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Weapon Modifications That Make Sense - Devs Read Here


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Poll: Do you think these weapon changes will balance them for MWO? (12 member(s) have cast votes)

PPC - No Minimum Range, ERPPC +1 damage +100 range

  1. Yes (3 votes [25.00%])

    Percentage of vote: 25.00%

  2. No (7 votes [58.33%])

    Percentage of vote: 58.33%

  3. Not Sure (2 votes [16.67%])

    Percentage of vote: 16.67%

LL - No Change, ERLL +1 damage +100 Range

  1. Yes (3 votes [25.00%])

    Percentage of vote: 25.00%

  2. No (8 votes [66.67%])

    Percentage of vote: 66.67%

  3. Not Sure (1 votes [8.33%])

    Percentage of vote: 8.33%

LPL - No Change, ERLPL +1 Damage

  1. Yes (4 votes [33.33%])

    Percentage of vote: 33.33%

  2. No (8 votes [66.67%])

    Percentage of vote: 66.67%

  3. Not Sure (0 votes [0.00%])

    Percentage of vote: 0.00%

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#1 Teralitha

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Posted 30 November 2012 - 01:23 AM

LL same damage as ERLL, less range less heat - minimum range 90m
ERLL same damage as LL more range more heat

PPC damage as ERPPC less range less heat - minimum range 90m
ERPPC damage same as PPC more range more heat

Why do these 2 weapons have the exact same criteria with the exception of one having a minimum range?

Well there is the argument that its canon, or some say its realistic(whats realistic about fictional weapons?)

Some argue that if PPC didnt have minimum range that the ERPPC would never get used. Well atm the opposite is true. MOST everyone uses ERPPC and doesnt use PPC because of the minimum range. Can the same be said for the large laser? Maybe... but does anyone care? Maybe both weapons need to be adjusted to make sense?

PGI says PPC is being looked at. Should be looking at ERPPC, and LL/ERLL also.

Here is the point - most combat is mid range or short range. Not many battles take place at extreme range, so taking ER weapons is kind of putting yourself a slight disadvantage with little or no advantage, especially when someone is in your face. And the favorite long range weapons is the LRM. Also the maps are so small that extended range weapons of all kinds have little purpose/use at those extended ranges. Cant exactly hit someone with your ERPPC at 1800 meters now can you, or with AC2 at 3000m, not with these maps.

These few simple changes will balance out these weapons and make each equally desirable.

PPC - no minimum range
ERPPC +1 damage +100m range

LL - no change
ERLL +1 damage +100m range

LPL no change
ERLPL +1 damage

Disclaimer - Before you start screaming that its not canon, just think about MWO game balance instead of canon TT rules which dont fit here, If you agree that these changes would make these weapons perfect for MWO, place your votes.

Edited by Teralitha, 30 November 2012 - 01:26 AM.


#2 kevin roshak

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Posted 30 November 2012 - 01:39 AM

That would put them in a tough spot for Clan weapons, they would need them to be increased comparatively for their being better. Also there are no ER Pulse Lasers, they died in prototype stage by the clans in 3057.

#3 DivineEvil

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Posted 30 November 2012 - 02:39 AM

PPC's need electronic disruption effect, ERPPC need reduced heat build-up, but longer cooldowns.

Standard Lasers are good as they are. At the same time, all Pulse Lasers need damage buff, or mechanic that flags more damage depending on how much the beam were focused on the single area. That will be closer to canon. Currently I see no reason to put more expensive laser with reduced range and increased heat build-up for double the weight, just to.... ehh... deal more damage per 1/10 second?

Medium ER lasers are expected too. We need the middle-ground between MLs and LLs.

Waiting for Flamer rework.
Waiting for MGs hard buff (My 4xBallistic Cicada already covered in rust)

Edited by DivineEvil, 30 November 2012 - 02:39 AM.


#4 DeadlyNerd

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Posted 30 November 2012 - 04:52 AM

HOW MANY TIMES does one have to tell you that PPC and ER PPC are used in 2 different tactics.
One tactic is to force the enemy pilot to run, the other is to force the enemy pilot into close combat.
NO, PPC should NEVER have the minimum range removed as it erases the whole concept of the weapon and use for ER PPC. Why would I use the ER PPC if the regular one can perform better with 100% brawl situations on current maps.

Damage increases are also ridiculous. Main problem with LL( and LPL) is the heat they give out for a weapon that wont do a lot more damage than a weapon that weights 1/5 of the LL.
Hence, the HEAT has to be adjusted, not DAMAGE. Overall weapon dps doesn't come from damage but from heat it generates.
By increasing damage we'll just be aiding to your 4 LL assault in stripping people's CT effortlessly.

PPC and ER PPC, however, need to have their projectile speed increased regardless.


P.S. READ THE BT, PPC has an inhibitor, ER PPC doesn't. IT'S THAT SIMPLE.

Edited by DeadlyNerd, 30 November 2012 - 04:54 AM.


#5 Teralitha

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Posted 30 November 2012 - 05:07 AM

View PostDeadlyNerd, on 30 November 2012 - 04:52 AM, said:

Why would I use the ER PPC if the regular one can perform better with 100% brawl situations on current maps.


Ill just ask you, why ever use ERLL when the LL can perform better with 100% brawl situations on current maps? by your logic, the LL should also have a minimum range. And yet, there is no problem with it not having a minimum range. PPCs are the same. Doesnt need a min range. Its all in your head.


Also, this is mechwarrior, not TT, Those outdated rules are only guidelines. Stop living in the past...


View Postkevin roshak, on 30 November 2012 - 01:39 AM, said:

That would put them in a tough spot for Clan weapons, they would need them to be increased comparatively for their being better. Also there are no ER Pulse Lasers, they died in prototype stage by the clans in 3057.

Hm you do have a point there. I forgot about those stinky clanners and their weapons.... nevermind the boosts then, just remove the PPC minimum range and everything will be fine. However.. in MW4 the ERPPC did 15 damage, and the CERPPC did 18 damage and had more range... and this was acceptable. I dont think it will be that much of a problem. Clan mechs are slightly less armored than IS counterparts, so it evens out. The stinky clanners still have to have skill to win anyway...

Edited by Teralitha, 30 November 2012 - 05:14 AM.


#6 Adrienne Vorton

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Posted 30 November 2012 - 05:08 AM

View PostTeralitha, on 30 November 2012 - 01:23 AM, said:

LL same damage as ERLL, less range less heat - minimum range 90m
ERLL same damage as LL more range more heat

PPC damage as ERPPC less range less heat - minimum range 90m
ERPPC damage same as PPC more range more heat

Why do these 2 weapons have the exact same criteria with the exception of one having a minimum range?


because the PPC is the PPC, and the IS ERPPC is a first attempt in making it more effective... that turned out in better range (both minimum and maximum) and way more heat produced...the clan ERPPC on the other hand, is a huge step forward, by making it also capable of dealing more damage...

that´s why

Edited by Adrienne Vorton, 30 November 2012 - 05:08 AM.


#7 Teralitha

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Posted 30 November 2012 - 05:29 AM

View PostAdrienne Vorton, on 30 November 2012 - 05:08 AM, said:

because the PPC is the PPC, and the IS ERPPC is a first attempt in making it more effective... that turned out in better range (both minimum and maximum) and way more heat produced...the clan ERPPC on the other hand, is a huge step forward, by making it also capable of dealing more damage...

that´s why



I dont care about the TT science behind your reasons, I want a simple logical answer.





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