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PvE?...Just say NO!


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#141 Howlin Wolf

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Posted 22 May 2012 - 03:07 AM

View PostWolfe-Ryatt, on 21 May 2012 - 10:08 PM, said:

I'm actually reminded of my experience with WWII Online. That MMO has an offline version that updates parallel with the online version. Players use the equipment offline to get familiar with it, test out keybinds, target practice...etc.


That sounds interesting the main reason i would like to see at worst offline PvE is because I do enjoy the quests and such to learn more about the history and setting which im playing. someone stated sarna and ISN news. Sarna is dry and ISN news has little to no content that is understandable without knowing the lore. Sorry to all you that say to read sarna I have only limited amount of time i can spend reading unlike when I played D&D or I'd run out and buy some books. Reading those lengthy lore and political installments just arent feasible anymore for me. Your idea is the bare minimum I'd hope to see at launch if we arent going to get a training and learning area in game.

Once again, as I have stated earlier I'd be willing to preorder upfront for PvE content to be added to the game. As long as it goes to that end if the funds arent realized then they can refund my money, unless the game is that good then I would take it in Micro transaction credits..

Edited by Howlin Wolf, 22 May 2012 - 03:14 AM.


#142 Blind Baku

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Posted 22 May 2012 - 04:21 AM

Again, it sure would be a great way to Beta all the Clanner stuff and eventually merge both Clan tech an IS tech to drop a new server, or just steam it, but redo, mission for mission + some extra fun, MW2 with co-op as your 'Beta' for all the clan mechs/tech, and a great way to generate revenue at ~$30-$40 a pop with a bonus of you can purchase (in MWO) your (3 or 4 clan options) at a mark up for what they will be in 6 mo. (thinking like ^100). Afterwards if you really felt saucy you could put out a new server with just the MW 2 story arc and open it as a 1x run through for PVP with specific missions and things so that you change it from being PVE to PVP with a difinitive server shut down, those who stick through it get a hula...falcon/wolf/thing? for their MWO character (the only thing that would port over would be equivical to a fancy title to say "I was there...").

#143 PANZERBUNNY

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Posted 22 May 2012 - 07:41 AM

View PostWolfe-Ryatt, on 21 May 2012 - 10:08 PM, said:

I'm actually reminded of my experience with WWII Online. That MMO has an offline version that updates parallel with the online version. Players use the equipment offline to get familiar with it, test out keybinds, target practice...etc.


Yes. A fellow WWiionline player.

I played that thing for a few years after it first came out. I think I started when the STUG was introduced, before the unit deployment feature etc.

I remember many long nights riding opels behind hte lines to capture Calais or swimming across the channel to catch bases in Dover.

very exciting experiences having to sneak around AI gunners that can zap you at range if you aren't careful, just to get near a table and cap it, seeing the flag go on the map and having dozens of people start to pour into the area.

Good times.

#144 Wolfe Ryatt

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Posted 22 May 2012 - 12:56 PM

View PostPANZERBUNNY, on 22 May 2012 - 07:41 AM, said:


Yes. A fellow WWiionline player.

I played that thing for a few years after it first came out. I think I started when the STUG was introduced, before the unit deployment feature etc.

I remember many long nights riding opels behind hte lines to capture Calais or swimming across the channel to catch bases in Dover.

very exciting experiences having to sneak around AI gunners that can zap you at range if you aren't careful, just to get near a table and cap it, seeing the flag go on the map and having dozens of people start to pour into the area.

Good times.


Not to get TOO off topic, but yeah...it's a fun game. I think it's better now. The only reason I don't play it is because I like Armor combat, but can never seem to get good infantry support. Infantry play it like CoD or something which is fine, it's their dime. Just sucks to be in town buttoned up in a Sherman tank with little situational awareness providing suppression fire down an alley way when a Panzer drives up on your six without any warning from your allies.... :/

To bring it back to MechWarrior Online, the developers could learn a thing or two about territorial control from WWII Online. It has a proven solid system that could translate nicely to larger Mech maps.

#145 cinco

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Posted 22 May 2012 - 01:00 PM

**** off. pve is awesome.

#146 Aresye

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Posted 27 June 2012 - 07:17 AM

Sorry to bump in old topic, but here's a little unique perspective on something game companies don't really take into account, at least with recent releases:

You know what has been aggravating military personnel recently? Requiring online connections to play single player campaigns.

I'm trying to help a buddy figure out what games he should bring on his laptop for a 10 month deployment on an aircraft carrier, and suddenly I realized, I'm in the same boat (literally), so I too, need to find something to do with 10 months of sea time.

As far as I know, MWO is going to be online only. I can understand the work required putting in a campaign, writing AI scripts, etc, but what about just simple LAN games? Something where 3-4 players can connect via a router and play against eachother?

Just food for thought, because recently game companies don't seem to think about military people and the fact they are usually unable to connect to any kind of internet for 6 months - 1.5 years at a time. Being without multiplayer sucks enough, but lately, not even being able to play single player campaigns and/or any kind of LAN settings pretty much make all those games 100% useless.

Steam and its offline game mode option is great, that is, until the offline mode derps and you can no longer use it until you get an internet connection back. Sucks being 90 days without a port call and not being able to play any of your games.

#147 Rixx

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Posted 27 June 2012 - 07:34 AM

Having a testing ground for solo or small group use is NEEDED. It's hard to conceptualize the speed difference between two engines or how heat effecient you are when you change your loadout. Having a small testing ground where we can at least take a mech for a test run and gun would be great.

As for PvE, I see some potential. It should never be the end goal of the game, or even grant C-bills/Xp, but if it didn't delay the development of other ideas, it could be fun. Think of this, we have hundreds if not thousands of scenarios from the TT game floating around right? Why not put them in the game and let us play against the AI controlled enemy. You could even let us play 24 vs AI which would allow up to 6 lances on one team. It would be fun to play through historical scenarios in this game.

You could even have these scenarios unlock certain rewards. I'm thinking access to a new mech chassis or weapon system. A 3 lance scenario against an enemy mech factory in order to steal plans for a new chassis. All players that did the scenario and completed it would then have access to that chassis. No one would HAVE to play the scenarios as no 1 chassis is better than any other really, and we'll have plenty of other options.

It would add an interesting new element to the game though. And it could actually add a lot of longevity to the game as it would vary our gameplay a bit.

I agree with another person here though about AI controlled elements on maps in PvP matches. I've always thought this would be great to have other elements involved in the matches.

#148 Oppi

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Posted 27 June 2012 - 07:37 AM

View PostGrizzlyViking, on 20 May 2012 - 05:43 PM, said:

I keep seeing several posts asking about and/or wondering about PvE. As for my part I think PvE is the bain of all PvPers. Every MMO I have ever played that had PvE made PvP the secondary focus with a huge disparity between attention paid to PvP.


Never played Warhammer Online then, have you ? ;)

Besides, usually it's not the game that "makes PvP the secondary focus", it's the players. If people decide to do PvE and not PvP, it's only natural that more PvE content is made for them.

I'd always prefer a good campaign with an exciting story and great cutscenes over PvP matches with and against people who freak out about their stats and insult people when they lose, so hopefully MWO will be able to make up for the lack of a PvE campaign and it's success will motivate somebody to make another great single player Mechwarrior game :)

#149 Yamagiru

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Posted 27 June 2012 - 07:56 AM

I could really see PvE as a good training platform especially for new people who are unfamiliar with the genre.

#150 Kosomok

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Posted 27 June 2012 - 07:56 AM

I am not a big fan of PvP--I always enjoyed the SP versions of the MW games and Mechcommander 1 & 2. Most of the MMOs I have played I have played PvE and done little or no PvP--usually because the PvP community was not very good (to be polite about it) and the PvP was class and ability based and you had the usual cycle of OP class of the update cycle along with constant shifts in balance and abilities due to all the QQing.

MW was the only franchise where I actually did PvP, simply because there were no classes and it came down to how good a pilot you were and how well you understood the game mechanics and the tatcics that flowed from them--IOW it was a LOT simpler, There was a lot less QQing because there was less to QQ about and it was a lot more fun--I cannot even remember how much time I spent playing capture the flag in MSNzone, but it was lots.

I am looking forward to this game, even as a strictly PvP game... but it would be nice to see a RPG offshoot some time in the not too distant future. I am also hoping that there will at least be an area where we can test and play with new chassis and new builds.

#151 Teralitha

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Posted 27 June 2012 - 08:03 AM

View PostGrizzlyViking, on 20 May 2012 - 06:03 PM, said:


Sounds like a good idea for another game to me, but not this one.


This game can support a PvE mode for those who prefer it while not afffecting the main focus of PvPers. League of legends has done it. It wouldnt be good for the game to force all players into PVP only. Better to open the doors to all types of players and keep them playing to help keep this game active and alive.

#152 HANGMAN1962

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Posted 27 June 2012 - 08:27 AM

ok ok i'm passing out the complamentory flare guns to every one as i step back and douse myself in JP-4{jet fuel for the uninformed}
well if its only going to be pvp then it explians the founders packs real well,ie its free to play but pay to win!
as i see it pvp only with out a"pack' will leave you broke and unable to play or move up in mech's or to better tech.
with out a pve venue there's not much of a way to get any wares as a free to play player.
i used to play on mektek servers in a cat w/ clan weapons and butcher every one cus thay would get out the god mechs and camp on a wooded hill and groupfire at extreme range,and talk about how great thay are at mech's!
well untill you can kill a battlemaster with a stock locust your not that great!
oh and for the record i'm a die hard locust pilot.
i have played all the pc/console games as thay came out!{mwllexcluded}
the"1962" in my callsign is allso my dob.{that means im 50 lmao}
oh sorry i dont have a"founders pack" as i have to update 2 pc's to mwo spec so me and my son can play,but i will be using monthly prem subs ,
as i see i'll need them !
i've been playing sence late 83,early 84!
just vehicles and stock unseens as thay call them now.
a lot of what i read here remind's me of the mektek crowd online pvp crew thats not overly inpressive either.
there should be some pve just to let people recuop there losses from pvp,or a lot of people will leave the game and lead to its demize.
and thats the 1 thingf i really dont want to see!
i would love to see a lance sized co-op play format in this game ware you could get 2-3 buddy's together and do some historical battles/missions.
what a better way to learn/teach small unit tactics to the newer players is there?
IS is all about teamwork, but i see a lot of clan mantality here ie the rugged indavidualist.
your goin to be in random battles with random players,{unless thay get a "lance party"option in the game}
soo wouldn't you want a way for the random's to be at there best before you have to count on them?
some of what im reading here reminds me of aika and that was a pvp farm game and no fun to the late comer's/lower leveled players as you got randomly killed as went from place to place cus thay wouldnt fite there equals but farm "noobs" as thay called them.
hope that dosnt happen here.
well i've spoke my mind now take of the safety's and fire away! lols
oh and grind is pvp based too play wold oftanks buddy!
try grinding 15vs15 man matches for 2-3 weeks steight for tier 9 to tier 10 vehicles its nothing but a grind! lmao

the"hangman"

#153 Rejarial Galatan

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Posted 27 June 2012 - 07:42 PM

I honestly do not think it will be Pay to Win as they have said you cannot buy tactical advantages, only convenience. But I am in absolute agreement that some sort of PvE content is a must at some point.

#154 Nyati

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Posted 27 June 2012 - 07:57 PM

I would love to see some limited "PvE" for training/build testing, and maybe some Merc Company (guild, etc) coop PvE training grounds.

I'd also like it to eventually include personal avatars that could be used inside merc/guild bases to gather/talk/BS with your team mates.

#155 Incunabulum

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Posted 28 June 2012 - 05:59 PM

I'd like to see a PvE training mode. No xp/money gain, but no loss either - strictly neutral.

Give you a place for teams to practice formations and drills and try out new equipment before setting out for the real battlefield.

#156 Min0taur

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Posted 28 June 2012 - 06:10 PM

I wouldn't mind add Players VS AI battles, where the AI has a fortified position players need to break... That kind of scenarios...

Also, adding a few AI vehicles (tanks, LRMs, etc...), elementals and turrets for both sides in a PvP could be interesting too...

I certainly don't want to see ginding WoW-like...

#157 Necrodemus

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Posted 28 June 2012 - 06:30 PM

View PostGrizzlyViking, on 20 May 2012 - 05:43 PM, said:

I keep seeing several posts asking about and/or wondering about PvE. As for my part I think PvE is the bain of all PvPers. Every MMO I have ever played that had PvE made PvP the secondary focus with a huge disparity between attention paid to PvP. I sincerely hope that MWO NEVER has PvE. Endless questing to gain benefits of armor, skills, weapons, etc. is the most annoying thing ever created. If there was ever anything that could ruin MWO it's PvE. As for my part I say leave PvE out of the game indefinitely!


While I disagree that every MMO sacrifices PvP for PvE.... I basically agree with you. It really has no place here and I don't know how it would work in a F2P setting anyway. However, I think it would be nice of the devs to setup non-ranked (assuming there's going to be ranking at some point) servers for people to get the feel of the game play mechanics/control scheme/new control hardware.

#158 BFalcon

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Posted 28 June 2012 - 06:38 PM

View PostSir Crazy, on 20 May 2012 - 06:03 PM, said:

A training ground for new players to get a feel for the controls would be a very good idea. This game does have a higher learning curve than many other games. Throwing a band new player into the PvP world with no idea on how to control their mech or what anything means would be a bad idea.

Just my 2 cents.


Not least, for his lancemates... *shudder*

A good chance they'd take a look around, think "Ooh targets!!!" and start shooting.

PVE does NOT kill off PVP - PVE could easily pay the bills for the PVPers to enjoy their side of things - EVE Online (back when I played it) had far more PVE players than PVP - not through design, necessarily, but through desire. Some people have no desire to be competitive and their money is as good as anyone else's.

#159 Wildcat

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Posted 28 June 2012 - 07:27 PM

A pure PvP game like World of Tanks gets boring as hell... playing the same old maps over and over and over and over... may just kill off interest for MWO...

MWO will need PvE, there are those that are not interested in PvP and to get those PvE players would increase the Fan base and Community a great deal...

If MWO is just going to be a WoT game, its going to need something to keep interest, PvE, co-op PvE/PvP, Salvage, Story Lines, Merc Missions, and a great deal more would help alot...

Having full control over a Dropship would be fun, picking your destinations, chossing your own Fights/Missions and walking around Stations or the dropship with a Player Character could be the future, there is no limits for MWO... my Hope is that MWO will be the old MW1 game that I fell in love with, and I have never seen again in any game, they have come close but nothing like MW1... MW2, MW3 and others like Mech Commander all had a taste of what MW1 was like but all were very limited... so there is hope for MWO to take over from what Mechwarrior 1 had started and I hope it will one day...

#160 EDMW CSN

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Posted 28 June 2012 - 07:37 PM

A more interactive PVP environment would be fun.
For example, turrets, a bit of AI vehicles here and there or depots as secondary objectives etc.

But the main meat of the game should ALWAYS be PvP. Once balance in PvP has being tweaked then the Devs can explore other PvE elements to make the world feel more alive.





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