Attn: Atlas Pilots, I Bring You, The Persecutor
#1
Posted 21 December 2012 - 03:20 PM
Model: Atlas Assault Class 100 Ton
Chassis: AS7-D-DC
Engine: Standard 360
Top speed: 64.2 KPH
Load Type: Brawler/Bruiser Close/Medium Range
Payload:
2 Ultra/AC 5
3 Streak SRM 2
2 Medium Laser
Ammunition:
4 Ultra/AC5 ammo in Left Torso w/Case
1 Ultra/AC5 ammo in Right Leg
1 Streak SRM ammo in Right Leg
2 Streak SRM ammo in Left Leg
ECM Compatibility: Yes, Located in Center Torso
Upgrades:
Structure: Endo-Steel Internal Structure
Double Heat Sinks: 2 Located in Center Torso Engine
1.16 Ratio
Standard Armor:
Head 18
CT 88 CTR 36
RT 54 RTR 30
LT 54 LTR 30
RA 68 LA 68
RL 73 LL 73
Modules:
360 Target Retention
Capture Accelerator
Advanced Zoom
Sensor Range
Cockpit: Hula Girl (optional)
Short Range Ability: 5/5
Medium Range Ability: 3/5
Long Range Ability: 1/5
Piloting Skill Req: Moderate to High
Description: Featuring 2 Ultra AC/5's striking fear into your enemies on the battlefield. Hold down your mouse button and watch your enemies melt away! AC/5's can be shot at very long range at stationary targets, and will catch many off guard, letting you lay in a few shots before they realize their armor is disintegrating. Although it's projectile speed was just recently increased last build, it is still slow, though faster than most. You will probably only be able to reliably shoot stationary long range targets, slow moving medium range targets and most all short range Medium+ Mech Class targets, excluding the rare side facing full throttle netcode exploiters and small fast Lag shielders. Luckily you come equipped with 3 SSRM's and 2 low heat Medium Lasers, when fired in unison produce little heat offering constant fire even while taking incoming enemy weapons fire.. The 3 SSRM's combined with constant dual Medium Laser fire will Curbstomp fast lights within seconds, and they will attempt to withdraw or simply be crushed beneath your 100 Ton Boot. 5 Tons of Ultra AC/5 ammo will last you till the end of most matches and 3 tons of SSRM ammo will allow you to launch SSRM's constantly throughout the match. You can generally Alpha Strike 2-3 times then finish most opponents off with your dual Ultra AC/5's... within seconds. Dual Ultra AC/5 damage is constant and will disable the enemies ability to fight back. Not even Stalker's Alpha Striking can handle Dual Ultra AC/5's, and their tendency to charge you is in your favor when melting them. Your high armor and half decent speed from the highest rated Standard Engine will allow you to brawl, but it is still best to try and pick opponents off with your Ultra AC/5's while not being shot, as they are difficult to aim and the bullets are slow. You can flank opponents with your ECM stealth, and can switch to counter small Raven's, Commando's, and Cicada's ECM to Curbstomp them with your triple SSRM's. Generally the smaller ones should be killed first during a brawl since it takes little time, and there is little they can do back to you, while removing an ECM from the opposing team.
Pros: Melts everything within close range, in seconds. Heavy armor, decent speed for an Assault class mech. Can brawl. Hardcounters Small Mechs, including when they have ECM.
Cons: Only close to medium range, although at long range you can heavily damage Large unsuspecting stationary mechs. Has finite amount of ammunition, though more than enough to last most matches.
#2
Posted 22 December 2012 - 04:53 AM
Edited by Sorter, 22 December 2012 - 04:53 AM.
#3
Posted 22 December 2012 - 10:39 AM
#4
Posted 22 December 2012 - 10:54 AM
#5
Posted 22 December 2012 - 05:47 PM
#6
Posted 22 December 2012 - 11:16 PM
#7
Posted 23 December 2012 - 02:10 AM
Their is basically ONE viable DDC build, use it !
#8
Posted 23 December 2012 - 02:51 AM
Cygone, on 23 December 2012 - 02:10 AM, said:
Their is basically ONE viable DDC build, use it !
So wrong, here's a video of a similar/better build:
Where are the jams?
Loadout details: http://mwomercs.com/...ssrm-ecm-wvideo
#9
Posted 23 December 2012 - 05:17 AM
#10
Posted 23 December 2012 - 05:33 AM
Edited by DrBlue62, 23 December 2012 - 05:37 AM.
#11
Posted 23 December 2012 - 06:26 AM
#12
Posted 23 December 2012 - 06:30 AM
#13
Posted 23 December 2012 - 07:20 AM
Indoorsman, on 23 December 2012 - 02:51 AM, said:
So wrong, here's a video of a similar/better build:
Where are the jams?
Loadout details: http://mwomercs.com/...ssrm-ecm-wvideo
All opponents in that video were at close range or standing still. If you had 3xSRM-6 and a Gauss Rifle or AC/20 you would have done quite a bit more destruction. I have run dual UAC/5's, when they dont Jam, they can be fun an effective but they still do not do the pinpoint single target damage as well, especially against a moving target. Streaks are fine for hunting speedy moving lights but they dont do anywhere near the damage 3xSRM-6's put out and if you know how to lead or bracket fire SRM's you can rip anything apart.
#14
Posted 23 December 2012 - 09:22 AM
Cygone, on 23 December 2012 - 02:10 AM, said:
Their is basically ONE viable DDC build, use it !
i agree that an atlas's job is to kill other assaults moreso than lights, but uac5's can do that job quite nicely. to that end though, my preference though is srm6's instead of streaks.
look at it this way. dual uac5's even single fired provide 4.9dps each, or 9.8 dps and will never jam. vs 5dps for ac20 and 4dps for ac10. and do their damage pinpoint, unlike dual lbx's. for 10 damage at a time, much like a single ac10. will still spread damage more than an ac20 or gauss, but without the gauss's fragility or the ac20's short range
plus, everyone knows standing there hosing away for eternity is a sure way to get cored or stripped. so if you'd rather hose away, simply use the jam period to torso twist away and take cover as if you were using a higher rated, longer cooldown ballistic.
my thought about the streaks though, is they're too unpredictable, even if you have ecm right now with the way ecm stacks, and especially with counter only affecting the nearest, you could still be left without your missiles. better to let your lights fight their lights, with your bigger mechs giving support via lasers. meanwhile the srm6's are clearly superior for fighting other assaults.
one thing is certain though, as someone with about 800k xp on top of master in 3 atlases, i've played pretty much every atlas loadout out there. llas, mlas, pulses, ppc's, every ballistic except mguns, streaks, srm4s, srm6s, xl engines and standard, artemis and not, etc etc. and there is never only one viable build for it. i have my preference, others have theirs, some suck and some don't, but there's always options.
Edited by p00k, 23 December 2012 - 09:25 AM.
#15
Posted 23 December 2012 - 02:24 PM
The Last Blade, on 21 December 2012 - 03:20 PM, said:
Model: Atlas Assault Class 100 Ton
Chassis: AS7-D-DC
Engine: Standard 360
Top speed: 64.2 KPH
Load Type: Brawler/Bruiser Close/Medium Range
Payload:
2 Ultra/AC 5
3 Streak SRM 2
2 Medium Laser
Ammunition:
4 Ultra/AC5 ammo in Left Torso w/Case
1 Ultra/AC5 ammo in Right Leg
1 Streak SRM ammo in Right Leg
2 Streak SRM ammo in Left Leg
ECM Compatibility: Yes, Located in Center Torso
Upgrades:
Structure: Endo-Steel Internal Structure
Double Heat Sinks: 2 Located in Center Torso Engine
1.16 Ratio
Standard Armor:
Head 18
CT 88 CTR 36
RT 54 RTR 30
LT 54 LTR 30
RA 68 LA 68
RL 73 LL 73
Modules:
360 Target Retention
Capture Accelerator
Advanced Zoom
Sensor Range
Cockpit: Hula Girl (optional)
Short Range Ability: 5/5
Medium Range Ability: 3/5
Long Range Ability: 1/5
Piloting Skill Req: Moderate to High
Description: Featuring 2 Ultra AC/5's striking fear into your enemies on the battlefield. Hold down your mouse button and watch your enemies melt away! AC/5's can be shot at very long range at stationary targets, and will catch many off guard, letting you lay in a few shots before they realize their armor is disintegrating. Although it's projectile speed was just recently increased last build, it is still slow, though faster than most. You will probably only be able to reliably shoot stationary long range targets, slow moving medium range targets and most all short range Medium+ Mech Class targets, excluding the rare side facing full throttle netcode exploiters and small fast Lag shielders. Luckily you come equipped with 3 SSRM's and 2 low heat Medium Lasers, when fired in unison produce little heat offering constant fire even while taking incoming enemy weapons fire.. The 3 SSRM's combined with constant dual Medium Laser fire will Curbstomp fast lights within seconds, and they will attempt to withdraw or simply be crushed beneath your 100 Ton Boot. 5 Tons of Ultra AC/5 ammo will last you till the end of most matches and 3 tons of SSRM ammo will allow you to launch SSRM's constantly throughout the match. You can generally Alpha Strike 2-3 times then finish most opponents off with your dual Ultra AC/5's... within seconds. Dual Ultra AC/5 damage is constant and will disable the enemies ability to fight back. Not even Stalker's Alpha Striking can handle Dual Ultra AC/5's, and their tendency to charge you is in your favor when melting them. Your high armor and half decent speed from the highest rated Standard Engine will allow you to brawl, but it is still best to try and pick opponents off with your Ultra AC/5's while not being shot, as they are difficult to aim and the bullets are slow. You can flank opponents with your ECM stealth, and can switch to counter small Raven's, Commando's, and Cicada's ECM to Curbstomp them with your triple SSRM's. Generally the smaller ones should be killed first during a brawl since it takes little time, and there is little they can do back to you, while removing an ECM from the opposing team.
Pros: Melts everything within close range, in seconds. Heavy armor, decent speed for an Assault class mech. Can brawl. Hardcounters Small Mechs, including when they have ECM.
Cons: Only close to medium range, although at long range you can heavily damage Large unsuspecting stationary mechs. Has finite amount of ammunition, though more than enough to last most matches.
You have no main weapons for an Assault on this build. If you are going to go light on the AC's, then drop the SSRMS and put in SRM 6's in their place, if you are going to go SSRMS then add in an AC/10 or AC/20 to give you concentrated damage.
#16
Posted 23 December 2012 - 09:42 PM
The video does in fact show a very similar build, but I believe it is using a smaller engine so it is able to equip 2 Large Lasers. Indeed 2 Large lasers are Very good, you gain a good amount of damage at long range, but you will do less damage to enemies closer to yourself since you cannot constantly fire them without overheating. 2 Medium Lasers combined with 3 SSRM's are much much more dangerous to opponents close to you. I thought they would be less effective at first, but I found my dps increasing a half decent amount since I could keep firing without overheating, and it was more forgiving gunning down fast moving mechs close by. Medium Lasers also shoot a fairly far distance. Another bonus is when you are in a Brawl, having a higher threshold for heat can win you many many battles. Is the mech in the video better than my build? I would heartily disagree, but at long range it could win.. but my mech is faster and I could easily get within melee range, and I would be able to circle him while gunning him down constantly since my heat threshold is much higher. Basically you would be gaining range with 2 Large Lasers, but you would lose mobility, and create more heat, a loss defensively and offensively.
As for someone saying "Please don't try this build", honestly, what kind of silly idea is that? It's a mech I've put here specifically for Atlas pilots to gain an advantage with. Whether they like it or not is their choice, but to suggest flat out not to attempt something that may or may not help them... I find particularly suspicious. I'm guessing you're a Light mech pilot and you don't want to see people using a mech that is a Hardcounter vs Lights?
#18
Posted 23 December 2012 - 10:08 PM
#19
Posted 23 December 2012 - 11:41 PM
#20
Posted 24 December 2012 - 12:16 AM
ProtoformX, on 23 December 2012 - 10:08 PM, said:
I haven't tried this loadout yet, but I will get around to it at the end of the week. I have an Atlas AS7-D to use as base comparison.
Indoorsman, on 23 December 2012 - 11:41 PM, said:
They're probably concerned at the reduced alpha damage compared to AC/20 or Gauss. In addition, with so many lights having ECM, the value of SSRM is in question. Some people are not willing to trade alpha for sustained damage.
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