Just a thought!
Chassis Name: Catapult
Model Name: CPLT-A1
Variant Name: Srm nastiness
Engine Cost: 5,040,000 C-Bills
Heat Sink Cost: 84,000 C-Bills
Armor Cost: 234,360 C-Bills
Weapons Cost: 800,000 C-Bills
Equipment Cost: 0 C-Bills
Ammo Cost: 216,000 C-Bills
Engine: 315 XL Engine
Internal Type: Standard Internals
Armor Type: Ferro Fibrous Armor
Heat Sinks: 17 (12) Double Heat Sinks
Tonnage: 65.00
Speed: 84.4 kph
Armor Total: 412
Alpha Strike Damage: 70.00
Alpha Strike Heat: 30.41%
Firepower: 19.12 dps
Heat Efficiency: 59.05%
Effective Range of Loadout: 270m
Head: 18/18
Right Torso: 45/60
Right Rear Torso: 15/60
Center Torso: 63/84
Center Rear Torso: 21/84
Left Torso: 45/60
Left Rear Torso: 15/60
Right Arm: 40/40
Left Arm: 40/40
Right Leg: 55/60
Left Leg: 55/60
Weapons Locations
Right Arm:
SRM6
(2) SRM4
Left Arm:
SRM6
(2) SRM4
Heat Sink Locations
Right Arm: 1
Left Arm: 1
Right Torso: 2
Left Torso: 1
Jump Jet Locations
Equipment Locations
Ammo Locations
Right Torso:
(3) SRM Ammo
Left Torso:
(5) SRM Ammo
File created using MWO Mechbay
Cata Srm Madness?
Started by BoondockSaynt, Dec 27 2012 01:52 PM
8 replies to this topic
#1
Posted 27 December 2012 - 01:52 PM
#2
Posted 27 December 2012 - 02:01 PM
They can actually be surprisingly effective.
#3
Posted 27 December 2012 - 02:45 PM
either go all SRM6, or all ASRM4. it gets weird when you have different recycles on the same arm, especially for hitting moving lights/mediums.
And you want at least one JJ, if just to help you pull quick turns.
Try this;
Chassis Name: Catapult
Model Name: CPLT-A1
Variant Name: SRM6
Engine Cost: 1,200,000 C-Bills
Heat Sink Cost: 16,000 C-Bills
Armor Cost: 120,192 C-Bills
Weapons Cost: 960,000 C-Bills
Equipment Cost: 0 C-Bills
Ammo Cost: 216,000 C-Bills
Engine: 300 XL Engine
Internal Type: Endo Steel
Armor Type: Std Armor
Heat Sinks: 14 (12) Double Heat Sinks
Tonnage: 65.00
Speed: 74.8 kph
Armor Total: 384
Alpha Strike Damage: 90.00
Alpha Strike Heat: 45.45%
Firepower: 22.50 dps
Heat Efficiency: 42.67%
Effective Range of Loadout: 270m
Head: 18/18
Right Torso: 44/60
Right Rear Torso: 16/60
Center Torso: 64/84
Center Rear Torso: 20/84
Left Torso: 44/60
Left Rear Torso: 16/60
Right Arm: 40/40
Left Arm: 40/40
Right Leg: 41/60
Left Leg: 41/60
Weapons Locations
Right Arm:
(3) SRM6
Left Arm:
(3) SRM6
Heat Sink Locations
Right Torso: 1
Left Torso: 1
Jump Jet Locations
Right Torso: 2
Left Torso: 2
Equipment Locations
Ammo Locations
Right Torso:
(3) SRM Ammo
Left Torso:
(2) SRM Ammo
Center Torso:
(2) SRM Ammo
Head:
SRM Ammo
File created using MWO Mechbay
And you want at least one JJ, if just to help you pull quick turns.
Try this;
Chassis Name: Catapult
Model Name: CPLT-A1
Variant Name: SRM6
Engine Cost: 1,200,000 C-Bills
Heat Sink Cost: 16,000 C-Bills
Armor Cost: 120,192 C-Bills
Weapons Cost: 960,000 C-Bills
Equipment Cost: 0 C-Bills
Ammo Cost: 216,000 C-Bills
Engine: 300 XL Engine
Internal Type: Endo Steel
Armor Type: Std Armor
Heat Sinks: 14 (12) Double Heat Sinks
Tonnage: 65.00
Speed: 74.8 kph
Armor Total: 384
Alpha Strike Damage: 90.00
Alpha Strike Heat: 45.45%
Firepower: 22.50 dps
Heat Efficiency: 42.67%
Effective Range of Loadout: 270m
Head: 18/18
Right Torso: 44/60
Right Rear Torso: 16/60
Center Torso: 64/84
Center Rear Torso: 20/84
Left Torso: 44/60
Left Rear Torso: 16/60
Right Arm: 40/40
Left Arm: 40/40
Right Leg: 41/60
Left Leg: 41/60
Weapons Locations
Right Arm:
(3) SRM6
Left Arm:
(3) SRM6
Heat Sink Locations
Right Torso: 1
Left Torso: 1
Jump Jet Locations
Right Torso: 2
Left Torso: 2
Equipment Locations
Ammo Locations
Right Torso:
(3) SRM Ammo
Left Torso:
(2) SRM Ammo
Center Torso:
(2) SRM Ammo
Head:
SRM Ammo
File created using MWO Mechbay
#4
Posted 27 December 2012 - 04:36 PM
Ya, I looked at putting all 6's, but the 20 dmg is not worth it too me for one less alpha, and alot worse heat gain. And the all 4's seemed too low of dmg. Just my thoughts. Could be a lot of fun, just can't really get much out of it, unless they do something with ECM.
Edited by BoondockSaynt, 27 December 2012 - 05:27 PM.
#5
Posted 27 December 2012 - 05:38 PM
This build has been around a long time. You don't even notice the different weapon recycle times having a 6 and two 4's. This is my favorite mech to play.
#6
Posted 28 December 2012 - 10:57 AM
Alright, went ahead with SRM6x6. The heat is not too bad, I can get off 4-5 full alphas back to back, before starting to red line. Does a lot of suprise dmg, Atlas' turn corners and I blow off there arms, if not 1 shot them cause they aren't using CASE. I did make a few changes though, went went with Fiber armor instead of structure and AMs, Ammox6, and almost full armor. think he is only like 10 total points short. Went with the XL300, works like a dream...I am doing about 83 kph.
#7
Posted 28 December 2012 - 11:06 AM
endo (structure) ALWAYS gives you more weight saving than endo (armour). if you've gone with ferro because you think it gives you more armour, i'm sorry but it doesn't.
On an A1, endo will save you 3 tons, ferro will save you at most 1.42 tons.
On an A1, endo will save you 3 tons, ferro will save you at most 1.42 tons.
Edited by superteds, 28 December 2012 - 11:08 AM.
#8
Posted 28 December 2012 - 03:01 PM
Tonage is not a problem at all with this set up, actually you have so much extra tonage, you put stuff on just cause you can. So, a choice between something that gives me more of something I have way to much of, or something that may or may not give me more armor. Ya..
#9
Posted 28 December 2012 - 04:21 PM
BoondockSaynt, on 28 December 2012 - 03:01 PM, said:
Tonage is not a problem at all with this set up, actually you have so much extra tonage, you put stuff on just cause you can. So, a choice between something that gives me more of something I have way to much of, or something that may or may not give me more armor. Ya..
but ferro doesn't give you more armour lol. it just lightens it
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