Heatsinks And Double Heatsinks
#1
Posted 28 November 2012 - 08:52 AM
Can someone please explain the difference please? What are the advantages, when should I use them, should I use them etc...
I understand that Double Heatsinks provide 1.4 over the 1.0 from normal Heatsinks, but is this per slot that the Double Heatsinks use up (3 slots x 1.4)?
Thanks, B00M.
#2
Posted 28 November 2012 - 08:59 AM
They're best for mechs that have a lot of spare space but not a lot of spare weight capacity. If you've got trouble fitting everything you want into your slots already, don't use them. However, if you've got a mech with plenty of spare space, they might be worthwhile.
#3
Posted 28 November 2012 - 09:02 AM
#4
Posted 28 November 2012 - 09:03 AM
So, 3 Usual Heatsinks = 3 slots = 3 x heat efficiency = 3 tonns.
While 1 Double Heatsink = 3 slots = 1.4 x heat efficiency = 1 tonn.
So, using DHS you get more tonnage, but lose in amount of empty slots inside your mech.
UPD: Oops, too late.
Edited by ImpassIve, 28 November 2012 - 09:03 AM.
#5
Posted 28 November 2012 - 09:47 AM
The recovering technology of the inner sphere we are now using is less efficient than the more advanced Clans, whose dual heat sinks only take 2 slots.
#6
Posted 28 November 2012 - 11:54 AM
#7
Posted 29 November 2012 - 05:05 AM
B00MH34DSPL4T, on 28 November 2012 - 11:54 AM, said:
Clans, they have some sweet tech, and will be fighting us in March 3050(2013).
Clan-tech is always better except in cost. XL-Engines that don't get side torso'ed(2 slots a torso), weapons that weight less, gear that takes up less space.
Prices though the roof on all that super-tech.
Edited by Stingz, 29 November 2012 - 05:07 AM.
#8
Posted 29 November 2012 - 08:13 AM
#9
Posted 29 November 2012 - 08:15 AM
And since these heatsinks do not take the extra slots, all you get is the extra heat capacity and release. So instead of the 12 capacity, you get 12 * 1.4
If you're running a low rating engine, not using double heatsinks are sometime better, because of the fact that you'll need to add exterior heatsinks anyways. When you have space consuming upgrades like the endo skel or ferro armor, there's a good chance you'll run out of crit space before you can fit enough double heat sinks in your mech.
#10
Posted 29 November 2012 - 10:32 AM
Stingz, on 29 November 2012 - 05:05 AM, said:
Clans, they have some sweet tech, and will be fighting us in March 3050(2013).
Clan-tech is always better except in cost. XL-Engines that don't get side torso'ed(2 slots a torso), weapons that weight less, gear that takes up less space.
Prices though the roof on all that super-tech.
I haven't started digging through too much, but will they also be including the triple-strength myomer?
Been a LONG time since I've delved into the Battletech world, so I don't recall what the timeframe is that it was available, but I do recall that it was inner-sphere only.
-Hans
#11
Posted 29 November 2012 - 02:04 PM
Siege121, on 29 November 2012 - 10:32 AM, said:
Been a LONG time since I've delved into the Battletech world, so I don't recall what the timeframe is that it was available, but I do recall that it was inner-sphere only.
-Hans
TSM: perfected[non-explodey] version will be in production next year, 3050(2013).
#12
Posted 01 December 2012 - 05:21 PM
locilocisu, on 29 November 2012 - 08:15 AM, said:
And since these heatsinks do not take the extra slots, all you get is the extra heat capacity and release. So instead of the 12 capacity, you get 12 * 1.4
If you're running a low rating engine, not using double heatsinks are sometime better, because of the fact that you'll need to add exterior heatsinks anyways. When you have space consuming upgrades like the endo skel or ferro armor, there's a good chance you'll run out of crit space before you can fit enough double heat sinks in your mech.
Unless something has changed in the latest patch, engines get one heatsink for every 25 engine rating, up to 10 heatsinks at 250. Beyond 250, you get an extra heatsink slot for each 25 rating. So, a 300 engine would have 10 internal heatsinks and 2 extra heatsink slots. It's also worth mentioning that the internal heatsinks in the engines get a 100% efficiency boost (a full 2.0) with double heatsinks, while the rest (including the heatsinks in the engine slots that you get above 250 rating) are only 40% more efficient (1.4 modifier).
This works out to be 22.8 effective heatsinks for a 300 engine with 2 DHS installed ((10 * 2.0) + (2 * 1.4)) , as opposed to 16.8 effective with your math.
#13
Posted 01 December 2012 - 11:51 PM
#14
Posted 04 December 2012 - 06:16 PM
But i would say that. I like LAZORZ!!!
#15
Posted 05 December 2012 - 12:39 AM
Snowcaller, on 04 December 2012 - 06:16 PM, said:
But i would say that. I like LAZORZ!!!
DHS and Endo-steel are generally considered the go-to upgrades for most builds. FF armor saves a small amount of weight by comparison and takes up just as much space, with the additional downside that suddenly your more expensive armor is soaking up fire and those repair bills aren't going to pay themselves!
One common misconception I see is the idea that upgrades are just flat out superior, when in this game almost NOTHING is a straight upgrade. It's mostly sidegrades with a minor boost. Consider this when buying your first mechs too. Bigger isn't always better, and it sure as s*** isn't cheaper.
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