Trial mechs are the ones that work, custom mechs are broken.
Why?
PGI have said that they want the heat system to be an important part of MWO, as it should be imo.
With trial mechs you have less heatsinks so you have to think more about when to fire and which weapons to fire. You also have to think about cover more, using the landscape to outmaneuver your enemy and try to hit them while staying out of their line of sight as much as possible (although that isn't easy with sixteen mechs on such small maps when using long range weapons).
Of course, heating up too much is bad for you so when players get custom mechs they fill them with heatsinks trying to make their mechs as heat neutral as possible. I see many mechs, especially heavies/assaults that don't fill all their weapon hardpoints but have less weapons than they can carry and more heatsinks.
The biggest energy weapons being very hot and having triple the firing speed of the TT game without triple the heat reduction is another reason.
Imo, the way matches would play out with trial vs. trial only matches is how MWO should be. More tactics, less "brawling".
I don't have an answer for this though, except for removing the mechlab but i know that is an important part of the game to many players.
Anyway, my point is that we're all looking for a way to make the trial mechs "better" so new players have a better experience fighting against custom mechs, but maybe we should be looking for a way to make custom mechs more equal to trial mechs.
Just my opinion anyway....flame away
Edit: Thought i should add this as it probably influences my point of view.
In CB i mostly played an almost stock K2. Now i mostly play an almost stock K3, so when fighting in matches i kinda feel like i'm always playing a trial mech.
Edited by Wolfways, 01 December 2012 - 10:40 AM.






















