klimentvoroshilov, on 14 December 2012 - 10:10 AM, said:
how is it a failure to think tactically. lets run through your whole TACTICS for a minute.
you like base rushing, say both teams base rush, no combat, this is suddenly mech nascar and nobody needs weapons.
So you send back a cav unit to shoo off the enemy from your base. they find it has more than one enemy, calls for assistance and then pursues stopping the cap by... engaging the enemy.
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you say everyone should start defending their bases instead. if everyone is defending then nobody is fighting because there's no LoS on the enemy and there's usually some large piece of earth between both teams. nobody has moved from the base and we have 100 ton trenches and it's ww1 in 3020s
No... I said YOU should start defending yours as it is you who are getting capped. you get Capped cause you failed to plan for the possibility.
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the perfect scenario that happens rarely, by some miracle both teams decide to base rush along the same path and bump into each other.
You call this a "perfect" scenario? Know how many times a "scenario" goes perfectly in warfare?
let me give you a lesson.
Training exercise: Assault 1st Platoons position. our team. one Fire team.
So what did we do? Did we go in guns blazing? Nope we snuck into their "base"(trenchline) and went from man to man slitting their throat with a red Sharpie. Four men killed 25 while the patrols were looking for us! THAT IS AN ASSAULT IN ACTION SIR.
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so in order to capture the full essence of the game we'd either have to
A) turn every map into a narrow long hallway with no escape
remove base capping or discourage it completely by making it almost worthless to do so in terms of reward
Or maybe some of us just need to learn how to defend our base when the enemy comes a calling!
Edited by Joseph Mallan, 14 December 2012 - 10:38 AM.