs is to unknown issues. And to repro them to verify.To be able to start solving them...
Cole Allard, on 26 November 2012 - 12:51 AM, said:
#39
Posted 26 November 2012 - 04:37 AM
Adrienne Vorton, on 26 November 2012 - 04:08 AM, said:
Wtf are you talking about? Star Citizen raised more than 6 million dollars for development between Kickstarter and through their own crowd funding on their website.
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