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I hope MWO is not region locked because my GB unit has people from all over the world and we all play together


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#61 CW Grayson

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Posted 21 May 2012 - 08:11 AM

View PostGarth Erlam, on 17 May 2012 - 03:15 PM, said:

So I got an official explanation: You will sign up for a specific region (North America, Europe, Asia, etc) but you do not have to be from that area.

So, each Merc Corps needs to choose a region, and all members join that region.


That "solution" is the most bad i think for reasons mostly told already here. Units can (and have) players all over the world today. Having someone forcefully using a server far away FOR ALL ETERNITY with his account, erm no.
Multi-accounts are no solution either. So when i buy something on my EU account, i need to buy it for my US account also. Also people tend to recognize other by name, but your name could be taken from another person on another server already.
Also of course if it's a US-only game all will take the us-server. But what if i want to play against that unit from EU i know a decade already only to find out the unit is locked on the EU server forever so we will NEVER meet ingame?
I understand that ping is an issue for a realtime-game, but we played the MW games before all over the globe and mostly got along with that.
IF it really needs region servers then PLEASE let us choose which server we want to join at every LOG IN, i want to play my many "old" US buddies but also want to join the (for me) fast EU server just as i will.
Technically this would be no problem, so PLEASE think about your solution for this.
Char-transfer between servers for ingame or real money? NO, as it needs too much time and sounds like milking. Big hassle if you will make a match between two units and half the people must transfer their char to another server before starting.
Locked chars on servers will practically divide the game into just as many communities as there are servers.

Possible "solution" (or better, worst case) would be if ANYONE will join let's say the US-server. This way we would all meet on one server. Of course, this would make all other servers obsolete, that's for sure not what you want.

Edited by CW Grayson, 21 May 2012 - 08:17 AM.


#62 Sheilei

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Posted 21 May 2012 - 09:39 AM

View PostGarth Erlam, on 17 May 2012 - 03:15 PM, said:

So I got an official explanation: You will sign up for a specific region (North America, Europe, Asia, etc) but you do not have to be from that area.

So, each Merc Corps needs to choose a region, and all members join that region.

In the beginning i thought this was a good thing, but then i started to read between the lines and things are a horror now.

How could i have been so ignorant? ohh...this sounds like it's going to be a disaster.
If this is true our corp was done for the moment the dev's decided on it. We were destroyed before we even got started.
I feel like our tiny little merc corp with both Asian, Europian and American members just got a bucket of....slimy foul smelling puke thrown into our faces. :)
I'm sorry but that's the only way i can explain what i feel right now.


We need things to be like EVE. One world with all the players on one server.

If there aren't enough planets on the starmap for us to fight over you divide up each planet into regions that needs to be won.
With bigger bonuses for occupying the whole planet.
If you need more regions or planets add the pheripery worlds to the planets that can be fought over.

#63 Dihm

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Posted 21 May 2012 - 10:04 AM

I think one thing I'm still not clear on is if the meta-game is split into different instances/shards in the different regions. Will the meta-game actions in the NA region occur in the European region?

What I'd love to see is for it all to be integrated, and "region" to be hidden and handled by the matchmaker. For random battles, the matchmaker goes out and factors ping in to its calculations for what server you drop on. If servers in your region are not firing off, you could end up in a different region. If grouped, the matchmaker would use the group leader's ping for its server calculations. Handled in the background, this would allow all of the players to be in a single instance (One World one love bro) of the game/meta-game and interact/group with each other.

Edited by Dihm, 21 May 2012 - 10:06 AM.


#64 pesco

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Posted 21 May 2012 - 10:05 AM

Just a side note, can people please stop refering to EVE as "one server"?! It sounds really duweird considering the kind of distributed farm they run.

In fact, EVE players may switch servers invisibly every time they jump from one star system to another.

cf. http://digg.com/news..._s_server_model

#65 Heron

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Posted 21 May 2012 - 10:22 AM

What I am seeing with the EVE reference is that servers and location don't matter; everything is kept constant and consistent between players.

Also any player can interact with any other player regardless of location.

#66 MaddMaxx

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Posted 21 May 2012 - 11:43 AM

I guess we will have to have a Team Meeting and ask the crew, from all over the globe, who bites the bullet in terms of which "Region" we all have to Join, in order to fight together.

The real issue is with current regional groups with whom we have struck up friendships to "multiply" both crews over-all numbers. We cannot expect our "European allies" to select a "region" outside of the one that best suits them?

So the fracturing is already in place under this Model. :)

#67 Sheilei

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Posted 21 May 2012 - 03:51 PM

View PostMaddMaxx, on 21 May 2012 - 11:43 AM, said:

I guess we will have to have a Team Meeting and ask the crew, from all over the globe, who bites the bullet in terms of which "Region" we all have to Join, in order to fight together.

The real issue is with current regional groups with whom we have struck up friendships to "multiply" both crews over-all numbers. We cannot expect our "European allies" to select a "region" outside of the one that best suits them?

So the fracturing is already in place under this Model. :)

You said it. I got a few online buddies scattered across roughly two thirds of all the timezones on the globe.
Since we are so very few (half a company or just a single lance) we had problems as things were.
But we would endured that part as long as we could talk of the good old days.
Then this comes along and everything turns from formidable difficulties to a freakin' scheduling nightmare.

I just sent an Email that had the official announcement Garth made in it to one of them. Not your fault Garth you're just doing your job.
One huge dissapointment and this recent less big but still quite formidable dissapointment for our little group in less than half a year. :(

MW:O will be a great game of that i'm sure, but for those that have dreams of playing alongside buddies from across the globe it will be significantly more difficult.

#68 Oderint dum Metuant

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Posted 21 May 2012 - 11:55 PM

Some good posts with suggestions and also good posts about why this is a bad thing, it would be interesting to get some thoughts on this from the higher ups.

Is it too late to change? can the work arounds suggested be implemented?

But alas it appears the thread has been forgotten as they believe they have answered it :P

#69 Belisarius1

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Posted 22 May 2012 - 12:28 AM

I'm sure they're still reading it. I'm hopeful the pretty much universally negative response will at least get them to take another look at it. That would take time, so no news is good news to me at the moment.

Edited by Belisarius†, 22 May 2012 - 12:28 AM.


#70 Cifu

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Posted 22 May 2012 - 02:19 AM

View PostHeron, on 21 May 2012 - 10:22 AM, said:

What I am seeing with the EVE reference is that servers and location don't matter; everything is kept constant and consistent between players.

Also any player can interact with any other player regardless of location.


Please stop compare a fast action-paced game with a turn-based (yes, EVE use one second "turn"-s) game!

No, EVE not a good comparison, no matter some people what wan't to suggest!

#71 Oderint dum Metuant

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Posted 22 May 2012 - 02:29 AM

MWO from the videos at least hardly qualify's as a fast action paced game ala CoD.

Its a sim, and as such while action orientated is not a bunny hoping style shooter.

If the Region option is left up to the player, its the players choice which region to log into at any given time, leaving players like yourself who struggle with latency to outside europe servers free to stick to those, but leaving those of us with decent connection speeds the ability to play with friends from across the globe.

#72 Cifu

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Posted 22 May 2012 - 02:39 AM

View PostDV^McKenna, on 22 May 2012 - 02:29 AM, said:

MWO from the videos at least hardly qualify's as a fast action paced game ala CoD.

Its a sim, and as such while action orientated is not a bunny hoping style shooter.


Well, when a Cicada or such fast mech circle around your mech, and you have a hard time to hit it because of the high ping, please remember your words. :P

View PostDV^McKenna, on 22 May 2012 - 02:29 AM, said:

If the Region option is left up to the player, its the players choice which region to log into at any given time, leaving players like yourself who struggle with latency to outside europe servers free to stick to those, but leaving those of us with decent connection speeds the ability to play with friends from across the globe.


Well, i'm only raise my voice against the "one server for the globe" type posts.

Side note: The connection speed won't really matter, the latency, what matter. I have 50Gbit connection, and have around 100-120ms to US East Coast servers, 140-180ms to US West Coast servers...

Edited by Cifu, 22 May 2012 - 02:40 AM.


#73 Oderint dum Metuant

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Posted 22 May 2012 - 02:50 AM

I have played with pings of 100-400 on US servers for over 10 years with no problem, you learn how to account for it...or at least you should do.

Quote

Well, i'm only raise my voice against the "one server for the globe" type posts[/color]


Then you are not understanding what people are saying, One Metagame server, with the option of changing your region in game on the fly. Nobody is saying we should all play our games on one server, that is ridiculous.


Quote

Side note: The connection speed won't really matter, the latency, what matter. I have 50Gbit connection, and have around 100-120ms to US East Coast servers, 140-180ms to US West Coast servers...


The connection speed, will matter alot it like many other things has its part to play in your overall latency there are many things along the way which reduce its effectiveness.

If you produce sub 200MS pings to West coast servers from Hungary i really do not understand your complaint, that is a brilliant ping to play with and better than 90% of what US players get from within the same continent.

Edited by DV^McKenna, 22 May 2012 - 02:50 AM.


#74 Cifu

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Posted 22 May 2012 - 03:01 AM

View PostDV^McKenna, on 22 May 2012 - 02:50 AM, said:

I have played with pings of 100-400 on US servers for over 10 years with no problem, you learn how to account for it...or at least you should do.


You can adopt for high ping, still it's hurt for the game experience, and if can avoid, why not do it?

View PostDV^McKenna, on 22 May 2012 - 02:50 AM, said:

Then you are not understanding what people are saying, One Metagame server, with the option of changing your region in game on the fly. Nobody is saying we should all play our games on one server, that is ridiculous.


Then please read it again what write Heron, because he argue about the example of EVE, which is a bad example...

View PostDV^McKenna, on 22 May 2012 - 02:50 AM, said:

The connection speed, will matter alot it like many other things has its part to play in your overall latency there are many things along the way which reduce its effectiveness.

If you produce sub 200MS pings to West coast servers from Hungary i really do not understand your complaint, that is a brilliant ping to play with and better than 90% of what US players get from within the same continent.


Well, this pings are test pings, and depending on what kind of game way played. In WoT beta, where the servers are placed on US (i do not know where) my ping is around 150-220ms, and yes, it's cause "he shoot first, even if i push earlier the button" symptom. Not to mention to hit a T-50 speeding around you. In the EU server i never encounter such problems.

#75 pesco

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Posted 22 May 2012 - 03:10 AM

View PostCifu, on 22 May 2012 - 03:01 AM, said:

Then please read it again what write Heron, because he argue about the example of EVE, which is a bad example...


No, it's actually a perfect example, because it's about the user experience. The technicalities can be figured out, as has been (to my mind) established.

#76 Tyrant

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Posted 22 May 2012 - 03:12 AM

Playing with friends > 40ms pings.

Do not segregate exiting communities by forcing people to split.

#77 Oderint dum Metuant

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Posted 22 May 2012 - 03:15 AM

View PostCifu, on 22 May 2012 - 03:01 AM, said:


You can adopt for high ping, still it's hurt for the game experience, and if can avoid, why not do it?


Because the method mentioned by PGI hurts the game exp in far greater ways.

Quote

Well, this pings are test pings, and depending on what kind of game way played. In WoT beta, where the servers are placed on US (i do not know where) my ping is around 150-220ms, and yes, it's cause "he shoot first, even if i push earlier the button" symptom. Not to mention to hit a T-50 speeding around you. In the EU server i never encounter such problems.


I played Tanks on the US servers, with roughly the same pings mine were a fraction lower, your talking in tenths of a second its impossible for you to even recognize who pressed the button first, you just purely assume that you pushed it first.

Heron's example is not a bad one, the metagame aspect which encompasses the map/player database/store etc (and this is the part you are not understanding) can and should be done with one server no regional seperation.

Now the technical aspect of protecting the people who think 1 tenth of a second stops them from being bad has been covered by allowing people to select which region for game servers they want to log into at start up.

That sort of setup i just described caters to the user experience on both levels, people can play where and with whom they chose from any part of the world and give up milliseconds of latency, or you can stick to your regions servers and knowing most online game networking..end up with the same ping as if you were playing across the globe.

Edited by DV^McKenna, 22 May 2012 - 03:19 AM.


#78 CW Grayson

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Posted 22 May 2012 - 03:23 AM

View PostDihm, on 21 May 2012 - 10:04 AM, said:

I think one thing I'm still not clear on is if the meta-game is split into different instances/shards in the different regions. Will the meta-game actions in the NA region occur in the European region?

What I'd love to see is for it all to be integrated, and "region" to be hidden and handled by the

No, they will not, as we are split into several servers.

For the EVE-Quote: It's just dumb to argue about"it's one server",every "server" is a rig, as noone has one. To clarify it for you, it means ALL players are playing on ONE world. So basically what we just want.

#79 Tyrant

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Posted 22 May 2012 - 03:28 AM

Also lets not forget about the Match Maker;

A good matchmaker will match teams using whatever system deemed, ELO, tonnage, mech class, etc, etc

An amazing matchmaker will also consider matching teams from the same region first, then expands its search pool if it can’t find a good match in the allocated time ... its not rocket science.

Edited by Tyrant, 22 May 2012 - 03:30 AM.


#80 Cifu

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Posted 22 May 2012 - 03:45 AM

View Postpesco, on 22 May 2012 - 03:10 AM, said:

No, it's actually a perfect example, because it's about the user experience. The technicalities can be figured out, as has been (to my mind) established.


Do you still think when you play with EVE, and you push a button on your ship HUD, the game instantly react that? Because then you wrong...

View PostDV^McKenna, on 22 May 2012 - 03:15 AM, said:

Because the method mentioned by PGI hurts the game exp in far greater ways.


Won't agree. You can play with US players, if you create your Mechwarrior and your Merc Corp in the US server. You can play against anyone, who play in the US server. If you wan't to play lesser pings, and EU players, then create an another Mechwarrior in the EU server.

Actually i find this method a very balanced one.

View PostDV^McKenna, on 22 May 2012 - 03:15 AM, said:

I played Tanks on the US servers, with roughly the same pings mine were a fraction lower, your talking in tenths of a second its impossible for you to even recognize who pressed the button first, you just purely assume that you pushed it first.


I disagree, but step over it.

View PostDV^McKenna, on 22 May 2012 - 03:15 AM, said:

Heron's example is not a bad one, the metagame aspect which encompasses the map/player database/store etc (and this is the part you are not understanding) can and should be done with one server no regional seperation.


And here is the problem: you can interact and talk to anyone in the globe, but what happen, when a battle begin? There is the problem! One server in the whole globe is cannot provide low latency for everyone, and who has lower latency, have a bit better chances against who have larger latency...

I personally say (and sorry, if it's to harsh): if you wan't to talk any Mechwarrior:Online player on the globe, then use the forum.

View PostDV^McKenna, on 22 May 2012 - 03:15 AM, said:

Now the technical aspect of protecting the people who think 1 tenth of a second stops them from being bad has been covered by allowing people to select which region for game servers they want to log into at start up


Actually we are talking about 2 tenth of a second for example in my case. And please forgive me, if i think this is an issue, but i think it is.

View PostDV^McKenna, on 22 May 2012 - 03:15 AM, said:

That sort of setup i just described caters to the user experience on both levels, people can play where and with whom they chose from any part of the world and give up milliseconds of latency, or you can stick to your regions servers and knowing most online game networking..end up with the same ping as if you were playing across the globe.


If you got that feeling, i'm talking against this kind of method, then please forgive me, perhaps my bad English knowledge trick me. But i'm not really believe it's can be done easily. Do not forget, PG wan't the game out ASAP, and this kind of decisions need to be done way before the game go out, and i think they wan't a clear and easily system...





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