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* Removing Jump jet override (now using actual jump jet loadout restrictions)
* Now enforcing and showing maximum number of jump jets as well as current number equipped on a Mech chassis.
* Added Jump jet bar showing maximum jump distance for current configuration (if a Mech is capable of using jump jets)
* What this all boils down to is that the number of Jump Jets on a Mech will now properly affect jump height/distance.
* Players will notice a change in the overall jump trajectory. This will be tuned in future patches.
Edited by stjobe, 18 December 2012 - 12:33 PM.




















