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Alternative Mech Trees?


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#1 Rex Budman

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Posted 10 December 2012 - 08:39 PM

Would it be a decent idea to have alternative mech trees sporting different tweaks/buffs to suite the play style of those mechs?

Right now, it is the same buffs and tweaks all around. I think there should be some buffs for the lights, which differ form the mediums etc. Or perhaps different tweaks for different Mech varients.

Just as an example (For arguments sake): A1 buff would be quicker locks, where-as a Commando buff would be something like, extended spotting range or perhaps more damage mitigation or something.

Having speed tweaks for an Atlas is a little bit redundant. Yeah you get the tweak, but where is it going to get you? I'd say an Atlas buff should be like x% extended weapon range or something. That would be wicked fun and make people put more thought into their teams/builds.

For the life of me I can't put anything together, but just wanted to put the idea out there and maybe the experts can whack something together.

The point of all of this is mainly bringing the sense of attachment between pilot and mech. It becomes more personal and fits the play styles people want out of the game.

Edited by Rex Budman, 10 December 2012 - 08:41 PM.


#2 BL00D RAVEN

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Posted 10 December 2012 - 08:43 PM

View PostRex Budman, on 10 December 2012 - 08:39 PM, said:


Having speed tweaks for an Atlas is a little bit redundant. Yeah you get the tweak, but where is it going to get you?


my atlas goes 61 thanks to speed tweek.

i agree its pointless to improve arm speed on mechs without arms

#3 Rex Budman

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Posted 10 December 2012 - 08:45 PM

View PostBL00D RAVEN, on 10 December 2012 - 08:43 PM, said:


my atlas goes 61 thanks to speed tweek.

i agree its pointless to improve arm speed on mechs without arms


So you would preffer an alternative mech tree to benefit your play style and benefit your mech specifically?

#4 The Bad Charlie

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Posted 10 December 2012 - 08:45 PM

Well... while a good idea, that would "encase" any given variant into a role, and i dont like that idea. Hopefully, there are going to be a lot of modules around, its there where the fine tuning will be IMHO.

#5 BL00D RAVEN

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Posted 10 December 2012 - 08:54 PM

the atlas is supposed to be a heavy brawler ... doesn't mean i can't make it go as fast as a cataphract

the mechs already have roles peolpe yelled at me for not being a frontliner in an atlas, so i changed to keep pace

#6 Tennex

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Posted 10 December 2012 - 09:07 PM

its not a tree. there are no branches. its more of a trunk. or a tall rock i guess. The mech rock

#7 Super Mono

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Posted 10 December 2012 - 09:08 PM

A number of effects could be designed and they'd be selected as collection for each mech. The individual skills wouldn't be unique but each mech should have a unique mix of skills.

#8 Rex Budman

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Posted 10 December 2012 - 09:10 PM

View PostThe Bad Charlie, on 10 December 2012 - 08:45 PM, said:

Well... while a good idea, that would "encase" any given variant into a role, and i dont like that idea. Hopefully, there are going to be a lot of modules around, its there where the fine tuning will be IMHO.


that's a valid point and I respect it a lot. Perhaps offer set tree's to all mechs but the trees would be specific to roles. Offer the Commando a brawler tree, but I'd agree that though the pilot wants to brawl in it, it may not be the best option for the Commando mech. The beauty is that the freedom is there.

View PostSuper Mono, on 10 December 2012 - 09:08 PM, said:

A number of effects could be designed and they'd be selected as collection for each mech. The individual skills wouldn't be unique but each mech should have a unique mix of skills.


Sounds good to me - I don't mind that either.

#9 BL00D RAVEN

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Posted 10 December 2012 - 09:11 PM

I want the "skills" to add to what the mech can actually do.
it would be to much to add to individual play styles because people make funny mechs.

side note does quick ignition only effect the speed of start up when you shut down your mech( does that include overheat)? seems as pointless as pinpoint(by the time you get it you can aim and guess without crosshairs, thanks to the overheat glitches)

#10 Rex Budman

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Posted 10 December 2012 - 09:18 PM

View PostBL00D RAVEN, on 10 December 2012 - 09:11 PM, said:

I want the "skills" to add to what the mech can actually do.
it would be to much to add to individual play styles because people make funny mechs.

side note does quick ignition only effect the speed of start up when you shut down your mech( does that include overheat)? seems as pointless as pinpoint(by the time you get it you can aim and guess without crosshairs, thanks to the overheat glitches)


Well, why not add the abilities but give it a points system. So you can have semi brawler/long range. Or maybe a scout/sniper? The point of mech tree variety is to extend the capabilities of the mech to the pilots style and skill.

It will turn the mech into more of a friend than an arbitrary machine people jump in to kill other arbitrary things. Not to say variety doesn't exist though. We do have the option of weapon loadouts to suit our style, but we also do have buffs in our skill tree. The problem is, all the skills are the same.

Let's say you have three K2 Catapaults. All three are specced differenty. The one specced for brawling is the one you don't want in up close. He might have an extra damage buff or boastic an extra ammo % that he spent skill points on. Rock paper scissors, really.

The other one would be a sniper than can cross map hurt you, and you should be worried about getting in LOS because he is sporting extended range and a zoom buff. This is something the brawler K2 can't do as he loses damage over max range.

And so you get the picture.

Edited by Rex Budman, 10 December 2012 - 09:21 PM.


#11 BL00D RAVEN

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Posted 10 December 2012 - 09:21 PM

i will accept this

if i dont lose my all my xp (mastering the raven was miserable last month)

Edited by BL00D RAVEN, 10 December 2012 - 09:32 PM.


#12 Aidan McRae

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Posted 10 December 2012 - 09:28 PM

I just want there to be variation and something interesting or customizable about this whole XP thing -- more choices that are permanent and lock out other choices. Like the original Pilot Point Skill Tree sounded awesome. This, just, feels, like, a, grind. And for it's own sake.





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