Need Suggestions For Hbk-4J For New Pilot
#1
Posted 05 August 2015 - 10:42 AM
What about HBK-4j xl270 lrm boat
Comments on this would be welcome as well as any others.
#2
Posted 05 August 2015 - 10:54 AM
For now your best bet is probably to stick with the stock 200 engine. You don't need as much speed on the 4J (though it still is nice to have) since your weapons have reach and you should be moving with the pack and firing at whatever you can hold a lock-on.
For now, I'd recommend something like this.
http://mwo.smurfy-ne...b6f44c552ee2145
Eventually you could upgrade to your originally proposed build.
#3
Posted 05 August 2015 - 11:36 AM
Make your enemy go 'BOOM!' in style! Three LPLs reinforced by hunch toughness quirks and enough speed to dictate butt kicking distances, too!
Edited by Airmanator, 05 August 2015 - 11:38 AM.
#6
Posted 05 August 2015 - 11:55 AM
And don't waste money on xl170, shave 8 points off each leg and move up to xl175.
I like 2 lrm10's and a quartet of med lasers in the torso/head. You can also go swayback style and not use any missiles - really very effective that way.
#7
Posted 05 August 2015 - 11:57 AM
Airmanator, on 05 August 2015 - 11:36 AM, said:
Make your enemy go 'BOOM!' in style! Three LPLs reinforced by hunch toughness quirks and enough speed to dictate butt kicking distances, too!
Yes. I ran across this in the forums. HBK-4J LPLx3
However, it still has an xl in it. I will have to see how it works with std and xl and see what I like with wub.
TheLuc, on 05 August 2015 - 11:53 AM, said:
Added to smurfy mech bay for consideration. ty.
#8
Posted 05 August 2015 - 12:32 PM
Rawnblaed, on 05 August 2015 - 11:57 AM, said:
However, it still has an xl in it. I will have to see how it works with std and xl and see what I like with wub.
Added to smurfy mech bay for consideration. ty.
The objective of an XL is to roll your damage and generally kill the other guy before he kills you!
#10
Posted 05 August 2015 - 12:56 PM
The armaments I have on my 4J (my favourite 'Mech that I use and own currently) are 2x ER large lasers, 1x large laser, an AMS system, XL 275 engine (which makes it an incredibly fast 'Mech to pilot) and 1x LRM 10 (artemis controlled). Discounting the artillery and UAV also equipped, I have found the 4J is perfect for a set-up like that, for me at least, because it means it is both a long range fire support 'Mech and also an excellent brawler for when I run out of missiles.
#11
Posted 10 August 2015 - 07:39 AM
http://mwo.smurfy-ne...c961c88c66c9b19
#12
Posted 10 August 2015 - 07:55 AM
Leif Tanner, on 05 August 2015 - 12:56 PM, said:
The 4J is probably the best LRM boat in the game right now and it performs amazingly (surprisingly) well. Two LRM10's get quirks for double the rate of fire and they're practically CT-seeking. It's good, man. If you run something different on this mech, you're just hurting yourself.
#13
Posted 10 August 2015 - 09:20 AM
Rawnblaed, on 05 August 2015 - 10:42 AM, said:
What about HBK-4j xl270 lrm boat
Comments on this would be welcome as well as any others.
HBK-4J
Keeping it as stock as possible to save cbills, but still have to upgrade to Double Heat Sink to keep heat manageable.
4 ton of ammo might seem like alot at first, but the missile quirks on the 4J lets you chew through them in minutes, as long as there isn't multiple enemy ECM on the field. 720 missiles let you fire 36 shots if you group fire your LRM10s, or 72 shots if you chain fire them.
4 Medium Lasers are your backup weapon when you are out of ammo, or block by ECM from using LRM. The hard points are tightly packed which give you good convergence. Lack of ML in the arm however means you will have some problem shooting someone on a higher ledge than you, particularly on HPG and Canyon map, also you can't shot down pesky UAVs.
The stock STD 200 let you cruise at 64kph, the common speed of assault mechs. So match your speed with their and move together, you just focus on shooting whatever they are shooting at. Rock the target with LRM whenever you can to blind them with explosion effect on their screen, this will help your assault buddy survive abit longer.
#14
Posted 10 August 2015 - 09:37 AM
Sets you up to bridge first to Endosteel + more ammo as one upgrade. http://mwo.smurfy-ne...0dc412517161df3
Next step would be an XL255 and LRM10+A.
That thing is like a machine gun with the LRMs.
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