ign video. movement model. JJ and movement
#1
Posted 07 May 2012 - 08:48 PM
I'm sure some people will have issues with the fact that you don't stop for long when coming down from a jump but I think they have hit the movement sweet spot and the gameplay looks amazing.
forward to reverse at 2:28 in the video is completly smooth
JJ landing at 0:28 has very short pause then picks right up.
#2
Posted 07 May 2012 - 08:51 PM
#3
Posted 07 May 2012 - 08:53 PM
http://www.ign.com/v...roject-pc-18954
you can click on the "features" link to see the light, medium, heavy and assault videos.
they edited russ swearing out of the medium video :[
#4
Posted 07 May 2012 - 08:54 PM
#5
Posted 07 May 2012 - 08:54 PM
Motionless, on 07 May 2012 - 08:53 PM, said:
http://www.ign.com/v...roject-pc-18954
you can click on the "features" link to see the light, medium, heavy and assault videos.
they edited russ swearing out of the medium video :[
Thanks for the link! Actually haven't seen all of those yet.
#6
Posted 07 May 2012 - 08:58 PM
#7
Posted 07 May 2012 - 09:02 PM
I can't imagine what a Firemoth with MASC engaged feels like. Holy crap.
#9
Posted 07 May 2012 - 09:20 PM
Orzorn, on 07 May 2012 - 09:02 PM, said:
I can't imagine what a Firemoth with MASC engaged feels like. Holy crap.
Agreed, I think it's the technology (i.e., CryEngine 3) that gives us the sense of speed and scale.
#10
Posted 07 May 2012 - 09:27 PM
Edited by Coralld, 07 May 2012 - 09:29 PM.
#11
Posted 07 May 2012 - 09:45 PM
LRMs only shoot 640m?
But seriously, overall it looks amazing.
Edited by Fresh_Meat, 07 May 2012 - 10:49 PM.
#15
Posted 07 May 2012 - 10:46 PM
#16
Posted 07 May 2012 - 10:52 PM
Edited by Fresh_Meat, 07 May 2012 - 11:00 PM.
#17
Posted 07 May 2012 - 11:00 PM
#18
Posted 07 May 2012 - 11:02 PM
SpekX, on 07 May 2012 - 11:00 PM, said:
You better be ready to welcome an AC20 into your cockpit, because I'm feeling the hunchback.
#20
Posted 07 May 2012 - 11:04 PM
SpekX, on 07 May 2012 - 11:00 PM, said:
But that is exactly what limits the effectiveness of scouting. Now scouts/spotters are compelled to stay within a tight radius.
Edited by Fresh_Meat, 07 May 2012 - 11:06 PM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users