117% Firepower (205 out of 175)
Upgrades: Double Heat Sink
Total Heatsinks: 12 DHS
Armor:
Head: 0 (It's already pretty hard to headshot a stalker)
CT: 20
RT: 20
LT: 20
All rear armor: 0 (You're as good as dead already if something gets behind you. Better take down an enemy assault before the lights get you.)
Arms: 18 each
Legs: 0 (Who legs an assault? Besides, they'll be too busy taking down your cardboard torso armor after they realize how flimsy it is.)
Slots:
Head: Nothing.
Right Torso: 1 LRM 20 / 2 DHS
Left Torso: 2 LRM 20
Center Torso: 1 Med laser. Standard 200 Engine
Right Arm: 1 LRM 20 / 2 Med lasers / 1 DHS
Left Arm: 1 LRM 20 / 2 Med lasers / 1 DHS
Legs: 3 tons LRM ammo
*Note #1: Standard 200 only requires 2 extra sinks.
You could give up to 2 sinks for 2 more tons of ammo or give up 1 ton of ammo for more sinks (Wouldn't make sense to give up 2 tons of ammo as then you'll only has a ton of LRM which will disappear too quickly.)
*Note #2: XL engine was not used as you wouldn't be able to fit 2 LRM20s in the left torso.
Final result:
205 damage alpha strike. Enough ammo for 5.4 Alphastrikes. (180 x 3 = 540/100 = 5.4)
For a brief glorious moment, you will has the power of three LRM catapults or two LRM awesomes...while your own mech cooks from the sheer awesomeness of itself.
*Note, please try to choose the slowest and/or most ignorant mech you can find as your target & also to attempt to get into ~300 meters in order to take full advantage of the med lasers & LRMs. *Hence the standard 200 rather than a standard 100 engine*
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Edited by MagicHamsta, 19 December 2012 - 10:42 PM.