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Gausscat And Accat. Why Didn't Pgi Already Nerf Them?


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#21 IIIuminaughty

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Posted 29 November 2012 - 05:52 AM

If you want them nerfed, why don't you try www.mwomercs.com/support ?

#22 Joseph Mallan

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Posted 29 November 2012 - 05:52 AM

Quote

I don't really understand why ballistic hard points weren't split into two categories earlier in the beta process, large and small, with small only being able to fit mg, ac2 and ac5 and larges being able to fit the rest.
Because they don't need split up. Ballistic weapons are what they are. Mechs don't mount small arms so another level of separation is not required.

Edited by Joseph Mallan, 29 November 2012 - 05:53 AM.


#23 Purlana

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Posted 29 November 2012 - 05:53 AM

Jenner, Atlas > K-2 Cat. Where is the problem?

Besides, what are you going to say once we have Omni-Mechs?

Edited by Purlana, 29 November 2012 - 05:57 AM.


#24 Urza Mechwalker

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Posted 29 November 2012 - 05:54 AM

View PostCongzilla, on 29 November 2012 - 05:29 AM, said:

The only problem with the K2 builds is that the Gauss / AC20 should be in the arms not the side torsos. The weapon location gives it an advantage over dual gauss Cataphracts.

not anymore.. now that gauss explodes on a crit hit it can instantly kill your gauss pult because of your XL engine ( at least most gauss cat use them)

#25 Boris The Spider

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Posted 29 November 2012 - 05:57 AM

All they need to do is increase the physical size of the L/R torso sections when a large weapon is fitted, much like they do with arms already. I am going to guess that the only reason they haven’t done that yet is because they haven’t got round to it, possibly their modellers were finishing up the Cataphract. Or at least I'm hoping that’s the case.

Any other mech that fits a large weapon like an AC20/Gauss has a huge torso section to house them, CPTL should be no different.

Edited by Boris The Spider, 29 November 2012 - 05:58 AM.


#26 80sGlamRockSensation David Bowie

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Posted 29 November 2012 - 05:57 AM

@OP

Gauss Cats are not nerfed because neither the K2 nor the Gauss Rifle is OP.

The AC20 Cat on the other hand... that is scary, but not OP.

#27 QuantumButler

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Posted 29 November 2012 - 05:58 AM

Paul thinks the gausscat is "fine"

#28 Belorion

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Posted 29 November 2012 - 05:59 AM

The balance stand point doesnt even make any sense. Both the uac5 and ac2 have higher dps than the gauss. So it is balanced. Higher dps small calaber or bigger single hit higher caliber.

#29 Shae Starfyre

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Posted 29 November 2012 - 06:03 AM

Is this where Narc or the Tag will counter ECM?

Isn't that the balance?

oops, wrong thread... Yes, I agree with this. And I do not think it will confuse new players, with the advent that the weapon descriptions and mech load out screens reflect this properly.

Edited by Aphoticus, 29 November 2012 - 06:04 AM.


#30 Seijin Dinger

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Posted 29 November 2012 - 06:23 AM

Remember what Applejack could do with her dual AC Cat?...

Im going to go huddle in a corner now...

#31 Joseph Mallan

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Posted 29 November 2012 - 06:28 AM

View PostQuantumButler, on 29 November 2012 - 05:58 AM, said:

Paul thinks the gausscat is "fine"

It is too. I only used one once, for a day. It worked as expected. Then I sold it and went back to my missileboat.

#32 Rixsaw

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Posted 29 November 2012 - 06:43 AM

I'm sorry guys, but I got to say it. Shabowie, you sir, are a complete *****.

Nothing you have posted fits into cannon, nor does it demonstrate an understanding of how the game balance works.

Guass Rifles are high damage, and long range yes, but they are 15 tons, carry small ammo per ton, and have a 4 second shot cooldown. Right now an AC2 does 4 DMG per second, so in 4 seconds an AC2 does 16 DMG while a guass does 15. Not to mention the AC2 blinds you for the entire 4 seconds with screen shake etc. Heck an SRM6 also does 15 damage weighs much less and fires more often. You Shabowie just need to play more before posting okay?

#33 LordBraxton

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Posted 29 November 2012 - 06:53 AM

Bringing DPS into the equation would only work if mechs had a single hit location.

As it stands the more damage you can pack in a single round the better,

15 damage every 4 seconds is easily 4x better than 16dmg spread over 8 shots.

The fact that the AC2 rocks you around is a valid point\advantage however.

The K2 ballistic builds are broken until we see the hit locations grow as per the weapon placed inside.

The thing should look more like a baby Fafnir if its mounting dual gauss\AC20.

Otherwise its fine the torso hitboxes on the cat are its biggest advantage

Edited by LordBraxton, 29 November 2012 - 06:54 AM.


#34 Viper69

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Posted 29 November 2012 - 07:02 AM

View PostQuantumButler, on 29 November 2012 - 05:58 AM, said:

Paul thinks the gausscat is "fine"


Of course he does, to say otherwise would be him admitting the fault of the hardpoint system. Do you honestly think anyone at pgi would say anything that would undermine the core of their mechlab?

#35 Joseph Mallan

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Posted 29 November 2012 - 07:07 AM

I'm sorry the GaussPult IS fine. It offends your sensibilities... Opps. It is a perfectly legal build that I failed to consider back in my TT days. Of that I am ashamed. :D

#36 Vila deVere

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Posted 29 November 2012 - 07:08 AM

View Postshabowie, on 29 November 2012 - 04:25 AM, said:

Phracts don't, boated streaks are acknowledged as broken.


I've yet to lose a single toe to toe engagement to a guasscat using my dual guass 4X. However, it'll leave me with ripped up armor. In general, guasscats are better dealth with with focused fire to minimize their ability to deal damage.

#37 PurpleNinja

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Posted 29 November 2012 - 07:08 AM

Because Jenners don't have any problems with then.

#38 Purlana

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Posted 29 November 2012 - 07:17 AM

View PostPurpleNinja, on 29 November 2012 - 07:08 AM, said:

Because Jenners don't have any problems with then.


^This is the answer.

The game is balanced around Jenners.

#39 BadBird

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Posted 29 November 2012 - 07:22 AM

You all do realize that its hard to make any kind of decent money running these builds? With repair and re-arm your lucky if it costs you less than 80k a match.

This game is by nature balanced no matter what you load-out, your opponents have access to the same gear.

#40 Taemien

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Posted 29 November 2012 - 07:56 AM

View PostJoseph Mallan, on 29 November 2012 - 07:07 AM, said:

I'm sorry the GaussPult IS fine. It offends your sensibilities... Opps. It is a perfectly legal build that I failed to consider back in my TT days. Of that I am ashamed. :D


Reason you probably didn't consider it was because the Vulture C was better at it. Faster, better armored, and lighter.

I really don't understand what the big deal is with these gimmick builds. People are calling for nerfs on mechs that really don't need them. They will become obsolete when other mechs are available. For example the Gauss cat is quickly being replaced by Cataphracts. When the Jagermech is available, you won't see gauss cats anymore as it will be totally obsolete. The only time you'll see crazy K2 configs is when someone happens to be shooting for elite skills on a Catapult.

As for streak boats, people are really going to hate the Madcat with its 4 SSRM6's (the equivelent of 12 SSRM2s), in addition it has 2 ERPPCs (which clan versions do the same damage as Gauss Rifles).

Point is, these gimmick loadouts are going to fall short in the not so distant future. Those of you using them are just setting yourselves up for failure later on. Those of you on the recieving end should learn how to deal with them and dispatch them quickly, for such tactics will be needed later on as well.





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