Stalker Or Atlas?
#1
Posted 20 December 2012 - 04:22 PM
Deciding between the Atlas D or the Stalker 5N for 6 Large laser slots and lots of streaks or SRM6s...(to bad about ECM, took tactical thinking out of the game making LRMs crap).
#2
Posted 20 December 2012 - 05:28 PM
#3
Posted 21 December 2012 - 03:56 PM
#4
Posted 21 December 2012 - 03:59 PM
#5
Posted 21 December 2012 - 09:08 PM
The AS7-D and AS7-RS are currently strictly inferior to the AS7-D-DC for PUG gameplay because of ECM. My AS7-D is the founders model and even with the extra C-Bills I never play it.
That brings it down to the AS7-D-DC and STK-5M, and I play a lot of both of them.
The D-DC lets you be an everything, center of the team mech. People will stick with you because you have ECM. You have plenty of loadout options to spec as a sniper, close range brawler, or a mix. Personally I have 1x ER PPC, 1x Gauss, 1xLRM15, 2xSSRM2, TAG, ECM, and BAP. It is truly an everything mech. You can TAG your own LRM targets and snipe from long range, but the Gauss and ER PPC, mixed with the streaks, give you the ability to fend things off closed range too.
The STK-5M is also a ton of fun. I tried a brawler setup with 6xSRM6+Artemis, and Medium Lasers. The close in damage is huge but the Stalkers are just to slow and cumbersome to be great brawlers. Stalkers giant weapon platforms that excel at fire support. I found a mixed loudout of LRM15s, SSRM2s, and Medium lasers, as well as self TAGing, has served me very well. When your team holds their own, you will throw out a ton of damage and be a monster at all ranged. But with any Stalker, you are even more vulnerable to light mechs and brawlers getting behind you than an Atlas is.
So in summary
Atlas D-DS
Pros: Can do it all. The most armored mech, able to load anything on it including ECM, and can handle almost any situation.
Cons: Not a "boat" mech so damage output is not the highest. Low on arm weapons so you need Streaks to have any chance against light mechs that close in.
Stalker-5M
Pros: Can mount a huge array of weapons, dwarfing any other mech. Can be boated for huge damage at a specific range, or setup to put out good damage at any range.
Cons: Very slow, very limited mobility. Any mech going over 80 kph is going to murder you in a close range fight.
#6
Posted 21 December 2012 - 09:11 PM
#7
Posted 21 December 2012 - 09:12 PM
#8
Posted 21 December 2012 - 09:32 PM
Woodpeckr, on 21 December 2012 - 09:12 PM, said:
It's true that the D-DC can still put out great damage. A lot of that is from the fact it will stay in the fight so long though. Honestly I think the most powerful Mech I own is the D-DC, especially now that TAG works at range. I love it when people are between 180 and 270 range. I am blasting them with 15 LRM and 4 SSRMs constantly, and driving home 25 damage Gauss/ER PPC combos. The mech is just flat out fun to play.
#9
Posted 21 December 2012 - 09:49 PM
As regards variants, DDC is the obvious one. Put in large lasers and srm6 and you will be murderous for any range. Other variants are capable fighters too, but lack one missile hardpoint (forget K with only 1) and laser slots are placed in not so great parts of torso, which basically means that you will have to take one extra ballistic weapon to keep up the DPS of other variants.
I had great success with 4xML, 3x SRM6+artemis and UAC5. Huge alpha and enough heat sinks to fire a couple of them.
Stalker may look appealing, mostly due to many hardpoints, but you will be clumsy an usually dead when fighting up close. Reasons: All stalkers overheat (logical, everyone wants to use all those shiny hardpoints) and torso turning angle. Also, with speed at 50 kmph, you are too slow to dodge anything.
Skilled player with Stalker is more dangerous than Atlas can ever be, but, well, you have to be carefull.
#10
Posted 22 December 2012 - 08:56 AM
#11
Posted 22 December 2012 - 08:19 PM
stalkers get eaten, especially competitively, with their impossible to miss torso. i can go through two stalkers in a DDC, provided they're not sandwiching me.
#12
Posted 22 December 2012 - 10:15 PM
Mordin Ashe, on 21 December 2012 - 09:49 PM, said:
i disagree
there are a few stalker builds that, if you're careless, or sometimes just plain unlucky, can wreck a target pretty quick, but the atlas will get you more consistent mileage, and has plenty of hardpoints too though not as many as a stalker. and there are enough atlas variants to accommodate any future game balance changes (unlike the stalker, where many of the variants are essentially redundant, only the atlas k right now is bad).
#13
Posted 23 December 2012 - 04:34 AM
I have two stalker stand I love them but they require more thinking( heat mgmt, limited torso twist, many weapons) With all those weapons ive found the stalker really shines in the late stage of a game where enemy mechs are beat up.
#14
Posted 23 December 2012 - 05:15 AM
About the stalkers I'd advice 3F if you like to brawl (85 torso twisting compared to 60 of the others), then 5M (llas in the CT is a lifesaver many times) and 5S; the latter is however redundant with the 3F and adds only a dual AMS capability.
The main difference between them is not only tonnage, but the total lack of ballistics for stalkers and so a grief heat management. In general stalkers do their best as upgraded and more dangerous awesomes as direct/indirect fire support, so it's up to your playstyle, if you want close encounters atlases may be better, more armor, more torso twisting, ballistics.
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