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#21 DerSpecht

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Posted 04 December 2012 - 03:54 AM

View PostSifright, on 04 December 2012 - 03:37 AM, said:


because you can see what is being prioritized and it's not the bugs.


You made me lol.. tyvm

#22 Sifright

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Posted 04 December 2012 - 04:02 AM

View PostDerSpecht, on 04 December 2012 - 03:54 AM, said:


You made me lol.. tyvm


care to explain why they haven't managed to remove a single bug in the entire time i've been in game playing?

I don't know to much about CB but it looks like they use the axe murderer approach to bug fixing. Collisions caused issues. They removed collisions entirely instead of fixing the problems it caused.

#23 Lokust Davion

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Posted 04 December 2012 - 04:10 AM

they still havent fixed the jumpjet bug. having 1 or many jumpjets on your mech doesnt make any difference.

#24 Sifright

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Posted 04 December 2012 - 04:16 AM

View PostLokust Davion, on 04 December 2012 - 04:10 AM, said:

they still havent fixed the jumpjet bug. having 1 or many jumpjets on your mech doesnt make any difference.


How about the fact we had to find out and explain to pgi that the engine heat sinks werent being effected by DHS in the first place?

Then they screwed up trying to make them all 1.4 DHS and made the engine sinks true dubs.

but no evidently these guys are top tier programmers yep.


when the player base is crunching the numbers with out any of the tools pgi has and finding problems quicker than they can you know there is a problem.

We don't have access to the command line console to see whats going on in the background and we still have a better idea of whats going on in game than they do.

it's pathetic.

Edited by Sifright, 04 December 2012 - 04:18 AM.


#25 Rifter

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Posted 04 December 2012 - 04:30 AM

While Sifright might be harsh alot of the bones of his post is correct.

They are not prioritizing properly and they are leaving bugs in game way to long and ignoring huge massive issues for months(example MM, been known issue since july/aug start working on fix only AFTER they launch the game 3+ months later, absolutly nothing was done to work on the MM from aug till oct). Thats pure management failure.

Marketing the game as a team based squad tactics game but then not giving players any way at all to communicate before/after or even during the game, text only communications on a 2012 game is a joke, not even keyboard shortcuts for common voice commands or a key that leads to a wheel with common commands(like L4D) is just bad prioritizing, especially when they take the time to pump out skins and in cockpit items and hero mechs instead.

Launching a F2P game without a in game store? seriouly? how could you drop the ball on the only way to earn money, you would have think that they would have at least got that right.

Not being able to hire a network engineer to help fix the netcode for 6+ months even though you generated over 5 million in founders cash, huge HR failure, you should be able to pay enough to get a top notch guy when you are sitting on 5 mil, and the netcode should have been adressed before the game went live, its not like this is a new issue people have been complaining about the netcode and its been a known issue for 6 months.

Then there is the whole lack of any internal testing, seriously, DHS patch without functional DHS made it past testing, i figured that one out literally 10 seconds into the game the first time i test fired my 4 ML to see the effect of DHS and noticed zero change. Missle damage not registering at the end of the match, yeah cause the 2-3 kills in my cat with 3 damage done after my first game and i noticed that one. Artemis missles going straight up and then back down 100% bypassing any cover but overhead cover made it past testing? seriously there internal testing is a complete joke and is THE MAIN reason all these bugs are making it into the game, even one competent tester would have figured all that out himself in less than 5 games if he had half a brain and saved them hundreds of coding hours fixing the bug that enver would have made it to the live game.

While i know the above sounds harsh it is the sad reality of the situation, im not going to bury my head in the sand and ignore the issues like some around here. I have no doubt PGI is working on alot if not all of the bugs but it doesnt take a genuis to figure out there lack of control/management is there own worse enemy and they could make this alot easier on themselves if they tried and had some more direction.

Hell even just getting a competent internal testing department would save them alot of man hours.

#26 Kaijin

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Posted 04 December 2012 - 04:31 AM

View Poststjobe, on 04 December 2012 - 03:44 AM, said:

I'd make a reply, but you'd only label me as a white knight and dismiss my point of view, even though it's based on being a software developer for more than a decade.

That's the major flaw here; even well-reasoned posts that don't fully jump on the doom-and-gloom train gets labelled as white-knighting or dev-behind-kissing. Anything short of completely razing the game, the devs, the code, the balance, and the communication gets labelled "white-knighting" by the doom-and-gloom brigade.

There is such a thing as a reasoned response, you know, and what you and the rest of the doom-and-gloom brigade are doing isn't it.


Ah yes. The 'I am more reasonable than you' argument. Very telling, you know. Also your repeated use of your pet phrase: "doom-and-gloom brigade". If I were you, I wouldn't worry about be labeled a white knight - you do such a good job of it yourself.

Edited by Kaijin, 04 December 2012 - 04:35 AM.


#27 Thorn Hallis

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Posted 04 December 2012 - 04:31 AM

View PostSifright, on 04 December 2012 - 03:37 AM, said:

*snip*


And here you have the difference. Your opinion/criticism is well formulated and makes sense, no matter if your points are correct or not. But you are a minority in terms of "expressions of thoughts". Just look through the forums, really well formulated criticism is extremely rare these days.

#28 DerSpecht

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Posted 04 December 2012 - 07:00 AM

View PostSifright, on 04 December 2012 - 04:02 AM, said:

care to explain why they haven't managed to remove a single bug in the entire time i've been in game playing?

I don't know to much about CB but it looks like they use the axe murderer approach to bug fixing. Collisions caused issues. They removed collisions entirely instead of fixing the problems it caused.


I cant explain if i don't know the facts. What i certainly know is that FACTS can be discussed while guessing assupmtions and opinions can not.

Your're yelling about MM and stuff. Look at WoT. Even after 3 years they couldn't find a way to make it right. Is it reasonable to blame people after a few months of development then?

How do you know if issues are ignored? if they take out collisions they could be actually working on all the bugs it caused right?

#29 Hatachi

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Posted 04 December 2012 - 07:07 AM

Meh, forums are always going to be the most rabid fans. The most rabid fans are usually going to be the ones that are the most critical. The only issue I have with people who defend PGI too heavily is that our job here is to be critical. It's our job as customers to push to get the best product we can possibly get. They're perfectly capable of taking care of themselves.

#30 Windies

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Posted 04 December 2012 - 08:19 AM

View PostDerSpecht, on 04 December 2012 - 07:00 AM, said:


I cant explain if i don't know the facts. What i certainly know is that FACTS can be discussed while guessing assupmtions and opinions can not.

Your're yelling about MM and stuff. Look at WoT. Even after 3 years they couldn't find a way to make it right. Is it reasonable to blame people after a few months of development then?

How do you know if issues are ignored? if they take out collisions they could be actually working on all the bugs it caused right?



You can design a matchmaker to do anything for the most part. The things you have to deal with are wait times while it matches and seperation of the playerbase due to choices and options. My guess is that you don't see matchmaker improvements because the playerbase is so small that your wait times would go way up. Look at LoL or HoN as an example of a MM with an ELO ranking system, as well as options that split the player base based on region, map type, game mode type, and ELO or MM ranking. Sometimes you have to wait for 5-6 minuites in the queue alone before you are matched up, even though there's 160,000 players on. LoL has millions of players and I've had to wait close to 1 minuite to 2 minuite's sometimes to be matched up.

With a proper ELO matchmaker, with 4v4/pug and 8v8 queue's and if you add in the possibility of 1pv, 3pv, and mixed dividers to the MM we could be looking at 10-15 minuite queue times depending on other factors as well as the player population at the time.

As for WoT, their matchmaker is setup that way because it frustrates people into buying. Get owned by a Maus? Spend 50 bucks convert some XP to GXP and gold to credits or buy a premium tank. You got yourself a Maus. They could easily do tier for tier matchmaking, it would add some time to the queue but overall not a lot.

Edited by Windies, 04 December 2012 - 08:21 AM.


#31 Illya Ghost Bear

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Posted 04 December 2012 - 08:22 AM

View PostSifright, on 04 December 2012 - 04:16 AM, said:


How about the fact we had to find out and explain to pgi that the engine heat sinks werent being effected by DHS in the first place?

Then they screwed up trying to make them all 1.4 DHS and made the engine sinks true dubs.

but no evidently these guys are top tier programmers yep.


when the player base is crunching the numbers with out any of the tools pgi has and finding problems quicker than they can you know there is a problem.

We don't have access to the command line console to see whats going on in the background and we still have a better idea of whats going on in game than they do.

it's pathetic.

why don't you use your obvious knowledge, go to kickstarter, get a startup, and make a superior game then? until then, you are just talk. Game is not perfect, but is lots of fun anyhow.

#32 Windies

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Posted 04 December 2012 - 08:28 AM

View PostIllyana Arkhipova, on 04 December 2012 - 08:22 AM, said:

why don't you use your obvious knowledge, go to kickstarter, get a startup, and make a superior game then? until then, you are just talk. Game is not perfect, but is lots of fun anyhow.


Why would he do that when there's already a company making the game and he can offer advice and opinions in order to help it? Why is it that him picking out the flaws in the game, bringing them to the attention of the developers and then pressing the matter so they can see how much of an impact they really do have, is so threatening to you?

Edited by Windies, 04 December 2012 - 08:29 AM.


#33 Enigmos

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Posted 04 December 2012 - 08:33 AM

View PostStone Profit, on 04 December 2012 - 02:46 AM, said:

Seems like 90 percent of the people who post here these days are... unreasonabley negative both towards pgi (although I can see how SOME of them might be justified) or towards anyone who dares feel thisgame is fine or even great. Just wanted to express that. Thanks for your time. If I have any sense you wont see me on here again. But you might see me on the battlefield. Good day, sir!

It isn't the game yet. It is most of the essential mechanics of a game that may one day exist, and is planned, but it isn't yet a game.

Insofar as we the players compete using what little there is of it I suppose you could consider that a game, but that is what we do using what the developers have so far done.

#34 Illya Ghost Bear

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Posted 04 December 2012 - 08:34 AM

View PostWindies, on 04 December 2012 - 08:28 AM, said:


Why would he do that when there's already a company making the game and he can offer advice and opinions in order to help it? Why is it that him picking out the flaws in the game, bringing them to the attention of the developers and then pressing the matter so they can see how much of an impact they really do have, is so threatening to you?

because anyone can ***** and whine. If he REALLY had advice, the talk away. I can SAY they need to fix this or that, and that it should be easy, but without offering a valid fix, it is just talk. Like politicians. talk talk talk talk talk, yet actually say nothing.

otherwise, he is just spreading more negativity. of course, that is apparently why most of you are on here. Know a guy who programs. When he complained that lrms were working wrong, and took video of it, and presented it intelligently, devs took over his thread, and fixed lrms. He accomplished something. THIS? Just talk.

Edited by Illyana Arkhipova, 04 December 2012 - 08:36 AM.


#35 Lonestar1771

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Posted 04 December 2012 - 08:38 AM

View PostWindies, on 04 December 2012 - 08:28 AM, said:


Why would he do that when there's already a company making the game and he can offer advice and opinions in order to help it? Why is it that him picking out the flaws in the game, bringing them to the attention of the developers and then pressing the matter so they can see how much of an impact they really do have, is so threatening to you?


Because most people don't like admitting they are wrong...

View PostDerSpecht, on 04 December 2012 - 03:30 AM, said:


And you know that because you are in PGIs controlling-department... regarding their programming skills you must be a ex HR-department guy or some other important PGI person.
You're talking about peoples skills you know. How can a person not involved in the team/company watching a beta judge like this?


Proof is in the pudding. Just playing the game shows where the priorities are.

#36 Windies

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Posted 04 December 2012 - 08:38 AM

View PostIllyana Arkhipova, on 04 December 2012 - 08:34 AM, said:

because anyone can ***** and whine. If he REALLY had advice, the talk away. I can SAY they need to fix this or that, and that it should be easy, but without offering a valid fix, it is just talk. Like politicians. talk talk talk talk talk, yet actually say nothing.

otherwise, he is just spreading more negativity.


So what you are saying is that PGI needs someone to do the work for them? Every suggestion I offer should I mock up an example in XNA or C#? I'm honestly trying to understand why you feel so threatened by someone criticizing and offering suggestions or options.

#37 Taizan

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Posted 04 December 2012 - 08:46 AM

To the OP: Try this. http://mwomercs.com/...ea=ignoredusers

Edited by Taizan, 04 December 2012 - 08:47 AM.


#38 Sifright

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Posted 04 December 2012 - 08:50 AM

View PostWindies, on 04 December 2012 - 08:28 AM, said:


Why would he do that when there's already a company making the game and he can offer advice and opinions in order to help it? Why is it that him picking out the flaws in the game, bringing them to the attention of the developers and then pressing the matter so they can see how much of an impact they really do have, is so threatening to you?


He missed the obvious one, PGI or their publishing house currently has the license for mech warrior pc games...

now if you had said a kick starter to buy the company and run it properly.... Well that might be an idea but the license probably doesn't transfer to new ownership it's standard practice to put that clause in IP licenses now.

View PostIllyana Arkhipova, on 04 December 2012 - 08:34 AM, said:

because anyone can ***** and whine. If he REALLY had advice, the talk away. I can SAY they need to fix this or that, and that it should be easy, but without offering a valid fix, it is just talk. Like politicians. talk talk talk talk talk, yet actually say nothing.

otherwise, he is just spreading more negativity. of course, that is apparently why most of you are on here. Know a guy who programs. When he complained that lrms were working wrong, and took video of it, and presented it intelligently, devs took over his thread, and fixed lrms. He accomplished something. THIS? Just talk.


lol.... You think they fixed lrms because your friend took a video?

thats just priceless darling.

#39 Illya Ghost Bear

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Posted 04 December 2012 - 08:50 AM

View PostWindies, on 04 December 2012 - 08:38 AM, said:


So what you are saying is that PGI needs someone to do the work for them? Every suggestion I offer should I mock up an example in XNA or C#? I'm honestly trying to understand why you feel so threatened by someone criticizing and offering suggestions or options.

judging by your posts, only person feeling threatened is you.

Criticism is fine and needed. rehashing same complaint on 200 forum topics (hyperbole for those unable to figure that out for themselves, though not by much), yet not offering anything to actually fix it is not beneficial to anyone. You sound like some one very insecure in your p3nis size. Did I insult your lover or something?

#40 ICEFANG13

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Posted 04 December 2012 - 08:51 AM

I just do my best to support this game that I want to succeed, and I try to post helpful feedback if I see it. While I may not agree that everything is being done correctly, I remember that it is harder to make a group go in one direction than a single person. People who say, "I would do this and this and this" its not that easy, and yes, I'm speaking out of my butt on that, maybe it is that easy. I also have no knowledge of programming or game making in terms of on a platform (or PC), so I try to let them do what they think is correct, as only they can know what it needed etc etc. I'm sure they want the game to succeed, and I know I do, so working together, in my eyes, is the best way. As long as PGI considers us players and not suckers, I don't think it will fail, although the preferred end result may take longer than desired or necessary.

Don't misunderstand me, game has problems, and I will happily point them out, but personally, I'd attack the problem, and not the thing trying to fix it. If anyone has a problem on how their format is on working on stuff, make a poll and a well worded OP, let them know your feelings and try to get support. The threads where people protect the game mindlessly, or bash it (or especially PGI, I mean seriously, people don't deserve that treatment, they haven't done us dearly wrong yet, although 3rd person would make me take back that statement), aren't being helpful, or even enjoyable to read.





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