Jump to content

Attn: Atlas Pilots, I Bring You, The Persecutor


34 replies to this topic

#1 The Last Blade

    Member

  • PipPipPip
  • 90 posts

Posted 21 December 2012 - 03:20 PM

Name: Persecutor (Curbstomper)

Model: Atlas Assault Class 100 Ton

Chassis: AS7-D-DC

Engine: Standard 360

Top speed: 64.2 KPH

Load Type: Brawler/Bruiser Close/Medium Range

Payload:
2 Ultra/AC 5
3 Streak SRM 2
2 Medium Laser


Ammunition:
4 Ultra/AC5 ammo in Left Torso w/Case
1 Ultra/AC5 ammo in Right Leg
1 Streak SRM ammo in Right Leg
2 Streak SRM ammo in Left Leg

ECM Compatibility: Yes, Located in Center Torso


Upgrades:

Structure: Endo-Steel Internal Structure

Double Heat Sinks: 2 Located in Center Torso Engine
1.16 Ratio


Standard Armor:
Head 18
CT 88 CTR 36
RT 54 RTR 30
LT 54 LTR 30
RA 68 LA 68
RL 73 LL 73

Modules:
360 Target Retention
Capture Accelerator
Advanced Zoom
Sensor Range

Cockpit: Hula Girl (optional)


Short Range Ability: 5/5
Medium Range Ability: 3/5
Long Range Ability: 1/5

Piloting Skill Req: Moderate to High


Description: Featuring 2 Ultra AC/5's striking fear into your enemies on the battlefield. Hold down your mouse button and watch your enemies melt away! AC/5's can be shot at very long range at stationary targets, and will catch many off guard, letting you lay in a few shots before they realize their armor is disintegrating. Although it's projectile speed was just recently increased last build, it is still slow, though faster than most. You will probably only be able to reliably shoot stationary long range targets, slow moving medium range targets and most all short range Medium+ Mech Class targets, excluding the rare side facing full throttle netcode exploiters and small fast Lag shielders. Luckily you come equipped with 3 SSRM's and 2 low heat Medium Lasers, when fired in unison produce little heat offering constant fire even while taking incoming enemy weapons fire.. The 3 SSRM's combined with constant dual Medium Laser fire will Curbstomp fast lights within seconds, and they will attempt to withdraw or simply be crushed beneath your 100 Ton Boot. 5 Tons of Ultra AC/5 ammo will last you till the end of most matches and 3 tons of SSRM ammo will allow you to launch SSRM's constantly throughout the match. You can generally Alpha Strike 2-3 times then finish most opponents off with your dual Ultra AC/5's... within seconds. Dual Ultra AC/5 damage is constant and will disable the enemies ability to fight back. Not even Stalker's Alpha Striking can handle Dual Ultra AC/5's, and their tendency to charge you is in your favor when melting them. Your high armor and half decent speed from the highest rated Standard Engine will allow you to brawl, but it is still best to try and pick opponents off with your Ultra AC/5's while not being shot, as they are difficult to aim and the bullets are slow. You can flank opponents with your ECM stealth, and can switch to counter small Raven's, Commando's, and Cicada's ECM to Curbstomp them with your triple SSRM's. Generally the smaller ones should be killed first during a brawl since it takes little time, and there is little they can do back to you, while removing an ECM from the opposing team.


Pros: Melts everything within close range, in seconds. Heavy armor, decent speed for an Assault class mech. Can brawl. Hardcounters Small Mechs, including when they have ECM.

Cons: Only close to medium range, although at long range you can heavily damage Large unsuspecting stationary mechs. Has finite amount of ammunition, though more than enough to last most matches.

#2 Sorter

    Member

  • PipPipPip
  • Veteran Founder
  • Veteran Founder
  • 55 posts

Posted 22 December 2012 - 04:53 AM

i was running with something similiar, but with 2 large lasers and srm's 6...1 streak is enough to bug off those pesky light mechs

Edited by Sorter, 22 December 2012 - 04:53 AM.


#3 The Last Blade

    Member

  • PipPipPip
  • 90 posts

Posted 22 December 2012 - 10:39 AM

Ah, yes, that is my default loadout. I really like Large Lasers and the triple SRM6's, it's like a punch to the face. I was running this originally, but I found the SRM's and the dual Ultra AC/5's kind of overlap eachother, both causing lots of heat and both being close range. I find the punch to be much much stronger, knocking out Heavy and Assault mech's in a row, like dominos. With 3 SSRM's I find I can counter those lag shield lights much easier at the cost of sheer alpha strike damage, and the 2 medium lasers work surprisingly very well killing lights, rather than just scaring them off. Medium range brawling is actually quite decent too when you're spamming 3 SSRM's and 2 Medium Lasers since the heat is somewhat bearable.

#4 Sennin

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 459 posts
  • LocationColorado

Posted 22 December 2012 - 10:54 AM

The weapons payload for a Mech this size seems very light. If you lowered the engine a little and fit in two large lasers I might not question it so much. Also, the Atlas' role is usually that of a Juggernaut (aka meat shield) and while the use of an XL engine makes this move fast it kills it's survivability. The Atlas K is a prime example of this. These comments are not meant to be purely negative, only constructive and conversational.

#5 Stingz

    Member

  • PipPipPipPipPipPipPipPip
  • 1,159 posts
  • Location*SIGNAL LOST*

Posted 22 December 2012 - 05:47 PM

Dropping down to a 350 may be a good idea, not much speed lost, but lots of weight to use.

#6 Orgasmo

    Member

  • PipPipPipPipPipPip
  • 320 posts
  • LocationCanada

Posted 22 December 2012 - 11:16 PM

I will give this a try, but I might actually drop the STD 360 engine for a STD 350 or 340 in order to add two large lasers. Your Atlas is never going to be fast, so I don't bother too much in the engine. I only care about its ability take punishment and dish out the pain.

#7 Cygone

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 454 posts
  • LocationUK

Posted 23 December 2012 - 02:10 AM

Please DONT use this build, Atlas Pilots that use UAC5 are totally useless. An Assault Mech's Job is to kill the other Assault 'Mechs, this build does NOT do this due to the jams on the UAC5.

Their is basically ONE viable DDC build, use it !

#8 Indoorsman

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 792 posts
  • LocationTexas

Posted 23 December 2012 - 02:51 AM

View PostCygone, on 23 December 2012 - 02:10 AM, said:

Please DONT use this build, Atlas Pilots that use UAC5 are totally useless. An Assault Mech's Job is to kill the other Assault 'Mechs, this build does NOT do this due to the jams on the UAC5.

Their is basically ONE viable DDC build, use it !


So wrong, here's a video of a similar/better build:

Where are the jams?
Loadout details: http://mwomercs.com/...ssrm-ecm-wvideo

#9 SJ SCP Wolf

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • 302 posts
  • LocationHuntress

Posted 23 December 2012 - 05:17 AM

Ran this config last night on a whim to see how 2x UAC5s were. A huge let down. I do not recommend this config, not with SSRM or SRM.

#10 DrBlue62

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 154 posts

Posted 23 December 2012 - 05:33 AM

Make a macro that has one of two UAC5's fire every 0.55 seconds, never jam. If double fire wanted, just manually spam the button.

Edited by DrBlue62, 23 December 2012 - 05:37 AM.


#11 KerenskyClone

    Member

  • PipPipPipPipPip
  • 132 posts

Posted 23 December 2012 - 06:26 AM

Looks like a nice build to roflstomp lights and I like the speed....other hardhitting Atlases will tear it to bits though....

#12 ferluci

    Member

  • PipPip
  • 44 posts

Posted 23 December 2012 - 06:30 AM

I do not agree with all the negative comment, i run mine with 2 uac5 3 srm6 with artemis and 2 med lasers standard 300 engine and can tell you it rocks, as long as the 2 uac 5 fire they deal much damage very fast, the 3 srm6 deal massive damage and as soon as the uac5 jams or a fast target moves in use the 2 med lasers and the srm6. With the ECM that is one killer mech, have a very good damage output, kill ratio with this one.

#13 Sennin

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 459 posts
  • LocationColorado

Posted 23 December 2012 - 07:20 AM

View PostIndoorsman, on 23 December 2012 - 02:51 AM, said:


So wrong, here's a video of a similar/better build:

Where are the jams?
Loadout details: http://mwomercs.com/...ssrm-ecm-wvideo


All opponents in that video were at close range or standing still. If you had 3xSRM-6 and a Gauss Rifle or AC/20 you would have done quite a bit more destruction. I have run dual UAC/5's, when they dont Jam, they can be fun an effective but they still do not do the pinpoint single target damage as well, especially against a moving target. Streaks are fine for hunting speedy moving lights but they dont do anywhere near the damage 3xSRM-6's put out and if you know how to lead or bracket fire SRM's you can rip anything apart.

#14 p00k

    Member

  • PipPipPipPipPipPipPipPip
  • 1,661 posts

Posted 23 December 2012 - 09:22 AM

View PostCygone, on 23 December 2012 - 02:10 AM, said:

Please DONT use this build, Atlas Pilots that use UAC5 are totally useless. An Assault Mech's Job is to kill the other Assault 'Mechs, this build does NOT do this due to the jams on the UAC5.

Their is basically ONE viable DDC build, use it !

i agree that an atlas's job is to kill other assaults moreso than lights, but uac5's can do that job quite nicely. to that end though, my preference though is srm6's instead of streaks.

look at it this way. dual uac5's even single fired provide 4.9dps each, or 9.8 dps and will never jam. vs 5dps for ac20 and 4dps for ac10. and do their damage pinpoint, unlike dual lbx's. for 10 damage at a time, much like a single ac10. will still spread damage more than an ac20 or gauss, but without the gauss's fragility or the ac20's short range

plus, everyone knows standing there hosing away for eternity is a sure way to get cored or stripped. so if you'd rather hose away, simply use the jam period to torso twist away and take cover as if you were using a higher rated, longer cooldown ballistic.

my thought about the streaks though, is they're too unpredictable, even if you have ecm right now with the way ecm stacks, and especially with counter only affecting the nearest, you could still be left without your missiles. better to let your lights fight their lights, with your bigger mechs giving support via lasers. meanwhile the srm6's are clearly superior for fighting other assaults.

one thing is certain though, as someone with about 800k xp on top of master in 3 atlases, i've played pretty much every atlas loadout out there. llas, mlas, pulses, ppc's, every ballistic except mguns, streaks, srm4s, srm6s, xl engines and standard, artemis and not, etc etc. and there is never only one viable build for it. i have my preference, others have theirs, some suck and some don't, but there's always options.

Edited by p00k, 23 December 2012 - 09:25 AM.


#15 Rhent

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 2,045 posts

Posted 23 December 2012 - 02:24 PM

View PostThe Last Blade, on 21 December 2012 - 03:20 PM, said:

Name: Persecutor (Curbstomper)

Model: Atlas Assault Class 100 Ton

Chassis: AS7-D-DC

Engine: Standard 360

Top speed: 64.2 KPH

Load Type: Brawler/Bruiser Close/Medium Range

Payload:
2 Ultra/AC 5
3 Streak SRM 2
2 Medium Laser


Ammunition:
4 Ultra/AC5 ammo in Left Torso w/Case
1 Ultra/AC5 ammo in Right Leg
1 Streak SRM ammo in Right Leg
2 Streak SRM ammo in Left Leg

ECM Compatibility: Yes, Located in Center Torso


Upgrades:

Structure: Endo-Steel Internal Structure

Double Heat Sinks: 2 Located in Center Torso Engine
1.16 Ratio


Standard Armor:
Head 18
CT 88 CTR 36
RT 54 RTR 30
LT 54 LTR 30
RA 68 LA 68
RL 73 LL 73

Modules:
360 Target Retention
Capture Accelerator
Advanced Zoom
Sensor Range

Cockpit: Hula Girl (optional)


Short Range Ability: 5/5
Medium Range Ability: 3/5
Long Range Ability: 1/5

Piloting Skill Req: Moderate to High


Description: Featuring 2 Ultra AC/5's striking fear into your enemies on the battlefield. Hold down your mouse button and watch your enemies melt away! AC/5's can be shot at very long range at stationary targets, and will catch many off guard, letting you lay in a few shots before they realize their armor is disintegrating. Although it's projectile speed was just recently increased last build, it is still slow, though faster than most. You will probably only be able to reliably shoot stationary long range targets, slow moving medium range targets and most all short range Medium+ Mech Class targets, excluding the rare side facing full throttle netcode exploiters and small fast Lag shielders. Luckily you come equipped with 3 SSRM's and 2 low heat Medium Lasers, when fired in unison produce little heat offering constant fire even while taking incoming enemy weapons fire.. The 3 SSRM's combined with constant dual Medium Laser fire will Curbstomp fast lights within seconds, and they will attempt to withdraw or simply be crushed beneath your 100 Ton Boot. 5 Tons of Ultra AC/5 ammo will last you till the end of most matches and 3 tons of SSRM ammo will allow you to launch SSRM's constantly throughout the match. You can generally Alpha Strike 2-3 times then finish most opponents off with your dual Ultra AC/5's... within seconds. Dual Ultra AC/5 damage is constant and will disable the enemies ability to fight back. Not even Stalker's Alpha Striking can handle Dual Ultra AC/5's, and their tendency to charge you is in your favor when melting them. Your high armor and half decent speed from the highest rated Standard Engine will allow you to brawl, but it is still best to try and pick opponents off with your Ultra AC/5's while not being shot, as they are difficult to aim and the bullets are slow. You can flank opponents with your ECM stealth, and can switch to counter small Raven's, Commando's, and Cicada's ECM to Curbstomp them with your triple SSRM's. Generally the smaller ones should be killed first during a brawl since it takes little time, and there is little they can do back to you, while removing an ECM from the opposing team.


Pros: Melts everything within close range, in seconds. Heavy armor, decent speed for an Assault class mech. Can brawl. Hardcounters Small Mechs, including when they have ECM.

Cons: Only close to medium range, although at long range you can heavily damage Large unsuspecting stationary mechs. Has finite amount of ammunition, though more than enough to last most matches.


You have no main weapons for an Assault on this build. If you are going to go light on the AC's, then drop the SSRMS and put in SRM 6's in their place, if you are going to go SSRMS then add in an AC/10 or AC/20 to give you concentrated damage.

#16 The Last Blade

    Member

  • PipPipPip
  • 90 posts

Posted 23 December 2012 - 09:42 PM

There is "negative comments" but they all seem like legit criticism. I am also master of Atlas', a couple times over, and I've found this current mech, the most effective this patch build. There is a lot of fast light mechs, so I will usually Counter ECM and destroy them. Really, only the Atlas D-DC can do this since it's the only heavier mech with a Counter ability. Generally I have found I am almost never missing out on my SRM damage since it's lights I am particularly destroying, and anything else is getting eaten up by my dual Ultra AC/5's. People saying Ultra AC/5's aren't any good, are really not even trying them, because if you are any good at them, you can clearly see they are the most powerful weapon in the game, hands down. You can melt any mech within close range within seconds. The skillcap on them are a little high since the slug is slow and you have to aim ahead (lead) though. I agree with a lot of you saying an Assault mech should be loaded heavily with weapons, and this particular loadout seems "light". I would say you are correct in your assessments, but this build sacrifices say SRM6's vs Streaks because I have found the SRM6 are fired in much the same way as Ultra AC/5's and overlap in heat generation. I found I can just gun them down faster holding the trigger down, while Alpha striking with my 3 SSRM's and 2 Medium Lasers. I DO however like to use 3 SRM6's if I'm looking to just bust up other Heavies and Assaults. This however puts you at a disadvantage vs Lights when compared to my hardcounter triple SSRM2's. The increased engine speed will also help you while brawling vs all Class sizes, especially vs lights circling around you. Personally I do like to load up my Atlas with big guns and lose 10KPH, but it's simply less effective this patch since there always seems to be 3 lights per match, with 1 or 3 of them using ECM. I find the +10KPH only a moderate help, but it still a moderate buff, and useable since SSRM2's are so light. Without any speed buff, you are mostly sitting in 1 place and taking lots of damage, while a speed boost will mitigate a decent amount of damage, plus your ECM inherently reduces damage to yourself by negating missiles and lock on.

The video does in fact show a very similar build, but I believe it is using a smaller engine so it is able to equip 2 Large Lasers. Indeed 2 Large lasers are Very good, you gain a good amount of damage at long range, but you will do less damage to enemies closer to yourself since you cannot constantly fire them without overheating. 2 Medium Lasers combined with 3 SSRM's are much much more dangerous to opponents close to you. I thought they would be less effective at first, but I found my dps increasing a half decent amount since I could keep firing without overheating, and it was more forgiving gunning down fast moving mechs close by. Medium Lasers also shoot a fairly far distance. Another bonus is when you are in a Brawl, having a higher threshold for heat can win you many many battles. Is the mech in the video better than my build? I would heartily disagree, but at long range it could win.. but my mech is faster and I could easily get within melee range, and I would be able to circle him while gunning him down constantly since my heat threshold is much higher. Basically you would be gaining range with 2 Large Lasers, but you would lose mobility, and create more heat, a loss defensively and offensively.

As for someone saying "Please don't try this build", honestly, what kind of silly idea is that? It's a mech I've put here specifically for Atlas pilots to gain an advantage with. Whether they like it or not is their choice, but to suggest flat out not to attempt something that may or may not help them... I find particularly suspicious. I'm guessing you're a Light mech pilot and you don't want to see people using a mech that is a Hardcounter vs Lights?

#17 Atlai

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,439 posts
  • Locationfrom the East of the South end of the North

Posted 23 December 2012 - 09:53 PM

View PostKerenskyClone, on 23 December 2012 - 06:26 AM, said:

Looks like a nice build to roflstomp lights and I like the speed....other hardhitting Atlases Atlai will tear it to bits though....

Move along, nothing to see here :D

#18 ProtoformX

    Member

  • PipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 436 posts

Posted 23 December 2012 - 10:08 PM

I play a similar Atlas. All nay-saying this build are ludicrous. There's nothing like this load-out that can lay down constant, face-melting damage without overheating. I regularly find myself ripping apart other Atlas's, and I don't fear lights either. Very very good build.

#19 Indoorsman

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 792 posts
  • LocationTexas

Posted 23 December 2012 - 11:41 PM

Either people be trolling or else they just don't know how good dual UAC5s are.

#20 Orgasmo

    Member

  • PipPipPipPipPipPip
  • 320 posts
  • LocationCanada

Posted 24 December 2012 - 12:16 AM

View PostProtoformX, on 23 December 2012 - 10:08 PM, said:

I play a similar Atlas. All nay-saying this build are ludicrous. There's nothing like this load-out that can lay down constant, face-melting damage without overheating. I regularly find myself ripping apart other Atlas's, and I don't fear lights either. Very very good build.

I haven't tried this loadout yet, but I will get around to it at the end of the week. I have an Atlas AS7-D to use as base comparison.

View PostIndoorsman, on 23 December 2012 - 11:41 PM, said:

Either people be trolling or else they just don't know how good dual UAC5s are.

They're probably concerned at the reduced alpha damage compared to AC/20 or Gauss. In addition, with so many lights having ECM, the value of SSRM is in question. Some people are not willing to trade alpha for sustained damage.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users