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Ask The Devs 7!


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#1 Garth Erlam

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Posted 14 June 2012 - 08:28 AM

Heaven, heaven, it's Ask The Devs 7! Ask your questions regarding Mechwarrior Online, and we'll take the best question(s), and answer it. So here we go again, ask away!

#2 Jade Dragoon

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Posted 14 June 2012 - 08:28 AM

What dip with your chips?

#3 Chunkymonkey

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Posted 14 June 2012 - 08:30 AM

Is St Ives going to be a faction?

Or any other factions?

#4 Listless Nomad

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Posted 14 June 2012 - 08:31 AM

How is progress on the mech models coming? Will we be seeing ingame footage of the Centurion, Awesome, Commando any time soon? The centurion was unveiled in february I think and we haven't seen or heard a peep about it since then.

#5 Atlai

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Posted 14 June 2012 - 08:31 AM

View PostGarth Erlam, on 14 June 2012 - 08:28 AM, said:

Heaven, heaven, it's Ask The Devs 7!

Did you just make a rhyme?

#6 HRR Insanity

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Posted 14 June 2012 - 08:32 AM

View PostGarth Erlam, on 14 June 2012 - 08:28 AM, said:

Heaven, heaven, it's Ask The Devs 7! Ask your questions regarding Mechwarrior Online, and we'll take the best question(s), and answer it. So here we go again, ask away!


Will pilots or Mercenary groups be required to 'localize' to one part of the Inner Sphere? Will there be 'travel time' to get from one planet to another?

#7 GrizzlyViking

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Posted 14 June 2012 - 08:36 AM

How does matchmaking work?

#8 Faenwulf

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Posted 14 June 2012 - 08:38 AM

  • It was said that the first Map type is a combination of Team Deathmatch and Base Capture. How exactly does one capture a base? How many people will play these matches ( so far it looks like Lance vs Lance, but there also was 3 Lances vs 3 Lances to be heard)? What buildings make up a base? Turrets, Satellite Dishes?
  • How many Map Type terrains are there so far? (Hills, Greenlands, Urban, Snow?)


#9 Aegis Kleais

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Posted 14 June 2012 - 08:39 AM

Q1. Will Mechs be easier to knock down if hit from the appropriate side when on an inclined plane?

Q2. Do you plan on supporting Reactor Core Breaches? If so, how often do they happen? How spectacular and damaging are they?

#10 Atayu

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Posted 14 June 2012 - 08:49 AM

View PostAegis Kleais, on 14 June 2012 - 08:39 AM, said:

Q1. Will Mechs be easier to knock down if hit from the appropriate side when on an inclined plane?

Q2. Do you plan on supporting Reactor Core Breaches? If so, how often do they happen? How spectacular and damaging are they?


Ya those 2 questions are good ones please answer those ones. And adding to Q2. what will be the blast radius if they do happen.

Edited by Atayu, 14 June 2012 - 08:50 AM.


#11 Spleenslitta

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Posted 14 June 2012 - 08:51 AM

Q1 - Will you add mechs that have only one or two variants with 3049 era or older technology?
Some mechs have plenty of variants but the other variants only show up much later than 3049 or they have only primitive outdated technology.
Take the Firebee for example which is a very cool mech indeed. Hint hint. Can i hope on seeing it in MW:O or not despite it's lack of variants?

Q2 - This might be interpreted as not being a proper question but here goes.

In many of the previous MW games urban areas had rather large distances between each building and the total number of buildings was rather low with large open areas surrounding the urban area.
Those types of urban maps don't look realistic compared to how big cities are in real life.

I guess the real question here is- Could you give us an idea of what to expect from an urban map in MW:O?

Map sketches or maybe even a short gameplay video on an urban map. Something along those lines would be great.
The MW 5 video looks very much like a real city for example but that is MW 5 not MW:O.

#12 Damon Howe

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Posted 14 June 2012 - 08:53 AM

Multi-layered question:

How are Merc Contracts going to work? Will a merc group be able to accept multiple contracts at one time, for the same or different houses, or will the contracts themselves have multiple layers, such as defense of planet X with a required or optional assault on System Y? How long will contracts work? Will larger merc corps be able to "divide" their forces to cover multiple contracts (if it is allowed), such as Battalion A covers Contract 1 for FRR, Battalion B covers contract 2 for Steiner, and Battalion C covers contract 3 for Davion (assuming none of those contracts conflict directly with each other)?

Finally, how will payment work for Merc Corps? Will a contract completed grant the whole corp a c-bill payment, just the individuals who participated, or both?

#13 Rebmac

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Posted 14 June 2012 - 08:58 AM

Is there any kind of crafting, like if we take over a planet with research, can we spend time doing the research to unlock various items, we can then sell to other factionmates.

#14 Jack Simmons

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Posted 14 June 2012 - 08:59 AM

Q: Have you ever considered the Possibilty to allow "player made" Decals as a Paid Service ?

Q: For those who'll do a bit of roleplay. Will we get appropiate Numbers/Letters and "military" Symbols to use as Decals ?

#15 Solis Obscuri

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Posted 14 June 2012 - 08:59 AM

  • From dev comments on the forums and devblogs, I've come to understand that there will be some key differences in the way merc corps will be able to manage themselves as opposed to how house troops will function. Can you elaborate on this a bit? e.g. What sorts of tools will merc commanders have available? How will contracts work (single objection or signing on for a longer duration "campaign" with a house?)
  • Will destruction of one or both side torsos result in "coring" of an XL engine?
  • Are SRMs going to have guidance as per canon/TT?
  • Will Flamers produce more heat in the attacking 'mech than the target as per TT, or the other way around?
  • Sensor data for targeting was relayed automatically from the IGN vids. Where does the Battlegrid come into play?
  • Will alternate ammunition like Inferno missiles be available? Will LBX be able to use standard and cluster rounds?
  • What's your favorite Crusader variant?


#16 PirateNixon

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Posted 14 June 2012 - 09:00 AM

Q1: Are the Base capture mechanics based off of locations (i.e. stand in the circle), destruction (i.e. destroy all these buildings/turrets/etc), or some combination there of?

Q2: Will jump jets use actual physics or simply press button to fly? If they use actual physics, would it be theoretically possible to strip enough weight off a mech to keep it in the air all the time?

#17 Redshift2k5

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Posted 14 June 2012 - 09:00 AM

Any idea how many mechs will be available at launch?
Will all planned-for-launch mechs be available during July 17th early access?

#18 Rebmac

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Posted 14 June 2012 - 09:06 AM

View PostRedshift2k5, on 14 June 2012 - 09:00 AM, said:

Any idea how many mechs will be available at launch?
Will all planned-for-launch mechs be available during July 17th early access?


asking any idea... lets them answer yes.

#19 VK4502B

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Posted 14 June 2012 - 09:10 AM

Q1: About Founders Pack, is it possible to buy two packs to get two Founder mechs?

Q2: Is it possible to get into battle unrepaired? Say you lost an arm, decide not to repair, can you go into battle still? (in World of Tanks you can't)

Q3: Is it possible to lose arms and weapons, and still have enough health? Or is it after you lost like, two arms/weapons you are defeated/dead?

#20 Cerlin

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Posted 14 June 2012 - 09:24 AM

My question is pretty simple and I dont think I have seen this discussed anywhere; How will lobby/community mingling be handled? Specifically will there be various rooms for people to chat and socialize in game? I really feel that this will be a key to engage people more.





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